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    N64 Month - Click here for all our exclusive features celebrating 15 years of the Nintendo 64

    Banjo-Kazooie: Grunty's Revenge

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    Banjo-Kazooie: Grunty's Revenge (Game Boy Advance)

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    Developer

    Rare

    Publisher

    THQ

    Genre

    Platformer

    Players

    1

    C3 Score
    8
    Reader Score (5 Votes)
    9

    Posted on 09.11.2003 User Icon Posted by Adam Riley (Adam Riley) Number of Comments Comments: 49 Number of Reads Reads: 2099
    Tag Tags: Banjo-Kazooie, Grunty's Revenge, Rare, THQ, Platformer, Game Boy Advance
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    Other than GoldenEye, the Banjo series is probably one of Rare's most recognisable franchises amongst today's gaming circles. The first outing saw the Twycross-based company ape Super Mario 64 with such a degree of finesse that many believe the Nintendo 64 game to actually better the plumber's first 3D adventure. This was eventually succeeded by Banjo-Tooie, a title that pushed the N64 to its limits, if being somewhat long-winded. Now, after over a year in limbo, the dynamic duo return in their d
    We pick up the storyline after the end of Banjo-Kazooie with the evil witch Grunty defeated, her right-hand crony Klungo wandering aimlessly around and the comic two-some simply having some well-deserved relaxation time. Unfortunately, however, Klungo has also been concocting a method of resurrecting his villainous mistress. He manages to siphon her constrained spirit into a large mechanical monstrosity that uncannily resembles the late Grunty herself. Once back in action, she evokes revenge on Banjo by kidnapping Kazooie and dragging the wise-cracking bird back through time to the 1970s. Banjo hastily jumps to the rescue and so the adventure begins...

     

    When BK: GR was originally announced, many people wondered just how on Earth the extravagant and vast environments of the two N64 iterations would make the transition to Nintendo's 32-bit handheld system. But ramblings from the Rare camp suggested that whilst Camelot's Goden Sun looked visually impressive, it would be nothing compared to what its GBA team could produce on the hardware...and this was certainly no mere empty boastful comment. The camera angle might be fixed, giving a limited isometric viewpoint that causes minor problems when moving behind particular objects, but other than that you would assume that you are simply playing on the 64-bit powerhouse once more. The models are of a 3D nature and move around the interactive, colourful locales, all of which will be familiar to BK veterans. In terms of animation, all the necessary aspects are included, such as the range of moves carried out by both bear and bird, as well as the wide range of characters, friend and foe alike. Slowdown never proves to be a setback purely due to the lack of on-screen action at any one time

     

    Rare's GBA team has literally taken the hearts of the two N64 titles and crammed them into a small GameBoy cartridge. Everything has been scaled down, but first-timers will clearly be unaware of this. You start off in control of Banjo the bear and only have a minor range of moves, jump and back-pack-whack (does what it says on the tin). As you progress through the game's five levels, all accessed via the central hub of Spiral Mountain, you will collect musical notes that are dotted around. These can be exchanged for extra moves when you come across special mole hills that house the teacher of new abilities. Once your range of moves begins to increase, you can easily work your way through the game, first of all rescuing Kazooie, thus enabling other moves to be unlocked (such as using Kazooie's legs to climb steep inclines or using her as a gun to fire different eggs as enemies and switches), and then continuing to beat down Gruntilda's minions and collect those elusive jiggies. These, if you are wondering, are jigsaw pieces, ten of which can be found within each level and a further ten spread across Spiral Mountain, and grant access to later levels if sufficient have previously been obtained. They can be earned by means of a variety of methods

     

    So, you have just parted with your
    Gameplay

    8

    Pure genius. Whilst some may bemoan regurgitation, the mechanics have in fact been stripped and refined, melding the best aspects of Banjo-Kazooie and Banjo-Tooie.
    Graphics

    9

    Extraordinary amounts of detail that literally make BK: GR look just like the versions that impressed gamers the world over in the days of the Nintendo 64.
    Sound

    7

    Happy-go-lucky tunes that will be extremely familiar to fans, but really pleasing for gamers new to the series. The mumbling voices can spoil things somewhat, though.
    Value

    4

    Poor, especially considering the development time BK: GR had! Expect to have breezed through this titles within about a maximum of three or so hours.
    8

    /10

    C3 Score Grunty's Revenge was always going to have an uphill struggle when it came to quietening the rising Rare critics (a.k.a. the majority of Nintendo fans that harp on about how they feel betrayed due to the acquisition by Microsoft), but it can be safely said that the tumultuous environment surrounding the game has barely affected the overall quality. Whilst nowhere near on the same scale as BK or BT, this handheld iteration can certainly hold its own in today's cluttered platform market.
    Please post your comments below.
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