R: Racing
R: Racing (GameCube)

Developer
Namco
Publisher
EA Games
Genre
Racing
Players
2
C3 Score
7
Reader Score (6 Votes)
8
7
8
Posted on 03.03.2004
Posted by Adam Riley (jesusraz)
Comments: 2
Reads: 549
Tags:
R, Racing, Namco, EA Games, Racing, GameCube
Posted by Adam Riley (jesusraz)
Comments: 2
Reads: 549
Tags:
R, Racing, Namco, EA Games, Racing, GameCube
Find out more
Similar Games
Ridge Racer, have you heard of it? Famous as a hi-octane arcade racing title and infamous for spearheading the enormous success of the Sony PlayStation. Ah, you remember it now. Well, that was about ten years ago, when home racing had been restricted by the hardware available, the 16 bit SNES and Megadrive, so this 'next generation' exhilarating ride blew everyone away with its amazing control system, despite the fact that there were a very limited amount of tracks and sub-standard graphics. But continued success has not exactly been entirely forthcoming, with sales being hit and miss over the following five home iterations - three on the PSone, one of the PS2 and what many deem the best in the series, Ridge Racer 64, worked on by Nintendo's own NST. After Ridge Racer V failed to spark interest at the PS2's launch the Ridge Racer team seem to have decided to give the franchise a break and create something new...another racing game. Read on to find out how R: Racing Evolution shapes up to its sister series.
If you look at the title of this game, then the parent company and the actual development team then you could probably be forgiven for assuming that this is Ridge Racer VI, just under a pseudonym. You would be wrong, though, as drifting is a thing of the past, the arcade experience has been practically wiped out entirely and what you end up with is something more akin to the PlayStation phenomenon, Gran Turismo. So make sure that you leave your Ridge hats at the door and prepare yourself for licensed cars and serious, unforgiving gameplay. This is not racing for the feint of heart - brace yourself, it is definitely going to be a bumpy ride.
Put Ridge Racer V from the PS2 and this version of R: Racing together for comparison and you will be quite hard pushed to find many difference, which is quite appalling considering the fact that RRV came out way back when the PS2 was released! It would seem that since the Ridge team has never made a game for the GameCube (or XBOX either, in fact), it has not been able to produce the same standard of results Namco achieved with Soul Calibur 2, for instance. Or perhaps it was simply a case of the majority of the team working on the PS2 version and then merely porting/tweaking for the other platforms.
In the game's defence, however, the car physics are mightily impressive, there is a nice smattering of reflective surfaces on each vehicle and each racer has a wide-range of licensed real-life logos adorning the car body. Finally, slowdown is not to be found, with the GameCube version sticking to a steady 60 frames per second...which is nice.
Music from the Ridge series has got a reputation for being very Japanese and quite an acquired taste. This time around matters have changed marginally, with some pleasingly cathcy tunes, although many are far too slow-paced or high tempo for the tracks they are allotted to in the default setting. Thankfully the option to choose which song is played during which menu screen of race track you are on has made the transition to this 'new' franchise.
What is a far better aspect, though, is the voice acting during the cut scenes and the in-game speech from your pit crew and even from rival racers who taunt you or become highly frustrated with you if driving too close to their behind or blocking them off. Everything is impressively programmed into R: Racing. That is why it is such a shame that the actual vehicle noises are such a shambles - resembling a bunch of bees that have just had their hive poked by a large stick repeatedly...
Let me get straight to the point
Put Ridge Racer V from the PS2 and this version of R: Racing together for comparison and you will be quite hard pushed to find many difference, which is quite appalling considering the fact that RRV came out way back when the PS2 was released! It would seem that since the Ridge team has never made a game for the GameCube (or XBOX either, in fact), it has not been able to produce the same standard of results Namco achieved with Soul Calibur 2, for instance. Or perhaps it was simply a case of the majority of the team working on the PS2 version and then merely porting/tweaking for the other platforms.
The tracks are extremely plain looking and very bland in nature, with no special system effects put into process such as lighting techniques or detailed texturing - something that becomes all too apparent when viewing the now obligatory replays that follow each race; menus are rather basic, but still manage to retain that 'trendy' styling that Namco applies to all its Ridge racers; and despite the development length, everything looks slightly rushed.
In the game's defence, however, the car physics are mightily impressive, there is a nice smattering of reflective surfaces on each vehicle and each racer has a wide-range of licensed real-life logos adorning the car body. Finally, slowdown is not to be found, with the GameCube version sticking to a steady 60 frames per second...which is nice.
Music from the Ridge series has got a reputation for being very Japanese and quite an acquired taste. This time around matters have changed marginally, with some pleasingly cathcy tunes, although many are far too slow-paced or high tempo for the tracks they are allotted to in the default setting. Thankfully the option to choose which song is played during which menu screen of race track you are on has made the transition to this 'new' franchise.
What is a far better aspect, though, is the voice acting during the cut scenes and the in-game speech from your pit crew and even from rival racers who taunt you or become highly frustrated with you if driving too close to their behind or blocking them off. Everything is impressively programmed into R: Racing. That is why it is such a shame that the actual vehicle noises are such a shambles - resembling a bunch of bees that have just had their hive poked by a large stick repeatedly...
If, like myself, you felt a warm feeling inside when R: Racing Evolution was originally announced, then that would probably be because you automatically assumed that from the title it was in effect Ridge Racer VI
With the real-world vehicles, car upgrades, 'Interactive Driver AI System' and constant flow of communication between your team and rivals, it is just such a shame that the actual game controls feel so awkward and clumsy. Also, for some reason, there is a strong lack of speed whilst racing, something that is truly unforgivable in such a title...
Let me get straight to the point
Gameplay
5
Whilst having a few innovative aspects to the game, the slow speed and clunky controls drag down te enojyment factor by a large amount.
Graphics
7
Nowhere near the standard that GameCube owners have come to expect over the past couple of years. But the realistic physics effects and impressive reflective car surfaces prevent a complete travesty.
Sound
7
Average, to say the least. Despite there being a couple of catchy songs, many do not fit the tracks they are allocated to and the vehicle sounds are far too reminiscent of motorbikes, not race cars.
Value
5
Weak, nowhere near enough tracks and perhaps a better thought-out range of cars would have been better. Four player, Namco...where is it?!
7
C3 Score Do a decent amount of tracks, realistic physics and unlockable real cars make a substantially enjoyable experience in a racing game? On paper, yes, but in reality it is a completely different matter. Look at the racing market and, as mentioned before, you will find that Gran Turismo and Project Gotham Racing 2 excel where R: Racing fails. For GameCube fans intent on buying a realistic racer instead would be wise to look in Need for Speed: Underground's direction instead. Ridge Racer this is not; a poor imitator of Gran Turismo is it...My advice? Rent, not buy, unless you are itching to get your hands on the free copy of Nintendo's immensely addictive, multi-player only, Pac Man Vs./10
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