Nemesis Realms (PC) Preview

By Chris Leebody 02.03.2018

Review for Nemesis Realms on PC

When the Oculus Rift headset comes on, the reality is that it can be a lonely place. The physical barrier of virtual reality does more than just making the wearer look odd to others, but it separates them from the real world in a fundamental sense. This translates to the actual act of playing games, as well - largely meaning that the interaction between user and friends or family is limited. Wouldn't it be great if there was a way to bring the two perspectives together and allow both sides to interact? Well, Nemesis Realms from Evocat Games is promising to do just that with its Early Access VR title. It has already had a little bit of a go at this with the previous attempt, Nemesis Perspective back in 2016, proving to be a fairly well received indie title and seemed to garner a smattering of critical acclaim for the studio. The natural progression is now the sequel promising greater depth and content. Time to take a look…

Essentially, the concept is rather simple: take the growing trend of boss fights, add in local competitive/co-op multiplayer, and add VR to the mix. Where Nemesis Realms differs slightly is that the control off the boss lies with the VR user. Of course, the question is how this all works; well, as previously stated, Evocat Games is looking to fully involve conventional controllers with the 'hero' combatants being strictly controlled from the real world. Meanwhile, the monster is in the hands and perspective of the headset wearer as they try to crush and burn the heroes; towering above them and having a 360-degree range of vision throughout the map.

Firstly to note, and most importantly, is that the whole experience is strictly multiplayer-focused. There are no AI opponents, nor is there any online functionality at present or indeed planned in the future. The game is designed to be a sort of party title that friends can gather around and play. This is, of course, a slight Catch 22 situation. The benefits of a clear vision can work wonders in ensuring a focused and full experience.

Screenshot for Nemesis Realms on PC

However, such a restrictive way of playing is likely to mean that the potential cut of the audience is significantly reduced. Generally, the actual experience is pretty fun with a lot of chaotic and over the top action going on. There are two monsters available in the Early Access build, with a further one to come (alongside a third map). They both have their own unique styles of play with the genie-style focusing on smashing things to pieces, while the dragon uses a long-range bite and fire breathing.

Controlling things from the VR side of things is very smooth and responsive and is generally pretty exciting. From the other perspective, the human characters can jump and dash and slash at will, which leads to action-packed arcade rounds. There is a certain level of strategy to combat, but the main focus seems to be to channel the vibe of a Smash Bros. or its ilk - meaning party fun comes at the forefront of the combat. The three hero characters bring a bit of strategy with their differing combat styles between ranged and up close but, again, this is not expanded beyond arcade fun.

That kind of generally sums up Nemesis Realms. With friends and a party atmosphere, it is sure to go down a treat, and there are already a number of excellent showcases of this available online. What is maybe more debatable is if there is, how much further scope there is after that with possibly a lack of map numbers stopping massive amounts of variation in gameplay.

Screenshot for Nemesis Realms on PC

Final Thoughts

Nemesis Realms knows fundamentally it is a relatively niche title and it lives on that fact. Thankfully, as with many niche titles, a hardcore and dedicated audience will no doubt stick with it during the development and use the great power of the gaming community, through word of mouth, to reward the risk Evocat Games has taken on this project. There is a good nucleus of something here and the central idea of bringing VR and non-VR together is a noble one, and there is a lot of love and craft that has gone into the visuals so far, with a pleasing Saturday morning cartoon style. There is, however, a number of concerns about content that would be great to see addressed during the development stages. The cost (which is reduced at the moment but planning to be increased) for the amount of maps and characters and the relative simplicity of gameplay is going to be a tough sell to many, and it would be pleasing to see this also sorted. This is one for the VR audience to watch and see how it pans out.

Developer

Evocat

Publisher

Evocat Games

Genre

Action

Players

1

C3 Score

Rated $score out of 10  n/a

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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