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    Metroid Prime Hunters: First Hunt

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    Metroid Prime Hunters: First Hunt (Nintendo DS)

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    Developer

    Nintendo

    Publisher

    Nintendo

    Genre

    Shooter

    Players

    4

    C3 Score
    8
    Reader Score (0 Votes)
    0

    Posted on 13.12.2004 User Icon Posted by Adam Riley (Adam Riley) Number of Comments Comments: 40 Number of Reads Reads: 8197
    Tag Tags: Metroid Prime Hunters, First Hunt, Nintendo, Nintendo, Shooter, Nintendo DS
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    The legacy of Metroid is quickly becoming one of legends, with popularity right from the start and then imminent death with a few years, only for a complete revival to occur in 2002, with the series becoming one of Nintendo’s most prolific to date by 2004. To such an extent is its appeal now that Nintendo has deemed a demo version of the new game to be bundled with the latest DS portable hardware at launch. But how does it play?
    You slot the media card snugly into your Nintendo DS slot and power-up the system, choosing the appropriate options and expecting to find an impressive reworking of the 2D Metroids, such as Super Metroid and the more recent Zero Mission. But suddenly, after the dark ‘Nintendo Presents’ screen, a mind-blowing 3D mini-Full Motion Video sequence hits you. It starts with the screen zoomed in on Ms Aran, and slowly the top screen rotates around her upper body in one direction, whilst the bottom does the same in the other direction, all the time the music in the background is building up. Then the music kicks in fast, she barrel-roll jumps forward and lands in a defensive crouch, awaiting any enemy fire. Seeing nothing there she slowly rises in a confident manner. The screen fades and it is from then on that you quickly grasp the fact that this is no ordinary 2D Metroid. This is the future…

    The game then flashes to the dark and moody title screen, which responds to the touch of the stylus with a little glowing mark appearing wherever you press. Teasingly in the centre of the bottom screen is the message ‘Touch Here To Start’. How can you resist? *Click* And away we go to the first menu screen where you find three choices: Training, Multiplayer or Options. What to start with? Options, of course! What better than to fine tune the game before delving into it properly…

    You can rename Samus if you so wish, but fans will most likely ignore that. You can also check on your record achievements, or erase your data – but both of those are the usual affair found in most titles. What will strike you as a master-stroke from Nintendo Software Technology, the brains behind this and the likes of the superb Mario vs Donkey Kong and SSX3-beater 1080 Avalanche, is that there are multiple control set-ups - a total of five to choose from, depending on your favoured way of playing. The choices? Control Type S, DR, DL, TR and TL. But what does all that mean exactly? Well, let me take a brief moment to explain…

    The default option is Control Type S - the newly modified set-up after all the complaining that was directed at the game when first aired during E3 early this year in May. This option allows you to hold the system in either your left or right hand pressing the Left-Right / Y-A to strafe, Up-Down / X-B to move forwards and backwards, and either shoulder button to shoot. But what of aiming? Simple – use the stylus with your free hand to move the arm cannon around! Double-tapping on the screen allows you to jump as well, which works surprisingly well once you have grasped the sensitivity of movement in general. The Dual Mode options map jumping to the ‘R’ button instead, with bombs and fire-power on the ‘L’ shoulder.

     

    That is the option most will use, unless you hate the stylus, in which case use DR or DL – with aiming mapped to the control pad or buttons depending if you picked Dual Right or Dual Left Mode. The TR and TL options are the ill-fated E3 modes, where shooting is done by double-tapping, meaning that because movement is also done using the touch-screen you will end up shooting when you do not want to, wasting valuable ammunition (yes, there are restrictions on ammo this time!).

    There are a few controls that are the same whichever mode you pick. The bottom screen has four holes, one in the bottom left corner and the other three are bottom right. A tap on the left-hand one enables/disables Morph Ball mode, whilst very bottom right chooses Power Beam, the one above is Missiles and the top one is for ‘Electro Lob’.

    So there you go, time to try out the main training missions – and about time too! You may wonder what appears on the top screen when choosing these options at the bottom, well, you get very nice 3D static images of Metroids, or data about Samus herself. It is all very atmospheric and extremely pleasing to the eye, filling you with confidence about what can be expected in the future. Anyway, your choices of training are: Regulator, Survivor and Morph Ball. The first objective is ‘Destroy all of the hologram targets before time expires’, the second is ‘Exterminate the Xenomorphs before they exterminate you’ and the last one states ‘Test your Morph Ball abilities as you collect modules’.

    Regulator gives you ten minutes on the clock in order to complete the mission, running through rooms of a large laboratory that will be instantly familiar to long-terms fans of the series in its style – and surprisingly similar to Retro’s GameCube updates! The quality is truly astounding at such an early stage in the DS’ life. So your aim is to kill the holograms stated in the mission objective, but things are never as simple as they seem. You must face a range of enemies, from the floating Xenomorphs to small spiky creatures that have plagued the series since the NES original. Each room must be completed cleared of all hostile beings before the next door opens and eventually, after puzzles like a small Morph Ball maze, you reach what appears to be Dark Samus that is stronger, faster and can use all of your abilities against you.

    Now this might sound simple, but when the pressure is on due to the time limit, you tend to rush and miss the odd enemy, meaning progression is halted because of a blocked door. Or you reach the jumping sections and get flustered in the rush, mis-timing your jumps or not double-tapping properly because your palms are perspiring too much and holding the stylus is proving difficult. Even the fact that once your ammo has run down to zero, it takes a while to get another shot off as there is a slight gun-loading delay to purposely hinder you. Whatever the case, by the time you have reach the final boss, either your time will almost be up, your health will be really low or your state of mind so frazzled that you might as well turn off and give up…But it is worth persevering as you get a special unlockable treat if you gain a high score in this and the subsequent two other missions.

     

    The music that plays throughout is definitely Metroid-esque, with homage being paid to both the NES Metroid and the reworked Prime versions of tunes being included in full stereo that sounds amazing after playing GBA games for so long! Take the music in the next mission, for instance. Loading up (with no waiting, I might add…*cough* PSP *cough*) the Survivor mode brings about memories of Super Metroid’s final fight against Mother Brain, except the dread-filled tune has been toned down somewhat so as to give your heart some chance of avoiding cardiac arrest.

    Again the same array of enemies are laid before you here, with the stupid floating Xenomorphs that do not bother to attack, the ones that zoom at you Metroid-style and force you to Morph and bomb to shake them off, as well as those spike crawlers again. There is no time limit here, so you merely have to traverse the fairly open arena, killing as many creatures as you can before your energy finally dissipates. You start off with no missiles, but a little exploration will lead you to them and then watch as your kill rate rapidly increases with your extra armoury! But beware the edges of the arena – there are no invisible walls here, only doom and gloom as you topple over to your demise. Do not say I never warned you…

    Lastly there is Morph Ball, which is amazing, simply amazing. I would sincerely recommend ditching any qualms about the stylus here – you definitely should try it out. Just imagine gently guiding a marble around a maze with your finger in real life, because this is just like that. There is no delay, mis-direction or anomalies present here, just sheer perfection in touch-screen control and you move Samus round in her ball state, collecting the symbols are the building you are placed in and avoiding any hidden spiked enemies that blocked your route and threaten that high score. This looks like it definitely could have been lifted out of Prime, as with the reduced screen resolution, any discrepancies in graphical quality are complete negated to all but the most pedantic of gamers out there. Jagged edges? You try and focus on them whilst playing and still succeed, I dare you…

    Music this time around fades, thankfully, into the background with just a simple beat basically. But I cannot get over how responsive this mode is, with control being more difficult on slopes as you suddenly speed up, naturally, and when on straights you can use your boost by double-tapping the direction you are heading in to save a couple of vital extra seconds (you will need all the time you can get, because this one is a very tight one to overcome). But caution is advised when boosting, as reaching a curve is treacherous at times since one slip of the controls and you can tumble down to one of the lower levels of the stage and complete mess-up your attempt!

    So that hidden treat, you might be wondering what it is. Well, it is a very tasty FMV clip, far longer than the introductory one seen at boot-up and showing you that all those naysayers that thought the DS could not handle 3D on both screens were all Doubting Thomas’. I do not want to spoil it for those who have yet to unlock it, but it is very impressive and leads you to the official website - http://www.metroidhunters.com/mp_hunters.htm and involves some Space Pirates!

     

    But what of the multiplayer modes? Well, unfortunately I am limited in what I can tell you since I am just one person with a DS in a country where not many others have them yet…Sad but true. I can, however, let you know what I saw at the DS Event I attended. There are three arenas to choose from in the demo version; Ancient Vestige, Assault Cradle and Trooper Module, each slightly larger than the last.

    Ancient Vestige is only small, but proved to be quite hectic in multiplayer, which is really what you want in short bursts as it keeps the weighting between combatants rather more even as there is not as much chance to recompose yourself after a mauling. You have the main open area, the usual selection of ledges that can be reached by crossing the boosting areas on the ground, a section around the outside where you can roll around in Morph Ball mode and a raised plateau that is home to a regenerating pink item that recovers all your energy. So time to do a GoldenEye trick and linger nearby it, protecting the health and wiping out your fellow on-screen Samus Arans! A cheap trick, but it beats just hiding out in the Morph Ball area completely unprotected…

    Next up is the Assault Cradle, which is rather reminiscent of the Morph Ball training missions. It is shaped in quite a basic manner, perfectly round and very easy to keep your armour up as there are several pink health boosters dotted around. This is all about who has the highest skills in rolling around as a ball, to be honest, and can get a little tiresome like when rolling in the Metroid Prime 2: Echoes multiplayer modes. Just bomb each other as much as possible or use the Electro Lob manoeuvre that distorts your opponents screens for a short while (or yours if you are foolish enough to roll into the green ball of energy!), and get it over and done with.
    Gameplay

    9

    Getting there, definitely and a huge improvement over the much-criticised E3 build. Hunters is shaping up to be a DS killer-app and NSTC deserves a pat on the back for it.
    Graphics

    9

    As far as DS games go, this is one of the darkest, most gruesome looking. It is amazing how NSTC has managed to get it looking so like its GameCube big brother!
    Sound

    7

    The classics are back, complete with obligatory remixes for the new system. Crank this up and the sounds pumping through in stereo will chill you, especially when playing at night.
    Value

    7

    The multiplayer will keep people amused for a while, but the lack of overall length to the solo side is rather disappointing.
    8

    /10

    C3 Score Considering this is completely free when you buy a Nintendo DS in the US, you certainly cannot complain about what is in the package, to be honest. It is a nice little taster for the future and makes you anticipate the next demo that comes with European systems even more!
    Please post your comments below.
    Buy Metroid Prime Hunters: First Hunt

    Reader Comments


     Operations Director, Senior Editor

    Offline

    Fair enough, thanks.

    Have you played the demo? If so, what are your thoughts on it? I certainly can't wait until the next demo is released...

    Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]

    Word of Adam | Voice123 Profile | AdamC3 on Twitter
    on 13.12.2004 at 00:36
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    Flame On!
    Number of comments 10185

     L100 C3 Master

    Offline

    Must get game...thanks for casting out all my past fears 'Raz, I now hope this game is complete at E3, or before if possible! :-D
    on 13.12.2004 at 08:26
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    That's Just Diabolical!
    Number of comments 1812

     L67 Ken

    Offline

    It's an unshakable fact of the DS hardware that the 3D layer can only be applied to one screen at once


    well,actually thats not true.
    read the post above mine :Smilie
    on 13.12.2004 at 10:55
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    [the ghosts]
    Number of comments 3241

     L82 Twinrova

    Offline

    you're right about FMV not being 3D, but not about DS being inable to display 3d on both screens simultaniously.
    Pac n Roll, the e3 demo is a good example of this. :Smilie
    ~~~~~~~~~~~~~ Duffman ~~~~~~~~~
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    on 13.12.2004 at 11:45
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     L27 Akuma

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    FWIW, that unlockable FMV is *not* 3D -- FMV is 2D (there's a whole series of GBA videos, after all). It's an unshakable fact of the DS hardware that the 3D layer can only be applied to one screen at once.


    Does that mean there is a slim chance of the DS producing FMV?

    It's got LOADS of RPG's coming to the console. These RPG's like Xenosaga, FF III and Tales of..... wouldn't be the same without FMV!

    I want FMV. :-(
    It's one of the high points in an RPG experiance!
    FINAL FANTASY VII
    Most probably the best story in any RPG ever made.



    FINAL FANTASY VII: ADVENT CHILDREN is out on APRIL 24th!
    on 13.12.2004 at 13:44
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     Operations Director, Senior Editor

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    It doesn't mean that at all, Galv, so no need to worry :Smilie The power of the DS gives us the thrills of higher quality FMV of a more 3D nature than is available on any of the GBA videos that have been released on the Majesco label and even far in excess of the superb clips in Square's Kingdom Hearts: Chain of Memories.

    And with the compression techniques that have always been a fort

    Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]

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    on 13.12.2004 at 13:59
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    Number of comments 136

     L14 Pirate

    Offline

    i played the demo at my local walmart and it was so cool. The graphics and the side sldeing and moving the aimer with the styles. Can wiat for christmas so i get my DS with this demo.(dont have to import live in the US)
    on 13.12.2004 at 18:28
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    Xenobladed
    Number of comments 2790

     L77 K.K. Slider

    Offline

    I love the Metroid demo, even though i pretty much explored it all now.

    Controlls are sweat...dispite all else, this thing is for sure:
    Touchscreen will make the DS the system of choice for FPS nuts.

    There was a few minor dispoints for me:
    No visors/scanning = not really metroid, imo.

    But the morphball still stops it being generic FPS.

    Cant wait to play it in MP.


    oh, and of course the DS can do FMV...its crazy talk to think it cant! :Smilie

    The GBA can do FMV fine, it was just storage capacity that was always the problem.
    GBA could even run Divx compressed clips, which is pretty much the best compression.

    With a initial storage capacity of 128MB on DS cards, that will give developers plenty of FMV space if they wish. (most N64 games were 32MB)

    Unlike the PSP, the DS's media will improve over time.
    The GBA's carts had a ten-fold increase in capacity over its life.
    I expect the DS will have the same.

    (DS cards are basicaly like panasonic SD cards...which already go upto 4GB, its just mater of the price comeing down)

    [ Edited by Darkflame On 2004/12/13 19:30 ]
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    on 13.12.2004 at 20:25
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    Xenobladed
    Number of comments 2790

     L77 K.K. Slider

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    It's an unshakable fact of the DS hardware that the 3D layer can only be applied to one screen at once.



    No, it is not a fact....well, not quite.

    The DS has two cpu's, an AM7 and a AM9.
    The AM7 was in the GBA, but this time runs at twice the clock speed.

    Now, seeing as the GBA had basic 3D games, this easily lets the DS have 3D graphics running off the old chip, and the new chip at the same time.

    What I think was meant when Nintendo said one screen at a time, was that one screen would have vastly better graphics then the other.
    Not that it was "impossible"

    Mario 64:DS has a few minigames with simple 3D in both screens at once :Smilie
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    on 13.12.2004 at 20:35
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    Reply Quote  #10

    `
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     L91 Wario

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    The multi-player is pretty good! With the touch screen's pin-point accurancy and all...
    TAG: That American Guy

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    on 13.12.2004 at 23:49
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    Number of comments 331

     L27 Akuma

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    (DS cards are basicaly like panasonic SD cards...which already go upto 4GB, its just mater of the price comeing down)


    Cool! :Smilie

    That means there IS still a chance that we will see a Final Fantasy VII remake on the DS! :-D
    FINAL FANTASY VII
    Most probably the best story in any RPG ever made.



    FINAL FANTASY VII: ADVENT CHILDREN is out on APRIL 24th!
    on 14.12.2004 at 11:46
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    Robbo

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    Reply Quote  #12

    Checks online news, just doesn't really post!
    Number of comments 657

     L41 Zola

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    Have you played the demo? If so, what are your thoughts on it?


    A great review and also a great demo. Its difficult to get to grips with first off, but i thought the handling become easier with practise. I'm looking forward to getin a DS in March and hopefully we'll have some info on when the full game is out!
    on 14.12.2004 at 15:08
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     Operations Director, Senior Editor

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    Thanks Robbo :Smilie If this is the sort of furore Nintendo can kick up with just a simple demo, it makes you wonder why the hell Metroid Prime 2 is only doing moderately in the US and so dire in the UK...!

    :roll:

    Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]

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    on 14.12.2004 at 16:06
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    Number of comments 71

     L8 Lakitu

    Offline

    I got mine in the US, when I was on holiday over there, it looks great & is great game :D
    Nintendo GAMECUBE sets new technical standards in a compact (6"x6"x4.3"), transportable housing. It features a highly customized, 405 Mhz, copper wire central processor from IBM; a revolutionary graphics co-processor from ATI with Mosys 1-T SRAM memory embedded directly onto the chip; and 40 MB of memory, including one of the largest implementations of static memory in consumer product history. This integrated design creates the fastest and most efficient video game system ever brought to market.[/size]

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     L7 Mushroom Guard

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    Metroid Prime Hunters: First Hunt Demo
    is great it leaves you wanting more. To bad we have to wait until May 8, 2005. The demo is great, fun and yes when you beat regulator you unlock a movie. YES THE MOVIE IS FMV AND BOTH SCREENS CAN PLAY 3D GRAPHICS.....

    Oh yeah I just wanted to say Super Mario 64 DS is way easy.
    on 16.12.2004 at 21:06
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    Life's a game
    Number of comments 1050

     L53 Yoshi

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    i cant wait to play Metroid first hunt.
    on 17.12.2004 at 13:38
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     L22 Blanka

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    i wonder how people in the uk will react to the game and if they could use the stylus control


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    on 01.03.2005 at 18:42
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    I think I want to be forgiven, yeah I want to be forgiven..
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     L22 Blanka

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    Quote:
    That means there IS still a chance that we will see a Final Fantasy VII remake on the DS!

    i hope they're will be my friend my FF7 dont work nomore


    "...Was I created this way too?"


    newgrounds.com the site for all
    on 01.03.2005 at 18:46
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     Operations Director, Senior Editor

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    So that means that within the Nintendo DS pack you are getting two highly-rated freebies in the form of PictoChat [ reviewed here ] and this, the Metroid Prime Hunters demo...Not bad at all!

    Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]

    Word of Adam | Voice123 Profile | AdamC3 on Twitter
    on 14.03.2005 at 00:01
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    Xenobladed
    Number of comments 2790

     L77 K.K. Slider

    Offline

    I love the demo, its brillent.
    Multiplayer is wonderfull, everything else shows potential.
    main controlls are spot-on.
    Thumbstrap is accurate and fast.

    "FWIW, that unlockable FMV is *not* 3D -- FMV is 2D (there's a whole series of GBA videos, after all). It's an unshakable fact of the DS hardware that the 3D layer can only be applied to one screen at once."


    Its not true at all.
    Not in the slightest.
    Nothing is ever that hard-set.

    Its mearly that it is *easier* to make one screen 3D using the AM9, and the other 2D using the AM7.

    The AM7 running at half clockspeed can do 3D to some degree. (Payback, Astrix, Axx VS Sever, ect)
    The DS's AM7 runs at twice the speed and can thus easily do 3D.

    And thats not even as if the AM9 cant do 3D on both screens if it needed on its own.

    You want prove?
    Mario, in the minigames and title screen you see basic 3D elements on both screens.



    However, you are right the DS can do FMV with its eyes closed.

    FMV *does not take much processing power*
    Its purely a mater of storage.

    People seem to be under the illusion FMV is hard.
    MegaCD games used FMV all the time, and thats hardly remotely equal to the N64 in power.


    FMV takes space, the N64 carts didnt have nearly enough *space* to have it free for FMV.

    The DS cards DO.
    128MB, the smallest size for a DS card, is many times more then most N64 games had.

    Didnt any of you see the Majesco cartoons released on GBA ? Thats FMV you know.

    The DS can have FMV if developers need it :Smilie


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    on 14.03.2005 at 00:23
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    It's not for you.
    Number of comments 9329

     L100 C3 Master

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    It ain't no tetris though. :P
    on 14.03.2005 at 01:42
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    mOojc

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    Reply Quote  #22

    Number of comments 5166

     L100 C3 Master

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    Great demo, like the controls which i find comfortable and the graphics are quite nice coming from a handheld.
    on 14.03.2005 at 06:24
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    Life's a game
    Number of comments 1050

     L53 Yoshi

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    i love the demo its amazing. The controls on this are alot better then the Gamecube one although its amazing. I cant wait for it to come out.
    on 14.03.2005 at 10:02
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    That's Just Diabolical!
    Number of comments 1812

     L67 Ken

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    its a great demo, unfortunately havent played multi yet :P
    on 14.03.2005 at 10:11
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    Mason

    0

    Reply Quote  #25

    is spinning plates.
    Number of comments 10036

     L100 C3 Master

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    Yeah, I'm loving this demo. I wish I could play it multiplayer though.
    on 14.03.2005 at 10:31
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