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The Legend of Zelda: Link's Awakening DX Game Boy Color Nintendo Review

Review for The Legend of Zelda: Link's Awakening DX on Game Boy Color - on Nintendo Wii U, 3DS games review

Nintendo is oft criticised for taking the easy route when using its back catalogue to make money, releasing basic editions of games first to lure in the uninitiated, then bringing the slightly improved versions later to milk peoples' wallets even more. However, with the advent of the Nintendo 3DS eShop Virtual Console for portable titles, rather than launching with the standard Game Boy iteration of The Legend of Zelda: Link's Awakening, the company has been gracious enough to go straight to the Game Boy Color upgraded Link's Awakening DX. Cubed3 delves deep into one of the best entries in the The Legend of Zelda series' history.

Link's Awakening tells the tale of the hero of A Link to the Past from the SNES, who is currently travelling far and wide, sharpening his skills, wits and battle techniques ready for the next major challenge. However, when heading back to the land of Hyrule, crossing the Great Sea in a tiny sailboat proves to be a disastrous decision. A massive storm rises up out of nowhere to smash the craft into tiny pieces, leaving Link bruised, battered, and unconscious until a kind family tends to his wounds, giving him ample time to rest only to awaken and find himself on a strange island called Koholint where there is imminent threat of enemy attack. Link is called into action immediately and must help rid the land of evil and rouse the sleeping Wind Fish so that he can get back to whence he came and return to normality.

When Link's Awakening first arrived on the old Game Boy it was seen as a mini version of The Legend of Zelda: A Link to the Past on the SNES, with the action taking place in the same topdown viewpoint as Link is moved around the world and many of the graphic tiles being shrunk and slightly stripped down to fit on the less powerful hardware. There are two main action buttons to which different pieces of equipment can be attributed, and others being switched in and out via a rudimentary inventory screen that also offers up information on how many key quest items have been accrued so far.

When the Game Boy Color arrived as a stop-gap between the original monochrome Game Boy and the Game Boy Advance that was deemed too powerful at the time, and thus too costly to bring to the market straight away, it needed a killer application to help convince gamers to pick up the moderately tweaked system. Along came Link’s Awakening DX, which had plugged some of the gameplay glitches that allowed for cheating in the original, as well as included a great burst of colour and some extra features. The Legend of Zelda: Link’s Awakening DX is filled with useful goodies to keep Link progressing smoothly through the story. For instance, cutting bushes, dashing into trees, or digging up land with a shovel, can result in Rupees (in-game currency) being uncovered, replenishing hearts appearing, or many other items.

Screenshot for The Legend of Zelda: Link's Awakening DX on Game Boy Color - on Nintendo Wii U, 3DS games review

There are also two important items that randomly appear when enemies are slain, Pieces of Power and Guardian Acorns. The resultant effects are to increase Link’s sword strength temporarily and cutting damage to the Hylian Hero by half, respectively. There are also some great additions such as magical powder that has a strange effect on different enemies or simply adds fire to empty lanterns, as well as accessories that can be combined to useful effect, like the running boots and sword, or bombs and arrows.

Mixed in with the standard fare of wandering around the world, encountering numerous characters that point Link in the right direction, whilst sometimes throwing new tasks his way, there are several dungeons to tackle. These are not too dissimilar from those found in previous outings, yet none are as quite as gruesome as those found in later The Legend of Zelda games, like Ocarina of Time or Wind Waker. That is not to say they are in any way inferior, though. They are indeed still cleverly crafted, with plenty of dead ends to be found if you have yet to collect enough small keys or do not have the right equipment to hand at the time (bombs, Pegasus Boots to dash, Roc’s Feather for jumping, and so on), and although there can be a lot of backtracking through dungeons, their compact nature prevents any boredom setting in, and instead each lair becomes an intricate puzzle that players must crack.

Screenshot for The Legend of Zelda: Link's Awakening DX on Game Boy Color - on Nintendo Wii U, 3DS games review

There are four key items to collect in each case; the map to show the entire dungeon layout, a stone beak to place inside the appropriate hole of an owl statue that provides useful hints, a compass that resonates a small sound if a small key is present in a room, and the Nightmare Key that opens the final door to the main boss, who is normally defeated using the latest piece of equipment added to Link’s roster. Along the way there are mid-level boss encounters, intriguing puzzles to solve and even some brilliant 2D sections straight out of the Mario world, featuring Goombas, small Thwomps (called Thwimps), Cheep Cheeps in an underwater setting, and many more familiar enemies. The fact that Link can acquire dashing and jumping abilities makes some of the later 2D side-on sections even more satisfying better as well.

For all its glory and the wonderful amount of pleasure brought to anyone who plays the game, there are still a few aspects of Link’s Awakening that can really start to grate on the nerves after a short while, such as the clumsy item-switching via the menu screen that is required far too frequently, or how messages cannot be skipped. The former point is not helped by the Select or Start buttons on 3DS being nowhere near as easy to press as on the original Game Boy Color platform (or the SNES pad for those, like me, who originally played this via the Super Game Boy). As for the latter, any time a rock is approached without the Power Glove set to the ‘A’ or ‘B’ button, a long-winded message appears about how heavy the item is and how it cannot be picked up with bare hands alone. The frustrating thing is how merely passing a rock too closely can instigate said message, meaning it can happen hundreds of times throughout the adventure, every time leading to a frustrating pause whilst the text must be scrolled through, with the same thing happening when other objects later in the game are touched whilst the right accessory is not equipped.

Screenshot for The Legend of Zelda: Link's Awakening DX on Game Boy Color - on Nintendo Wii U, 3DS games review

Thankfully, however, with Link’s Awakening DX being such a sublime game overall, with memorable characters, great side missions, as well as stunning presentational values, and some enthralling dungeons, any minor flaws can be swept under the proverbial table. One particular addition stands out; a Camera Shop was included in this spruced up Deluxe Edition of Link’s Awakening. Link can have his portrait snapped in various situations and in the past players were able to print the image using the Game Boy Printer peripheral. Unfortunately, despite no 3DS compatibility with the device, when checking out your shots in the Camera Shop it still gives the option to ‘Print’ despite being unable to select it, which is somewhat of a tease; clearly it was too much hassle for Nintendo to remove. The Camera Shop idea itself is still a really nice little addition, with Link suddenly being switched into a camera pose whilst wandering around the world, with one example being when cutting back through Mabe Village and passing the chained-up Bow-Wow where Link must edge really close to it for the perfect snapshot. Other scenarios only occur when other characters accompany Link for short periods of the adventure, meaning they can be missed entirely if not careful. Another little pleasant touch is how there are cameos from the SimCity-creator Will Wright in the computerised graphical format that appeared in SimCity on the SNES, plus Yoshi and even Princess Peach.

Link’s Awakening is bursting at the seams with smart extras that help to break up the general gameplay and not in some mere pointless manner, but in a highly enjoyable one. For instance, there is a trading sequence that can be commenced by grabbing a Yoshi doll early in the adventure and then finding the right person to pass it on to, which leads to another item being accrued that someone else around Koholint Island requires. The whole saga can be picked up and continued whenever the player feels like, for the most part, with it only being imperative to story progression on a couple of occasions. Another fantastic addition is the Colour Dungeon, which was not present in the original Link’s Awakening. Rather than spoiling the fun, all that will be said is that it is gravely useful to discover its location, and it is strongly recommended that it is conquered as early as possible in the adventure to give an added edge. Sea Shells and Heart Pieces are yet further inclusions for those who love to search every nook and cranny of the videogame world they are in. Slash every bush, dig up suspicious pieces of land, dive underwater in remote locations; the extras that Link’s Awakening DX holds are superb and increase not only the longevity of the game, but the overall enjoyment factor. These are not simple collect-a-thon missions, but truly engaging subsidiary missions. Even in its Virtual Console format now, The Legend of Zelda: Link’s Awakening DX is a sublime adventure that is definitely worth the asking price.

Screenshot for The Legend of Zelda: Link's Awakening DX on Game Boy Color- on Nintendo Wii U, 3DS games review

Gameplay

The wide array of items available to Link is magnificent, with each one serving a great purpose throughout the adventure. The only drawbacks come in the form of the menu selection process that can become unwieldy at times, especially when under pressure, and the nature of the world map that tries to be useful, yet can often become confusing when traversing long distances time and time again. Overall, though, the journey is a truly impressive one filled with all manner of intriguing challenges, great characters and a story that twists and turns, keeping the player enthralled until the end.

Graphics

Some Game Boy games have impressive visuals, but Link’s Awakening really does take the biscuit, truly looking like a streamlined version of A Link to the Past from the much more powerful SNES console. With clear, well-animated sprites, highly detailed and varied locations, whilst only the tiniest bit of slowdown being present in one or two non-essential circumstances, this is one of the best looking GB titles, and once the added colour of this DX GBC edition is thrown in, an already gorgeous game becomes even more stunning.

Sound

Link’s Awakening DX is packed to the brim with a vast array of tunes that squeeze the GBC sound chip as hard as it can possibly sustain without overloading. From the familiar to the updated and even brand new compositions, as well as the selection of sound effects within, this is a spectacular aural treat.

Value

Eight main dungeons to work through, side quests that actually serve a purpose and prove to be extremely fun to undertake, as well as some fantastic little extra additions that came with the DX edition of Link's Awakening. Good luck polishing this one off in a hurry!

Cubed3 Rating

9/10
Rated 9 out of 10

Exceptional - Gold Award

About this score
Rated 9 out of 10

The only thing that prevents The Legend of Zelda: Link's Awakening DX from receiving a perfect 10 is that the menu set-up can be bothersome due to constantly having to switch between the wide array of useful tools at Link's disposal, plus some of the back-tracking around Koholint Island can grow tiresome. Other than those two issues, Link’s Awakening is one of the best entries in Nintendo's long-running adventure series, even today, and is easily near the top of the ‘Best on Game Boy Color’ chart. An essential purchase in any form, and a real bargain on Virtual Console due to the wealth of quality and content included.

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Developer

Nintendo

Publisher

Nintendo

Genre

Adventure

Players

1

C3 Score

Rated $score out of 10  9/10

Reader Score

Rated $score out of 10  10/10 (4 Votes)

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ModeratorStaff Member

So many early memories of playing this game. My brother had the original version and I bought the DX version and I remember us both being stuck in that room in level 2 where you had to kill the enemies in a certain order. I know the hint is right there staring you in the face, but I didn't know what the enemy names meant back then, and it had us stumped for ages. I remember the moment I discovered how to do it and us both progressing. Good times :]

Definitely one of the best games I've experienced, and a brilliant story which is further enhanced through the wonderful setting and beautiful music. I wish we had a character like Marin in a 3D Zelda game because I really liked her.

Gah, I wanna play this game again now. It's been so long.

Cubed3 Limited Staff :: Deputy Editor, Database Manager & Moderator
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Cubed3 Member

Great read Adam


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LeeTSanders said:
Great read Adam

Thanks a lot, Lee! Long time no see Smilie Have you got a 3DS yet?

Azuardo said:
So many early memories of playing this game. My brother had the original version and I bought the DX version and I remember us both being stuck in that room in level 2 where you had to kill the enemies in a certain order. I know the hint is right there staring you in the face, but I didn't know what the enemy names meant back then, and it had us stumped for ages. I remember the moment I discovered how to do it and us both progressing. Good times :]

It's great when you have such fond memories of games like that. I still get that feeling when I play through the original Super Mario Bros.; that twang of nostalgia as my memory kicks in to remind me of where all those hidden 1UPs are!

Definitely one of the best games I've experienced, and a brilliant story which is further enhanced through the wonderful setting and beautiful music. I wish we had a character like Marin in a 3D Zelda game because I really liked her.

I love the scene where Marin gives Link a smooch for rescuing her in Tal Tal Heights, then Tarin catches them Smilie Awkward!

Gah, I wanna play this game again now. It's been so long.

Got a 3DS? You know what to do! Well worth the ~£5 for all the fun I've had with it. Gutted that I missed a lot of photo opportunities with Marin and the Rooster, though.

Adam Riley < Operations Director :: Senior Editor :: Cubed3 Limited >
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Staff Member

Definitely one of the better Zelda games, good review! Reason why? Miyamoto wasn't directly involved in the story.

Great new overworld, characters and neat dungeon mechanics especially the one of the big ball if I remember correctly! Loved the originally and splashed out on DX too as I just had to have it with a slight colour upgrade!

Won't be investing in it for 3DS though, but a more than worthy addition to the system's mini catalogue!

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jb said:
Definitely one of the better Zelda games, good review! Reason why? Miyamoto wasn't directly involved in the story.

Ah, a bit like with Super Mario Land, then. Interesting. As much as I like Phantom Hourglass and Spirit Tracks, I long for another Zelda like Link's Awakening or the two Oracles games from Flagship. Even the Zelda Four Swords game they did on GameCube would work great in handheld format.

Great new overworld, characters and neat dungeon mechanics especially the one of the big ball if I remember correctly!

That was a pain in the bum, first time round. Drop the ball and it's a case of starting from scratch. Thoroughly satisfying when you DO manage to break all the columns and watch the tower collapse a level before climbing up to face the boss.

Loved the originally and splashed out on DX too as I just had to have it with a slight colour upgrade! Won't be investing in it for 3DS though, but a more than worthy addition to the system's mini catalogue!

Understandable. I only ever had the original, with its ability to cheat via screen jumping, but because I didn't buy a Game Boy Color, I never picked up the upgrade. That's why this eShop VC release was so fresh for me because of the colour, extra dungeon and other additions! Smilie

Adam Riley < Operations Director :: Senior Editor :: Cubed3 Limited >
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Cubed3 Member

I recently beat this game yesterday it was alot of fun. I remember this game was the very first zelda game that I ever beaten.

Staff Member

Did you go back and play A Link to the Past on SNES, or even the GBA port eventually? If you loved Link's Awakening, LttP is even better!

Adam Riley < Operations Director :: Senior Editor :: Cubed3 Limited >
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ModeratorStaff Member

Got a 3DS? You know what to do! Well worth the ~£5 for all the fun I've had with it. Gutted that I missed a lot of photo opportunities with Marin and the Rooster, though.

Nah, 3DS isn't doing it for me right now. Probably won't get one until a year or two. But I do have my DX version and could always pull that out Smilie

I remember starting again to make sure I got all the photos. Missable things like that are very annoying :L One of my mates had a Game Boy Printer and I managed to print off the photos, but can't remember if I still have them. It would have been nice if Nintendo included some way to save the photos onto your system's memory and then perhaps view them or edit them, and then transfer them to a PC to print off, or something like that, just so the print feature wouldn't be completely void. Oh well.

Level 7 was the one with the ball I think? It was either me or my bro that got stuck in that and thought we'd completely ruined our progress by throwing the ball all over the place. Eventually got through it, but at the time, that was one bloody tough dungeon.

We definitely need another 2D Zelda like this, and especially on par with the Oracles. That, and an HD Celda, is what I crave most from the series atm.

Cubed3 Limited Staff :: Deputy Editor, Database Manager & Moderator
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Staff Member

I was a bit frustrated by the things I'd missed. Seems a shame there is no option to get the Rooster back to grab the odd Heart Piece or photo opportunity.

Ensuring all Secret Shells have been collected is DEFINITELY worth it, as is doing the Colour Dungeon as soon as possible. Makes life FAR easier later into the game.

Link's Awakening, Oracles of Ages/Seasons, Minish Cap - some of my favourite Zelda games. I was gutted when Capcom dissolved Flagship Smilie

Adam Riley < Operations Director :: Senior Editor :: Cubed3 Limited >
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Cubed3 Member

Wow, despite loving this game to bits and also being a Will Wright fan, I never knew of his camo Smilie

I love it when I find new stuff about old games.

And yes, Links Awakening does, along with Majoras Mask, have one of the best storys in a Zelda game.
(even if its a little dark at the end....).

To bad they didnt make the Camera function just save to the 3DS's SDHC card so you can use it with its built in photo-editing software, however.

Please give our little random review show a try;
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We have special effects and umm...stuff...
Cubed3 Member

I'm currently Lttp on the wii. I even also have the gba port of it.

Staff Member

Darkflame said:
Wow, despite loving this game to bits and also being a Will Wright fan, I never knew of his camo Smilie I love it when I find new stuff about old games.

'Tis a pretty cool inclusion. Poor Mr. Wright never gets any letters...I wonder if that was related to some in-joke between the development team and Will Wright in general?

And yes, Links Awakening does, along with Majoras Mask, have one of the best storys in a Zelda game. (even if its a little dark at the end....).

The whole story in Link's Awakening is very intriguing indeed. I love the concept behind it.

To bad they didnt make the Camera function just save to the 3DS's SDHC card so you can use it with its built in photo-editing software, however.

That would have been a fantastic way to capture the images and I really do not understand why it couldn't have been done. Would it really be so hard for Nintendo to tweak the code to incorporate such a feature?

Pianomanfreak said:
I'm currently Lttp on the wii. I even also have the gba port of it.

What do you think - is LttP better than LA? It's a tough one to call, I reckon, although LttP is damn amazing...

Adam Riley < Operations Director :: Senior Editor :: Cubed3 Limited >
Word of Adam | The Voice Realm Profile | Voice123 Profile | AdamC3 on Twitter
Cubed3 Member

Lttp does have amazing music I really like the dungeon music in it. Same with Link awakening I like how nintendo redid the orginal zelda duegeon theme.

Cubed3 Member

Hey Adam, yeah I got one last week. Never played OOT so was brought into buying one through that.

Was checking out your review of this as the 1st and last zleda I played was Wind Waker, I still stick to my guns that it was bold and a great direction for Link. People just got their knickers in a twist due to the GC tech demo they showed.

Would love a new zelda with Cel-Linkon the 3DS!


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ModeratorStaff Member

Hmm, only on 3DS if it looks good. Celda with Phantom Hourglass and Spirit Tracks has looked really poor and doesn't do justice to the original graphic design.

Personally, I want the next Celda on Wii U. And practically no Zelda fans rage about the cel-shading anymore. Back in 2001 maybe. But not since.

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Cubed3 Member
Jimmy D (guest) on 07.07.2011 at 21:14#16

Not a massive fan of Celda, but Link's Awakening and LttP were amazing. Imagine something like them on 3DS with the option of three friends playing along wirelessly Smilie

Makes me want Secret of Mana 3DS. Didn't Square Enix say no new Mana (and SaGa) games, only ports/remakes?!

Cubed3 Member
Stormy (guest) on 09.08.2011 at 10:33#17

That addresses seevarl of my concerns actually.

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