Nightfall: Escape (Hands-On) (PC) Preview

By Chris Leebody 11.07.2015

Review for Nightfall: Escape (Hands-On) on PC

Philippine folklore is not usually a theme generally explored in the medium of video games, or in fact in many other mediums of Western entertainment. Therefore, Nightfall: Escape presents a unique take on the survival horror genre. In a way, its obscureness of tone mirrors the fledgling developer Zeenoh, a Filipino team with a seemingly growing future ahead of them in trying to bring some new style to gaming. Clearly the gaming community has seen something in their most ambitious project to date, with Nightfall: Escape having been Greenlit on Steam and also successfully backed on Square Enix's own Collective programme, a sort of 'crowd-funding-lite.' Nightfall: Escape is still in very early alpha status; however, the outline of the game is clear to see, with a nod to the old-school survival horror of Resident Evil, with a bit of puzzling thrown in.

It should be stated from the outset that the current build of the game has around 30-40 minutes of gameplay. It is disappointing to be sure, especially since the Steam asking price comes in at £8.99 at the moment - a significant investment considering the alternatives available. This is a case in which the benefit of the doubt will have to be given to developer Zeenoh, being a small team and early in development. It is just a pity that they did not decide to have a more significant chunk of gameplay to present to the buying public, or else chosen a minimal price, at least during the alpha stage of development. Significant progress will have to be shown to be made in a reasonable time to avoid questions being raised over this point.

Getting onto the game itself, the framework of a promising game is definitely here - there are just a lot of very rough edges that need to be smoothed. The setting of Luzon in the Philippines is something unique to the Western gaming scene, and the developers are clearly putting a lot of thought into making an enriching and interesting backstory that has blends of Spanish culture mixed in, on account of historic Spanish colonisation of that area of the Philippines. The protagonist is journalist Ara Cruz, who is investigating a historic mansion that has a bloody past and is now behind the disappearance of several people in 2008. This is certainly no abandoned mansion, however, and inside rests many horrors and secrets.

Screenshot for Nightfall: Escape (Hands-On) on PC

Gameplay at the moment features just a slice of these horrors. The game has a one-hit kill system in which any monster touching Ara results in death. This means avoiding the slow ghouls. The issue right now is with the AI of enemies. They operate on a predetermined path around rooms, constantly walking back and forth without any notice of their surroundings or Ara. Indeed, as long as the player crouches, they can walk right in front of the ghouls as they hilariously ramble, and there is no danger at all. A more spontaneous reactive AI is needed if frights are to be generated. It does have the upside of making each room a sort of puzzle in itself, and this is maybe the idea Zennoh is going for in trying to make Nightfall: Escape a game about working out the best route to get around the enemies.

As it is, the only real scares generated are through the impressive sound effects and the art style, which is cel-shaded, presenting vivid and imaginative horrors. Anyone who is afraid of the dark may be frightened, as well, and Nightfall: Escape has plenty of darkness, with the game's lighting making navigating woefully hard. Gameplay does not amount to much more, other than collecting a few items and solving some puzzles. The puzzles are not challenging in the mental stakes, however, the first puzzle will test the patience of most with the frustration of controlling the tiles to match up the picture.

Screenshot for Nightfall: Escape (Hands-On) on PC

Final Thoughts

There is definitely something here to like, even if it does struggle to shine at the moment. The backstory is intriguing and it definitely screams horror potential. The setting of the Philippines and the folklore that makes up the game's monsters is very interesting and unique, and shows a real labour of love from these Filipino developers. However, at the current moment in time, it is hard to recommend this title unless serious work starts to progress on many aspects, such as AI, graphics and even basic technical performance (there are inexplicable drops in frame rate at certain points). Additionally, there absolutely must be far more content added in the very near future, with a decision on just what kind of horror game Nightfall: Escape is going to be.

Developer

Zeenoh

Publisher

Zeenoh

Genre

Horror

Players

1

C3 Score

Rated $score out of 10  n/a

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   

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