The Nintendo DS was inundated with casual PC puzzle ports, some of which were completely disastrous whilst others were surprisingly addictive. In 2012 new publisher Licensed4U attempted to crack the Nintendo 3DS market with the same approach. One particular strong effort was a game that sounds remarkably like a popular superstore. Welcome to Azada…
Some of the best examples in the puzzle genre on Nintendo DS were those that melded various styles together, such as City Interactive's Crime Lab: Body of Evidence and Chronicles of Mystery: The Secret Tree of Life. This 3DS game follows that idea somewhat, bringing together enough styles to keep everything flowing nicely to the end, but scaling back on the story, instead providing a slim premise for why the brain teasers must be overcome and then drip-feeds more details as the game goes on through to its conclusion.
A magician by the name of Titus has found himself trapped in a haunted room by his great-uncle and the player has been drawn in by the last morsels of wizardry left at his disposal in an effort to help him escape. The game is set over ten chapters, with each new one lifting the lid on further details to flesh out the tale. Every section is littered with a mixture of mini-games, conundrums, hidden object scenarios and general puzzles that will get the old grey matter working. There are 23 types that are repeated a total of three times before the full story behind Titus and his situation is revealed. The aim is to piece together ten parts of a painting of him that have been scattered around the innards of a mysterious tome, a volume that also sheds more light on the matter at hand.
From rearranging matchsticks to form new images, piecing together jigsaws, completing tangram pictures, decoding trends, following patterns, working out correct sequences, and sliding blocks around to move a specific one through at exit, right through to more complicated challenges such as clearing a board full of pawns, battling the computer AI to draw squares one line at a time across a large grid, solving Sudoku-like boards, guiding a robot around a maze to find all the batteries by quickly placing the correct directional arrows on its path, and even having to take part in hidden object stages that require logical thinking rather than mindless screen tapping. Azada impresses throughout, showing the development team definitely put a lot of thought into ensuring the best experience for gamers, rather than offering a watered-down product for the casual market. Okay, the graphics are not a match for the PC original, but everything still looks good enough - if not amazing - on the 3DS screens, and the soundtrack is sturdy enough to last to the end without growing repetitive. With there being more Azada games available on PC, it is hoped that this will not be the first and last seen of the series on Nintendo systems.
Gameplay
The sheer variety of puzzles on offer is fantastic, keeping players on their toes throughout, and for those that get stuck easily, a limited supply of special orbs can be used to skip tricky challenges.
Graphics
Whilst not as attractive as its PC source material, this 3DS version still serves its purpose, allowing for close zooming to prevent the smaller screens from obscuring tiny details in the likes of the Hidden Object parts.
Sound
Fantastical tunes play throughout and with enough range to prevent the soundtrack from growing too repetitive.
Value
There are so many different types of puzzles included to maintain a level of freshness throughout the ten chapters that spoon-feed extra snippets of storyline, and there is enough general content to easily get around 10 or so hours, depending on how stuck players get on certain puzzles!
Azada goes to show that there is still plenty of mileage left in the puzzle genre, mixing together not only regular Hidden Object and Match-3 elements, but plenty of other challenges that get the old grey matter working overtime, as well as drip-feeding story elements to bring more of a purpose to proceedings.
Adam is Cubed3's Operations Director. A Voice Actor on the side, he adores all things Nintendo, beavering away on news, features, and developer interviews.
Yeah, thanks for your feed back. I actually already tired the demo. Such an amazing game! How quickly an hour goes by. And for $3, you really can't go wrong.
There's this free additional coupon where I can get it for $2.09, not that bad either.
...and there you go It's a shame the game isn't available on 3DS in the US, but from the sound of it, you've just scored yourself a great bargain that should keep you entertained for several hours
Indeed I did, haha. It's such an amazing game, and from what seems to be an early PC game, the sound is amazing. The puzzles are....well, puzzling. Some puzzles, while easy for me, there are others where you're just in a room and you must figure out what to do. Very interesting!
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Tesco Employee (guest) on 08.01.2013 at 18:25#5
When I played this game, I was looking for George clothing everywhere, but couldn't find it.
I almost beat it! Ahhhhh! Lol. I was on the last puzzle and I couldn't find the piece of parchment to tell me what specific time to set the third clock to. I had the other two set correctly. And then...I ran out of time. And if you run out of time, you must do that whole chapter again which has ten puzzles. Very time consuming, and so much fun!
That happened to me on one of the chapters with the pawns...damn pawns!! I thought I'd cleared them all and then I'd find I had made some mistake and needed to keep going back a few steps.
Getting the right stones to balance weights was a bit tricky on 3DS as well because selecting each tiny stone was awkward.
The pawns... Oh my. I thought getting four left was hard enough, then they eventually ask for only two! Lol.
I felt like anytime I made a mistake, I had to go back at least nine moves to fix it.
However, I beat the game two days ago. I may go back and do it again, 'cause the puzzles change, which is neat. ~The stone puzzle was challenging only because even when I knew where to click, the items wouldn't pick up, haha.
Yes, very good value; money well spent, if you ask me. My dad even bought it 'cause it's so fun!
However, after playing it on my laptop, and if it ever does come to America, I'm still undecided whether or not I'd get it on my Nintendo 3DS.
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Who owns this game?