Dead Cells (PC) Preview

By Eric Ace 08.05.2017 3

Review for Dead Cells on PC

Currently in testing, Dead Cells could best be described as a roguelike mixed with Metroidvania gameplay. For those that this means nothing to, essentially it is a game where if you die (and it happens a lot), all the levels, gear and so on are reset. Metroidvania games are platformers where the character slowly gets more powerful, seemingly contradicting the other genre of the game. In Dead Cells' case, it takes both, in that through each run the character slowly becomes more powerful, but the game has to be beat in a 'single' run, so to say. Being an undying zombie certainly helps, but when the dungeon changes each time, can the player ever escape?

Dead Cells has the potential to be a really great game if it lives up to its current build's promise. From its sprite graphics that really work to its smooth combat, it is a fun and addictive game to play. Playing a zombie-like character that never dies, the game sets a good atmosphere of trying to escape from a jail only to die over and over. Even the entire aesthetic is gritty, with blood flying and the body count stacking.

In true rogue fashion, the learning curve is intense, and it is mostly knowledge that brings the player further, not so much the gear. However, the gear can help hugely, which leads to hunting it down. The game is played like a typical platformer of hopping around and killing enemies while exploring various dungeons. On the way, better items or stats can be found. These can range from slow broad swords to fast knives, and turret guns to grenades. Some items seem way better than others, but it is always fun to see what is new and try things out.

Screenshot for Dead Cells on PC

Even though dying happens a lot - and it's frustrating every time - there is an element that slowly makes it less intense. As you play, killing enemies drops 'cells,' which, after every stage, can be used to eventually upgrade things like carrying an extra potion or weapons doing more damage. It still does not make dying less of a let-down, but helps players not feel like the last hour was for nothing.

Combat is very smooth and a fun part of the game. As mentioned earlier, different weapons behave differently, and there is as much finesse of dodging arrows and button-mashing to plough through a group. With gems and blood as a reward, it is an oddly satisfying experience, even if in these types of games combat is always ideally avoided.

Screenshot for Dead Cells on PC

Final Thoughts

Being a mix of two disparate genres was an interesting choice, but it largely works out well. Dead Cells is more rogue than it is platformer, but players that have even a passing interest in either should check out this game. It hits a majority of the right notes and the developer seems to hear the community, so any issues will likely be cleaned up.


Motion Twin


Motion Twin


2D Platformer



C3 Score

Rated $score out of 10  n/a

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   


This game is amazing is he dead, is he alive ,is he the villian ,is he the hero.... all i know this game looks incredible . Awsome Game gotta play this now how do i get this game ?????

curtiscdragon said:
This game is amazing is he dead, is he alive ,is he the villian ,is he the hero.... all i know this game looks incredible . Awsome Game gotta play this now how do i get this game ?????

On Steam here:


( Edited 24.05.2017 10:52 by Azuardo )

I am a huge fan of the genre, and this game really stands out as some fresh air. Recommended.

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