Mario & Luigi: Bowser’s Inside Story (Nintendo DS) Review

By Adam Riley 25.12.2012 11

Review for Mario & Luigi: Bowser’s Inside Story on Nintendo DS

Mario & Luigi: Superstar Saga came totally out of the left-field from a previously unheard of Japanese developer called AlphaDream and blew everyone away with its charm, humour and fantastic gameplay. Sadly when the same team tried to translate the formula onto the Nintendo DS with Mario & Luigi: Partners in Time it somehow bit off more than it could chew and delivered what many believed was comparatively a sub-par adventure on the whole. However, not all was lost and the game definitely had its positive moments and thankfully the development crew has been given a second crack of the whip to conjure up something equally as special as its GBA original. Bowser's Inside Story has already become the biggest selling entry in the role-playing series in Japan and received great critical praise from many sources. Now, with Paper Mario: Sticker Star out on 3DS, Cubed3 looks back to see whether it does indeed surpass the last its DS predecessor, Partners in Time.

Back when Squaresoft teamed up with Nintendo for Super Mario RPG, the idea of a turned-based mechanic featuring Mario and company was borne and since that moment back in 1995, the 'Italian Stallion' (…if anyone has ever called him that…) has never looked back, appearing in three different variations on the theme in total. However, whilst the 'Super Mario RPG' brand was never expanded upon, the off-shoots of Paper Mario and the Mario and Luigi role-playing adventures have flourished under the helping hands of Intelligent Systems and AlphaDream, respectively. The former placed Mario in a paper-thin, flat 2D world, whilst the latter, starting out with Mario & Luigi: Superstar Saga on the Game Boy Advance, took a more cartoon-like approach, transferring the core gameplay into a far more comedic setting, poking fun at the lesser-known Mario brother, Luigi. The follow-up, Partners in Time on the DS, then introduced the concept of controlling four characters, with Baby Mario and Baby Luigi sharing centre stage with the older brothers. For game number three, AlphaDream stretched the idea of dual-control further by allowing gamers the chance to switch between Team Mario and King Koopa himself, Bowser, making superb use of the dual-screen setup of the Nintendo DS.

Super Mario RPG impressed people with its pseudo-3D graphics, akin to the 'ACM (Advanced Computer Modelling)' technique used by Rare for the Donkey Kong Country games, also on the 16-bit Super Nintendo Entertainment System, and Paper Mario left gamers floored by how gorgeous the flat world and characters were in both the Nintendo 64, GameCube and Wii iterations. Keeping the idea of a unique graphical theme for each branch, Mario & Luigi is now renowned for its cartoon-like feel, with characters over-reacting in an amusing manner in terms of their gestures, facial expressions and general crazy animation. This latest outing is all that and more, pushing the series to new highs and proving to be one of the most enjoyable Nintendo DS games so far.

Screenshot for Mario & Luigi: Bowser’s Inside Story on Nintendo DS

The Mushroom Kingdom is being plagued by a strange disorder called 'The Blorbs' that has infected the local Toad populace, turning them all into massive inflated balloons that roll around uncontrollably. Starlow, on behalf of the Star Sprites that protect the kingdom, discovers the root cause; some fiend had fed everyone with Blorb Mushrooms! Before Bowser even has time to become the bad guy once more, kidnapping Princess Peach, he gets booted out by Mario and left stranded in a place called Dimble Wood. Events transpire and eventually Bowser is tricked by Mario & Luigi's veteran villain, Fawful, into consuming a 'Lucky Mushroom,' which is in fact one of the 'Vacuum' variety and leads to King Koopa sucking up anything in his path, including everyone in the council chamber at Princess Peach's Castle. Thus begins an intriguing adventure where Mario and Luigi must work together inside Bowser to rescue all the inhaled folk, escape, and rescue the Princess. Play can be easily switched to Bowser in order to catch Fawful and overturn the trouble he has caused, but it is the team-work between the brothers Mario and the usual 'Evil One' that is imperative in Bowser's Inside Story.

The beauty of the third Mario & Luigi is how AlphaDream has smoothly integrated the use of both the plumber duo and King Koopa into the main story without making any of the gameplay feel forced. Whilst the Italian brothers do not spend the entire game inside the belly of the beast, they do find themselves confined to his innards for the majority of the adventure and the player's journey is split between controlling Bowser as he wanders around the Mushroom Kingdom in a top-down view, getting up to all sorts of mischief, and working as Mario and Luigi in a 2D plane when they need to explore various sections of the body they are stuck in, taking part in boss fights and numerous mini-games.

Screenshot for Mario & Luigi: Bowser’s Inside Story on Nintendo DS

The divergence between the two sets of characters is strikingly different yet the juxtaposition in styles actually works better this way, with Mario and Luigi able to leap up onto platforms to reach items and make progress, as well as duck down to squeeze under tight spaces to gain entry to previously inaccessible locations, whilst Bowser relies more on his brute force to smash through obstacles and set fire to wooded areas to create new routes. The variety on offer makes for an extremely well-rounded experience overall, and prevents the long journey from growing tiresome or repetitive. If anything, players are treated almost to two differing storylines at once, able to flick between the two at will for the majority of the time. Bowser is intent on preventing Fawful from forever ruling his castle, whilst the microbe-sized Mario and Luigi are forced to undertake challenge after inventive challenge to muscle their way back into the real world, sometimes tweaking Bowser's body parts for their own advantage without him realising what is going on.

In some cases, Bowser may need help from the Mario Bros., but as he does not know they are inside him there is no conflict of interest resulting in him becoming furious at the thought of his arch nemesis being in the chasm of his large form. Aiding with digestion whilst Bowser chomps on too many carrots (Gut Check), or giving the giant beast an extra boost in his energy reserves for tackling a situation that requires the utmost of strength (Arm Centre and Leg Outpost); there are many ways throughout the adventure that the player can use Mario and Luigi to further progress. One standout is Rump Command where Bowser is initially crushed, but then grows larger than life thanks to an overdose of adrenaline administered by the brothers Mario. This leads to a special 'vertical' battle with the DS held like a book, á la Brain Training, where the stylus and microphone are used in conjunction to defend and attack accordingly. Outside of this, both parties must face off against 'regular' (used in the loosest sense!) enemies along the way in turn-based battles that fans of the Mario RPG line will be more than familiar with.

Screenshot for Mario & Luigi: Bowser’s Inside Story on Nintendo DS

Bowser's battling technique is similar to that of Mario and Luigi, but his key moves rely on his brute strength (punching) and fire breathing power (super hot flaming balls aplenty), with the power of both being increased by timely button pressing and releasing, with the same applying to defending when it is the opponents' round in order to reduce damage inflicted. As with previous iterations, enemies are viewable in the surrounding locations, so can normally be avoided, but it is obviously advisable, from a levelling-up point of view, to ensure encounters are not cut out completely, especially given the ranking system introduced this time round (six for Mario and Luigi, four for Bowser) that permits more items to be equipped or bought. Jump upon an enemy with Mario/Luigi or hit spiky ones with their hammer, or with Bowser punch / breath fire at them in order to gain the upper hand and knock some Hit Points off right from the start. Timing is imperative both before and during battles. Additionally, one great new element used from time-to-time is that of Bowser choosing to inhale certain monsters, thus allowing Mario and Luigi to take over and cause damage before King Koopa regurgitates said enemy. Everything works extremely fluidly and with the Badge upgrades for accessing new in-battle moves, the whole system remains fresh until the end.

Presentation-wise, the game is a treat both visually and aurally, with the graphics being filled to the brim with personality and the soundtrack elevating the experience considerably. Yoko Shimomura-san is an extraordinary composer of videogame music, with her repertoire stretching to the likes of the Kingdom Hearts series, Legend of Mana on the PSone and even Atlus' Radiant Historia on DS, plus many more. Her work on the soundtrack for Bowser's Inside Story, with a helping hand from Nintendo veteran Koji Kondo on the remixes of timeless Mario themes, is exemplary, even likely to be defined as 'magical' in certain instances. Each and every piece of music slotted into the adventure is an instant classic, and mixed with the hilarious voice snippets for various characters -- especially the Mario Bros. themselves -- it is yet another string to this game's already extremely jam-packed bow! Speaking of humour, to conclude, whilst praise is heaped upon Nintendo's many Mario outings there is always a lack of real comedy antics to lighten the mood. Looking at the recently released Paper Mario: Sticker Star, for instance, goes to show that if anything the funny side of Mario's adventures is actually being extracted somewhat. Fortunately, Mario & Luigi: Bowser's Inside Story is not only a joy to play in general, but is truly laugh-out-loud funny on countless occasions.

Screenshot for Mario & Luigi: Bowser’s Inside Story on Nintendo DS

Cubed3 Rating

Rated 10 out of 10

Masterpiece - Platinum Award

Rated 10 out of 10

It really takes quite a special game to receive such an accolade, but AlphaDream certainly has managed to take an old formula and spruce it up so significantly that it not only stands head and shoulders above any of the previous Mario RPG adventures, but manages to out-class nearly every other DS game on the market so far. Comic antics, thrilling action, cranium-scratching puzzles and oozing with sheer class, Mario & Luigi: Bowser's Inside Story is a game no Nintendo DS owner should be without. With Paper Mario: Sticker Star not living up to expectations, anyone that missed out on this first time round should definitely consider hunting it down now.






Turn Based RPG



C3 Score

Rated $score out of 10  10/10

Reader Score

Rated $score out of 10  9/10 (4 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   


I have Superstar Saga, Partners In Time (PiT) and Bowsers Inside Story and ironically the only one i have managed to get down to completing is PiT 

Adam is this game really that deserving of a 10/10? I picked it up from Currys around 6 months ago for £9.97 and knew that i was getting a bargain at the time although it never actually hit my wish list,  and thereofre haven't played it, looks like i should really dedicate some time to after all.

Its really weird...i actually used the box art today to draw Mario on a MiiVerse post! How bizzare! 

I'll tell you something that really shocked me - whilst writing about this originally, I hadn't seen a negative word said about it. Then I dropped the review for far too long and only picked it up again recently after being so disappointed by Sticker Star. Going through the game again left me laughing loads and thoroughly enjoying the mini-games mixed in (there's one similar to the Rhythm Paradise DS tapping sequences - sheer brilliance). However, a couple of months ago I read a comment or two about how BiS was the worst of the three M&L games so far. Strange that after a few years, I finally spotted some negativity.

Anyway, I was rather let down by PiT after the brilliance of M&L: SS, but BiS nudges itself above the original GBA classic, in my opinion. Some may give it a 9, but there were no parts of BiS that dragged for me, nor got me down, or even disappointed in the tiniest of ways. A sublime soundtrack, smooth battling, hilarious script, fantastic character added via the visuals...and lengthy with cool mini-games to boot Smilie

Adam Riley [ Director :: Cubed3 ]
Our member of the week

The 3DS needs another one like this. I hope the release of Sticker Star doesn't mean they'll abandon the Mario & Luigi series. i wonder what Alphadream is up to, at the moment.

Cubed3 Limited Staff :: Review and Feature Writer

I totally agree that the 3DS definitely needs Mario & Luigi 4. Considering M&L3 was sitting around the 750,000-800,000 last time I saw it in the Japanese charts, Sticker Star is going to need a mega boost in this week's Media Create chart to even have a hope of nearing that total. Basically, it's looking like M&L is favoured in Japan, so a fourth game will be a lock, I believe.

AlphaDream has indeed been quiet, so I'm thinking they're sitting on M&L4 but keeping quiet so as to not steal too much of Sticker Star's thunder.

Adam Riley [ Director :: Cubed3 ]
Our member of the week

By next E3, the roar around Sticker Star will have died down methinks, so they'll be free to disclose info on a M&L4, if there's one coming.

I might still get Sticker Star personally, but perhaps not right away. I could live with a used copy, no problem.

Cubed3 Limited Staff :: Review and Feature Writer

I'm intrigued to see what people think of Sticker Star, to be honest. I have read lots of negative reviews, so I don't think I was completely unjustified in my criticism of it.

As for M&L4, it would be superb to see it at next year's E3. If you think about it, Paper Mario was announced before 3DS came out, and M&L3 was released in Autumn 2009. AlphaDream has had a long time to work on a sequel. With the likelihood of another Tomato Adventure ( Smilie ), surely we won't be disappointed by the next game on the cards.

Rudy, you've played Bowser's Inside Story, right? What are your thoughts on it?

Adam Riley [ Director :: Cubed3 ]
Our member of the week

It didn't have the same impact on me as Superstar Saga had but, like you, I think it's miles ahead of Partners in Time. Some of the new characters where incredibly well done too, IMHO, like that block dog whose name I can't remember now.

What I disliked most about Partners in Time was the limited freedom to explore, the way the world was divided into areas that you had to warp to, as opposed to a vast world à la Superstar Saga. Bowser's Inside Story was also kinda divided into areas interconnected to each other and making each region into a more linear thing, and couldn't be explored quite like Superstar Saga which felt like a more open world, if that makes sense. However I would agree that the humour is at its pinnacle in BIS (Super Mario RPG still claims the crown for me though, nothing quite like seeing Mallow realising he actually isn't a tadpole, in the most tragic of ways)

Cubed3 Limited Staff :: Review and Feature Writer

I do love Super Mario RPG and am so disappointed that Square Enix was never given the chance to work on a sequel!

Adam Riley [ Director :: Cubed3 ]

Hi, many years later! Smilie

I haven't enjoyed any of the Paper Mario games, because for me they ruined the illusion: in the Paper Mario games, it's plainly visible that I'm just using a fancy, Mario-focused GUI to trade one currency (HP, FP, Experience, Damage) for another. It reminded me so much of Wall Street Kid on NES or Drug Wars. With larger numbers, it's a lot less apparent that players are just swapping numbers around and hoping to make a "net profit" (if you will). I loved Super Mario RPG, but have never been able to enjoy any of the Paper Mario games.

But the Mario & Luigi series is one I'm enjoying. I haven't played PiT at all, or much of Superstar Saga, but I've beaten Bowser's Inside Story several times. My only complaint with BiS is the overwhelming abundance of tutorials. There are dozens of unskippable tutorials, because it's apparent inexcusable to let the player figure something out. By far, the worst offender is eating the carrot. The tutorial takes a full five minutes--for a mini-game that lasts exactly one minute. BiS... contains a five minute, unskippable tutorial... for a one minute long minigame that is only ever played once. That's mind-blowing.

The carrot is the worst offender, but there's an unskippable tutorial for pretty much everything in the game. Some of them are really tedious even on my first playthrough, but on subsequent playthroughs the abundance of tutorials really grinds the nerves.

Walking around as Bowser felt so good, though.

( Edited 29.06.2015 23:57 by Anema86 )

Has Anyone Really Been Far Even as Decided to Use Even Go Want to do Look More Like?

Smilie I can't say I noticed that, to be honest. Perhaps I was just hitting the 'action' button to skip through the text as quickly as possible, or still chuckling from whatever madcap thing had happened previously. My memory is getting a little foggier about this one now, sadly, but I still remember the sheer elation I felt playing through it compared to PiT and even slightly more than the superb SS.

Adam Riley [ Director :: Cubed3 ]

I've bought it three times now, because my nephew has lost it twice. It's still a great game, but I'm actually keeping track this time of how many tutorials and explanations there are. 38 minutes in, I've had 27 things explained to me, some of them two or three times. It wasn't too bad on the first playthrough, and I'm getting perverse laughter out of the game thinking it has to tell someone capable of reading to press down to use a pipe, or Chippy telling me on no less than three occasions to go watch other people play the game (Special Attack Demos) rather than just letting me play...

It's a particular pet peeve of mine, though. When "Braid" said "Use the left stick to move" on its very first screen, I closed the game and refuse to ever play it again (i actually recorded it and posted the short video to YouTube, going off about the developers having the arrogance to think players are so stupid we need to be told how to move). Bowser's Inside Story is awesome enough that it's just a nitpick, though. I love the game.

( Edited 01.07.2015 07:36 by Anema86 )

Has Anyone Really Been Far Even as Decided to Use Even Go Want to do Look More Like?

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