Stifled (PC) Preview

By Jordan Hurst 03.09.2016

Review for Stifled on PC

It is indescribably refreshing to see an Amnesia clone that not only infuses the concept with some ideas of its own, but also seems to understand the techniques that made that game as frightening as it was. Stifled is just that. It's a first-person horror game that takes place in nearly complete darkness, forcing players to navigating using simulated echolocation achieved using microphone sounds. Of course, there are other things lurking around in the shadows, and they can hear you just as well…

This use of the microphone is arguably a little gimmicky, but Stifled is trying to elevate itself above similar attempts at unorthodox input. For one thing, it may actually reinforce immersion rather than shattering it (as in the case of motion controls), because many of the required actions - such as muttering about where to go or silently tensing up when something dangerous appears - are things most gamers probably do naturally. The readme file that came with this demo suggested putting the mic right in front of your nose while playing for added challenge, presumably because simply breathing could give your position away with such a setup. It's not necessarily a practical idea, but it's an incredibly intriguing one nonetheless.

Additionally, Stifled appears to be aiming not just to be a game that's controlled with a mic, but a game where sound in general is a central theme, of which the mic is just an extension. The world is revealed through more than just the player's voice (although that is the most useful method); footsteps, moving water, and crumbling structures all slightly contribute to the visibility while potentially drawing unwanted attention. This may also be the best-implemented example of the commonly used but rarely well-used idea of throwing a loud object to distract an enemy.

Screenshot for Stifled on PC

The most important lesson to learn from Amnesia: The Dark Descent was that a hostile entity is more likely to remain scary if you can never get a good look at it. In that regard, Gattai Games were fairly diligent students. The enemy that stalks the paths of the demo is certainly something grotesque, but exactly what it is is anybody's guess, what with the all-consuming darkness of the setting. That said, the creature's cries illuminate its own body too much for this effect to last. The art style still leaves its details largely indistinct, but its outline still shines a burning red, so hopefully its noises will be illustrated with a dimmer colour in the final product.

Presentation looks to be a specialty of the game as a whole. In addition to the echolocation effects being neat to look at, they create an unexpected medium for conveying information, such as the position of a monster as it scurries through a pipe. The beginning and end of the demo, which include some miniscule light and thus visible textures, look decent, but it's the excellent sound design and narrative hints that really make them stand out. The object interaction controls (in the vein of Frictional's titles, obviously) feel a little half-hearted, and there seems to be a problem with accepting mic input while walking, but on the whole, there's an impressive level of polish here for a 30-minute indie demo.

Screenshot for Stifled on PC

Final Thoughts

In hindsight, the concept of Amnesia meets The Unfinished Swan seems like a no-brainer. Whether or not the full game lives up to its potential will depend on several things - what the story turns out to be, what other mechanics the game can use to keep things fresh, and whether any small flaws are fixed between now and release. For now, though, this build was a genuinely gripping experience, which is not usually something that can be said about a playable proof of concept.

Developer

Gattai

Publisher

Gattai Games

Genre

Horror

Players

1

C3 Score

Rated $score out of 10  n/a

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date None   North America release date None   Japan release date None   Australian release date None   

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