Cubed3 Nintendo gaming, Wii and DS

Yoshi's Story Nintendo 64 Nintendo Review

Posted by By (Azuardo) 8 Number of reads 6161 Posted
Review for Yoshi's Story on Nintendo 64 - on Nintendo Wii U, 3DS games review

Yoshi’s Island on the Super NES has been widely regarded as one of the best side-scrolling platform games of all time. When news of a sequel surfaced for the Nintendo 64 fans were highly anticipating the then titled Yoshi’s Island 64. Eventually seeing release less than three years after the Super NES game, we take a look back to see if Yoshi’s Story lived up to the high standards its predecessor set and if it would indeed be worthy of following Star Fox 64 3D and The Legend of Zelda: Ocarina of Time 3D onto the Nintendo 3DS in upgraded form, or if the rumoured brand new side-scrolling adventure from Good-Feel would be much preferred.

Let us get this out there straight away: Yoshi’s Story is no Yoshi’s Island. If you were expecting a game with the same challenge, length and fun as Yoshi’s original solo adventure, you will be disappointed. It’s no surprise they changed the title from Yoshi’s Island 64, as that would have been an insult to the original game. If you’re an open-minded platform or Yoshi fan, though, you will likely still find some fun with Yoshi’s Story.

At the offset, it’s obvious that this game is geared towards kids. From the intro’s colourful pop-up picture-book story to the cheerful music with various Yoshi characters singing, you would be forgiven for thinking this game might not be for you. Persevering and pressing Start, however, will give you two main modes of play: Story and Trial. Story has you tackling six pages of the storybook, with you selecting from one of four levels on each page. The number of levels you can choose from depends on the number of hearts you found on the previous level, though. If you found two hearts in the previous level, you will be able to choose from an extra two more on the next page. Generally, the fourth level on each page is the more difficult one.

Screenshot for Yoshi's Story on Nintendo 64 - on Nintendo Wii U, 3DS games review

Yoshi retains all of his familiar moves from his previous game, like flutter jumping, pounding the ground, using his tongue to eat fruit and enemies, as well as making and throwing eggs. You can choose which Yoshi to play as at the start of each level, as well as picking your “lucky fruit” at the start of the story mode. Eating a lucky fruit in the game will recover health fully and reward players with more points. There is no finish line in the levels of Yoshi’s Story. Instead the goal is to eat 30 fruits that are dotted about and hidden in every stage. Each coloured Yoshi has a favourite fruit, and eating it will recover more health than normal. There are even two secret Yoshi types to be found in specific stages of the game, which recover more health upon eating fruit and enemies. Losing a Yoshi in a level will mean it is gone permanently on that play-through, unless you find the hidden White Shy Guy in certain levels who can bring one of the Yoshis back. After picking the next Yoshi the level will start at the last checkpoint, but if all of them are lost, resulting in a Game Over, players will have to start from the beginning of the game again.

Familiar enemies appear in the game; Shy Guys in particular, as well as Piranha Plants, Cheep Cheeps and Boos. The main antagonist is Baby Bowser who has stolen the Super Happy Tree from the Yoshis. For most players, they won’t pose many problems; the game is incredibly easy. Even the small amounts of bosses you come across are laughable. You might find yourself losing the odd Yoshi from falling on spikes or getting eaten by giant fish which instantly cause defeat, but for the most part, Yoshi’s Story does not pose much of a challenge to the average player. Nor does the length of the game in general, and gamers could literally speed through and view the end credits within about 30 minutes. It will take a few replays to unlock all of the levels, which then open up in Trial mode, but clearing the game will not take long at all. It would have been hard to justify the hefty price tag of this game at launch considering the time it takes to clear it, despite Shigeru Miyamoto’s claims that it had huge replay score-attack value.

Screenshot for Yoshi's Story on Nintendo 64 - on Nintendo Wii U, 3DS games review

Despite the short main game, though, there is still a lot of fun to be had through Trial mode. Once a level in the story is beaten, you can run through it collecting fruit and achieving a high score. The key to getting a high score is eating as many melons as possible. Melons are the Yoshis’ favourite fruit, and there are only 30 of them in every level (the exact amount needed to clear a stage). These pieces of fruit are in more secretive locations, with some involving using Yoshi’s nose to pinpoint the areas they are hidden. By holding the R button, the screen will zoom in on Yoshi, and he will sniff around for clues of hidden secrets. Get closer to a secret and Yoshi will sniff faster, with speech bubbles appearing above him to indicate something is near. If right on top of it, he will shout “Pound the ground!” and doing so will reveal whatever is hidden; normally a melon. Poochy the dog makes his reappearance from Yoshi’s Island, although he cannot be ridden on like last time. He now serves as another means of picking out the location of hidden items. Collecting coins and defeating enemies also contribute to your score. The melon-only play-through sessions can be a lot of fun and pretty challenging, and it’s this area of the game that shines the most.

In terms of graphics, Yoshi’s Story uses a 2.5D approach, which works really well and looks lovely. The levels are made up of some beautiful, smooth and colourful details, including denim for sky blue backgrounds and patchwork for plains that Yoshi walks on. The water effects in particular are gorgeous. Some underground levels have newspaper cuttings torn off and stuck on the sides of walls, featuring words like “N64” and “Zelda.” All of this gives Yoshi’s Story character and uniqueness not found in other games at the time. Yoshi’s sprite himself is extremely animated, which brings out his personality a lot more. He always bobs around, dancing on the spot and singing, and even growls at enemies as they approach. There was no shortness of attention to Yoshi’s model, which brings him to life a lot more, rather than him just standing around being boring.

Screenshot for Yoshi's Story on Nintendo 64 - on Nintendo Wii U, 3DS games review

As mentioned, Yoshi will sing, or hum, if you leave him idle, since this is the first game in which Yoshi gets his proper voice. There were plans to use the original voice he had in Super Mario World, but this didn’t go ahead in the end. The voice he got here has been his standard voice in all future games featuring him, bar New Super Mario Bros. Wii. Adding to the great attention to detail the developers placed on Yoshi, each coloured Yoshi has a slightly different voice. It is interesting to notice that as you play with each one throughout the game. The soundtrack itself is also one of the higher points of Yoshi’s Story. Levels reuse the same main theme for the game, but with different styles and instruments, sort of in an expansion of how Super Mario World did the same thing. A variety of genres have been used across the game, with standouts being a lively Athletic-type theme and a pretty cool take on rap that has a good beat and a guy saying “Yo-shi!” throughout. The theme played in Baby Bowser’s Castle is especially amusing, seeming to have derived from Pyotr Ilyich Tchaikovsky's Dance of the Sugar Plum Fairy, but being darker and more sinister. If you get down to low health, the music will change to a slower pace, emphasising Yoshi’s weakened state and making you more aware. Possibly the most annoying part of the soundtrack is the song the Yoshis sing at the end of each level, so be prepared! The soundtrack doesn’t really compare to other games on the N64, like Super Mario 64 and Banjo Kazooie, but it does a good job and certainly the tunes stick in your head.

Yoshi’s Story is by no means a bad game. It is a cute and fun little platformer that obviously was intended to be played by a younger generation. If you go in not expecting a game on par with the excellent Yoshi’s Island, then anyone can still find some enjoyment with this one. If you are interested in picking it up and don’t have an N64 now, it’s available on the Virtual Console for 1,000 Nintendo Points.

Screenshot for Yoshi's Story on Nintendo 64- on Nintendo Wii U, 3DS games review

Gameplay

Fun side-scrolling platform action, but incredibly easy. Definitely aimed towards kids. Controls work well, with analogue control being used effectively, although ground pounding doesn’t come off 100% of the time and should have been mapped to a button.

Graphics

Cute, colourful and unique level designs that really stand out, giving off the perfect storybook vibe as intended, with water effects that should be commended. Fantastic animated Yoshi sprites further point to the care the designers took.

Sound

Reuses the same theme for the levels, albeit through different instruments and genres, with a few tracks really standing out. Could have done with some different tunes, but the amount of variety they managed to create by just using one theme is something to be applauded. The beginning of Yoshi’s voice as it is today as well, cementing his cutesy character. Giving each Yoshi its own voice further proves extra attention.

Value

You can run through the story in under an hour, but unlocking all levels, finding secret Yoshis and beating high scores in trials adds to the replay value. However, there’s no 100% scores to achieve like Yoshi’s Island, and no extra challenging levels either. Yoshi’s Island had a ton more levels and was much harder too. Can be fun to drop in on your favourite levels from time-to-time, though, and have a quick run through.

Cubed3 Rating

6/10
Rated 6 out of 10

Average

About this score

It is so unfortunate that after the fantastic Yoshi’s Island this is what the next Yoshi game turned out like. Everyone was expecting something on the same level as the first game, but it doesn’t come close. Yoshi’s Story has nowhere near the amount of levels, nor is it anywhere near as challenging. Its redeeming feature is perhaps the Trial mode that allows for the replaying of favourite levels and competing for high scores. It has got a decent soundtrack and lovely graphics, and is not a bad game; it is still a lot of fun that platform and Yoshi fans will enjoy, but it is certainly not the Yoshi's Island 64 we were all hoping for.

Read and post comments

 Buy Yoshi's Story (Nintendo 64) Buy Yoshi's Story (Nintendo 64)

Buy Yoshi's Story on AmazonBuy Yoshi's Story on Shop To Buy Yoshi's Story on GameBuy Yoshi's Story on TescoBuy Yoshi's Story on The Hut

Share this Review Share this Review

Games you may also like...

Developer

Nintendo

Publisher

Nintendo

Genre

2D Platformer

Players

1

C3 Score

Rated $score out of 10  6/10

Reader Score

Rated $score out of 10  8/10 (5 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

Follow this Game Follow Yoshi's Story (Nintendo 64 / Wii Virtual Console)

If you are a registered member and logged in, you can also subscribe to topics by email.

Who wants this game?

No members want this game yet - be the first to add to your wishlist!
I want this game View All

Reader comments - add yours today Comments on this Review

ModeratorStaff Member

I grew up loving Yoshi through Super Mario World, Yoshi's Island, Tetris Attack and the rest, so I had loads of fun as a kid with Yoshi's Story. I don't think I was able to tell back then just how much Story didn't live up to the high standards of Island. I knew the game was short, but I just loved replaying it over, beating high scores and just totally loving the beautiful, colourful and cutesy Yoshi world as well as the Yoshis themselves.

If I had my 64 set up now, I could definitely put this on for while and just run through a few levels. As far as platform games go, this is very solid and certainly gives you a good quick fix. I totally see what Miyamoto meant about there being a lot of replay value in score attack mode because this is what I found myself coming back to time and time again.

I don't like being too critical of the game because of my fond memories, and because it is actually a decent game. You're always going to have a tough time delivering if you're a sequel to one of the best 2D platformers, but I don't know why they took the route they did with Story, making it strictly a kids game, far too easy and way too short. If you happen upon the game in a car boot or something for dead cheap, you have to get it though. It's still one of those that most N64 owners would want in their collection.

As for a remake on 3DS, well I don't think that would happen with this one, but I would definitely love a sequel using the same style and graphics. It's truly unique and beautiful to look at. Address the obvious complaints of length and difficulty, and I would jump all over it. I hope we do get another great Yoshi solo platformer again.

Cubed3 Limited Staff :: Deputy Editor, Database Manager & Moderator
Follow me on: Twitter | YouTube | Backloggery

Cubed3 Member
Squidboy (guest) on 07.09.2011 at 07:36#2

I never liked this game, the scale and level design felt wayward after the original. I wasn't confident the game would be successful after seeing screenshots, In fact, I felt sure it would bomb. Nintendo didn't have the kind of audience they have now in significant numbers. Nintendo pandered to a younger crowd thinking they could get more attachment, but the game was just poor, in many aspects of it's design.

We are due a new Yoshi game. I'm confident Nintendo will get things right next time and focus on level design and playability first and foremost.

Nintendo sent me a questionaire about the series a few months after the DS game, I was scathing in my assessment of games post Island, except for the GBA which is a gem. ( it looks amazing on a GB Micro) I also remember an interview on ONM site with Konno, where he was asked about a Wii game...

I'd much prefer to see the original game on both 3DS and Wii VC. I would love a 3D remake of the GBA game with simple parallax effects, I think it would make the colours even more vivid by upping the contrast.

ModeratorStaff Member

Apart from maybe the DKC games, nothing has compared to the original Yoshi's Island. Yoshi's Island DS wasn't as good, and obviously neither was Story. I do hope a third Island game comes out in the future.

Cubed3 Limited Staff :: Deputy Editor, Database Manager & Moderator
Follow me on: Twitter | YouTube | Backloggery

Cubed3 Member

I remember not liking this game at all. It was dull and boring to play. When nintendo try hardest to cater to young people or inexperienced gamers is often when it falls flat on its face.

No more remakes!! Why is everyone obsessed with considering older games as 3DS remakes. Are we all so afraid of new games?

ModeratorStaff Member

Just for the record, I never suggested a remake. I'm all for sequels and new games though.

Cubed3 Limited Staff :: Deputy Editor, Database Manager & Moderator
Follow me on: Twitter | YouTube | Backloggery

Staff Member

Yes, blame Mr. Editor for adding that in to make the review tie in with all the recent rumours of Yoshi coming to 3DS and Nintendo's penchant for bringing across N64 games to 3DS Smilie

I used to enjoy Yoshi's Story and always remember the uproar when ONM gave it 70%, with people stunned an official mag had slated a Nintendo game Smilie

Are people hating on Yoshi's Island DS?! I thought Artoon did a great job with it! Smilie

Adam Riley < Operations Director :: Senior Editor :: Cubed3 Limited >
Word of Adam | The Voice Realm Profile | Voice123 Profile | AdamC3 on Twitter
ModeratorStaff Member

YIDS was good, but it wasn't as good as the original. I disliked all the baby gimmicks, with Peach, Wario, Bowser, DK. It was too much. The music wasn't memorable and levels weren't as complex/challenging from what I remember. Thinking about it, maybe I just love the original too much since I grew up with it. I don't like change sometimes haha! But I don't think there are many other side scroller platformers that are much better than YI on SNES.

I also didn't know what you meant when you added in the line about a rumoured sequel in the opening. I only found out about this earlier today and obviously now the news is up on C3. This is great to hear, and I hope it really is a proper Yoshi's Island sequel. Reusing the gorgeous cel-shaded pencil and crayon graphics on 3DS would look lovely.

( Edited 07.09.2011 21:42 by Azuardo )

Cubed3 Limited Staff :: Deputy Editor, Database Manager & Moderator
Follow me on: Twitter | YouTube | Backloggery

Staff Member

Loved this game, only played it over one weekend after renting it from my local video shop (ah the days of expensive N64 carts) - such a charming, fun adventure for our little dino-friend!

Cubed3 Admin/Founder & Designer

Comment on this review

You can comment as a guest or join the Cubed3 community below: Sign Up for Free Account Login

Preview PostPreview Post Your Name:
Validate your comment
  Enter the letters in the image to validate your comment.
Submit Post

Subscribe to this topic Subscribe to this topic

If you are a registered member and logged in, you can also subscribe to topics by email.

Follow this topic Follow this topic

Keep up with new comments with the RSS feed for this topic, or subscribe via email above.
Turqoise Radio - Cubed3's Glass to the Wall
Latest Nintendo Wii U, 3DS, DS news, videos and updatesNintendo News
Sign up today for blogs, games collections, reader reviews and much more
Latest news and updatesSite Feed
Vote on our latest community pollNintendo Poll
Vote: Which of these Euro eShop games will you download? 23/05
Air Battle Hockey 3D
Donkey Kong Country Returns 3D
Groove Heaven
Kirby Super Star
Kirby's Dream Course
LEGO Batman 2: DC Super Heroes
Project X Zone: A Lethal Surprise Demo
Rabbids Rumble Demo
Resident Evil Revelations
Swords & Soldiers 3D
The "DENPA" MEN: They Came By Wave
Tom Clancy's Ghost Recon Shadow Wars
Nothing this week
Member of the weekMember of the Week
This week's top member is Sonic_13, awarded the most stars for great posts.
Online Play and ChatOnline Nintendo Play & Chat
General Chatroom: Click here to chat Wii U Nintendo Network Codes - Find other Nintendo Wii U users 3DS Nintendo Network Codes - Find other Nintendo 3DS users
Listen to our Nintendo Jukebox - Classic Mario, Zelda, Metroid songs and more Nintendo news and reviews on the move