Immortal Redneck (PC) Preview

By Athanasios 07.04.2017

Review for Immortal Redneck on PC

First-person shooters begun as one of the most revolutionary of genres, but, unfortunately, they are a dime a dozen nowadays, with a very small amount of shining exemptions amongst them. Will Immortal Redneck become one of these? Well, on one hand it doesn't really try to do anything all that innovative, as it's basically a fast-paced FPS à la Quake, albeit with a rogue-lite coating. Simplicity and lack of originality doesn't necessarily translate to a bad experience, though, as long as the whole thing is fun. Is it? Read on to find out.

The titular redneck decides to go for a little vacation, and, for some strange reason, ends up mummified, and in ancient Egypt. Now, he'll have to blast his way through a pyramid filled with all sorts of monstrous baddies; a pyramid that changes shape every time one re-enters it, since Immortal Redneck uses rogue-like elements to spice things up. In other words, the recipe in here is: fight, gather coins, and buy stuff with said currency to increase the protagonist's chances for survival.

Right off the bat, this FPS fails at the most basic part - the fun factor. Everything works as it should, the controls are fine and all, and the hero is both fast and agile, but the gunplay is way too simplistic. It's the standard FPS-fest with circle-strafing, backward-run shooting, and so on, with nothing standing out, like in Doom, or the - thematically similar - Serious Sam. In other words, it feels as if Immortal Redneck has no… soul; nothing to point to or comment about, no unique formula of its own.

Furthermore, all that shooting just doesn't feel satisfying. A great part of the fun in the genre is the immersive feeling that the boomsticks can give you. Quake's nailgun, Doom's double-barrelled shotgun, Heretic's Dragon Claw - All these felt good, powerful, badass! The weapons here, though? From the typical revolvers and shotguns, to the magic trinkets and potato launchers, they all give away a strong Nerf vibe.

Screenshot for Immortal Redneck on PC

As for the enemies? Things that run, things that shoot projectiles, things that use hammers, things that fly around. Nothing special to say about them, not to mention that they look a tad… boring, to be honest, as if the overused Egyptian setting wasn't already so. Do these pose a challenge, at least? Well, sort of. Health items are not exactly that abundant, so, while this is not exactly very difficult, foes will slowly bite off small chunks from the health bar, and the inevitable will soon come.

Death in a rogue-lite might be permanent, but the coins acquired from a run can be used to do some levelling up… and this is the second part where Immortal Redneck fails. For starters, the skill tree (which is an actual tree, by the way) is unexciting at best, with almost all perks being passive ones, like more health, ammo, and so on. Secondly, the whole thing is extremely grind-y, with each subsequent levelling-up of a particular skill costing a lot, and providing a tiny increase.

Subpar battles, a difficulty level that's not that hard, a lack of an original concept of its own, a simplistic skill tree that requires lots of grinding, and, finally, randomly generated levels that actually manage to get insanely boring too soon, as they are not exactly as random as one might expect. In conclusion, while this preview build only offers one of the three pyramids, one out of several skill trees, and, generally, not the whole package, don't get your hopes up just yet.

Screenshot for Immortal Redneck on PC

Final Thoughts

The problem here is not the simplicity of it all. The problem is that, while nothing is bad, nothing is as good as it should be, either. Long story short, rogue-lite FPS Immortal Redneck is currently the definition of average. Hopefully, 25th of April will prove Cubed3 wrong.

Developer

Crema

Publisher

Crema

Genre

First Person Shooter

Players

1

C3 Score

Rated $score out of 10  6/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

Comments

Please, Cubed3 readers, I have sent this message back in time from April 26th. I don't have much time and am limited in characters so heed my warning. Immortal Redneck indeed does get better. It gets so much better that it is the first game to ever get a 12/10 average. But, it's horrible. Overnight everyone returned or sold all their games, movies, books, everything, all just to buy a copy of this game. The world economy is in ruins now and it's only been ONE DAY! Please, I beg of you, heed my warning!

Snowtwo said:
Please, Cubed3 readers, I have sent this message back in time from April 26th. I don't have much time and am limited in characters so heed my warning. Immortal Redneck indeed does get better. It gets so much better that it is the first game to ever get a 12/10 average. But, it's horrible. Overnight everyone returned or sold all their games, movies, books, everything, all just to buy a copy of this game. The world economy is in ruins now and it's only been ONE DAY! Please, I beg of you, heed my warning!

My cult is offended by your hubris! The world will end in April 24th after all...

Can't a fella drink in peace?
                                -Farnham
alex (guest) 03.09.2017#3

HEALTH BOXES? ..WHERE
 

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