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Runner 2: Future Legend of Rhythm Alien Wii U eShop Nintendo Review

Review for Runner 2: Future Legend of Rhythm Alien on Wii U eShop - on Nintendo Wii U, 3DS games review

Let's get this out of the way - Runner 2 is great. It's Bit.Trip Runner taken to the next level. Everything you liked about Runner? It's in there, along with a ton of new features that do everything to enhance the core gameplay experience and nothing to detract from it. A couple of faults lie along the way, yet those that loved Bit.Trip Runner will love Runner 2 - end of story. Don't know about Runner? Then read on!

Bit.Trip Runner on Nintendo's WiiWare download service was a weird experiment, an amalgamation of games, a chemically engineered fusion of platform and rhythm, mixed with a healthy serving of neon-lit, mind bending visuals. It rode in on the rising indie wave, and featured pseudo-8 bit graphics and some sick waveform synth music. The formula proved popular enough to launch Gaijin on its way to several more titles in the Bit.Trip series, all of them featuring takes on popular genres of yesteryear, from Pong-likes to shoot 'em-up clones.

Well, Runner has made the jump to next-gen, and with that jump comes a new art style. Gone are the pseudo 8-bit graphics, minimalist textures and mostly squared-off edges, and in come highly stylized models and levels, fully textured, with a more organic, rounded look. Lead character, Commander Video, has gone from a true sprite with two-frame animations to a fully polygonal model.

Screenshot for Runner 2: Future Legend of Rhythm Alien on Wii U eShop - on Nintendo Wii U, 3DS games review

From a purely visual perspective, the change works. It's hard to argue that the series should have stayed completely retro when looking at something like the beautiful island scenery found in the second world. The main characters are also more likable in their higher detailed forms, dancing and jumping around. When they hit a piece of scenery and get thrown back to a check point, their little legs wiggle around like noodles. In short, the new style looks nice.

However, the change does incur a cost. Runner and Runner 2 are games that ask for significant player skill, requiring split-second timing and reactions. As busy as some stages are, the visual splendor can occlude the action. This is most prevalent in worlds 4 and 5. World 4 is completely red tinted, which makes it difficult to distinguish objects from characters. World 5 is similar in that Commander Video is difficult to distinguish from the background. Granted, different characters and costumes can be used to work around this issue, however even then there are a handful of instances where busy visuals can detract from decision making. All in all, though, this occurs only a few times and does not significantly affect enjoyment of the game.

Screenshot for Runner 2: Future Legend of Rhythm Alien on Wii U eShop - on Nintendo Wii U, 3DS games review

Audio is another area Runner 2 departs from its humbler origins. The entire Bit.Trip series was an orgy of sonic 8-bit madness, in our humble estimation. Completely waveform synth, with the sort of repetitive-but-brilliant melodies and driving beat lines that made the tunes from Super Mario Bros. and The Legend of Zelda such classics. Runner 2 still sounds "synthy," yet it's moved into Redbook Audio territory, with more realistic sound samples.

Again, it's a change that's hard to argue with. While the original Bit.Trip soundtracks were full of raw retro goodness, the new audio style drops into the ears just fine. Additionally, all of the original's tricks are still there: old school melodies on top of old school baselines, notes that interplay with the stage music when the player jumps over obstacles or collects gold bars, and four red cross power-ups per stage that each increase the music's intensity and complexity in that stage.

Gameplay-wise, this really is Runner, part two. As in the first game, players will be running forward full-speed nonstop, jumping over obstacles, kicking down walls, sliding under fireballs, knocking down dots, collecting gold bars and red crosses, and hopefully crossing the finish line. Add to that dash plates, roller wheels that require swirling the control stick, and box wheels that need timed button presses, and what is apparent is that this is indeed the true sequel to Runner.

Screenshot for Runner 2: Future Legend of Rhythm Alien on Wii U eShop - on Nintendo Wii U, 3DS games review

The biggest change as far as gameplay is concerned is not in the mechanics of runnering; it's in level design and level selection. Stages now have multiple alternate and hidden exits, and alternate paths. Players will be playing most stages more than once if they want to unlock everything. That's not a bad thing, as the alternate paths provide different play-through experiences. Similar to this is a change in how retro stages are unlocked. Unlike Runner where levels needed to be perfected and then there was only one shot at the retro stage, now they can be unlocked by finding gold cartridges hidden in the stage, which can then be accessed at any time.

All of this takes place on a branched overworld map, which allows for stages to be selected as the player sees fit. With 125 stages, that is not an insignificant change, and results in a game that feels more fully-realized than its predecessor. This is all without even talking about the new story, cut-scenes, Charles Martinet's amazing voice over work, the slick user interface, user selectable alternate characters, user selectable difficulty, numerous optional gameplay challenges, online leader-boards and friend high score integration, and more. Suffice to say that Bit.Trip Presents…Runner 2 is a complete package - a great game with excellent gameplay, visuals, and music.

Screenshot for Runner 2: Future Legend of Rhythm Alien on Wii U eShop- on Nintendo Wii U, 3DS games review

Gameplay

Runner 2 offers near pixel-perfect platform action, with sharp level design, and a multilayered approach to difficulty that will satisfy and challenge a wide range of gamers. It's not perfect, but it is very close.

Graphics

The new graphics style of the series is very nice, charming, and retains the retro goodness and oddball humor the series is known for. A couple of stumbles in visual legibility are forgivable, as they are few and far between.

Sound

One of the prime virtue's of the Bit.Trip games is top notch audio. Runner 2 upholds that tradition. Our only complaint is the lack of variety in stage music, with one main tune per world.

Value

This game could be recommended at more than the asking price of $15. There is a lot of high quality content here and it is very well put together. Playing every stage on medium, including retro stages, as well as unlocking all characters and costumes, will last a good long while.

Cubed3 Rating

9/10
Rated 9 out of 10

Exceptional - Gold Award

About this score
Rated 9 out of 10

Runner 2 is as good as platforming gets, and the entire product is an excellent value proposition. Moreover, it is FUN with a capital F. That's the highest compliment we can give the game. Now, you'll have to excuse us; we still have some stages to triple perfect.

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Also known as

Bit.Trip Presents...Runner 2: Future Legend of Rhythm Alien

Developer

Gaijin

Publisher

Aksys

Genre

2D Platformer

Players

1

Online enabled

C3 Score

Rated $score out of 10  9/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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Reader comments - add yours today Comments on this Review

Cubed3 Member
Konkey Donk (guest) on 14.03.2013 at 21:37#1

I know it can't be helped, but it's a real shame this won't be out till next month in Europe, maybe longer. They're potentially losing some sales on the WIi U version, since you can already get it on Steam - which I'm so tempted to buy instead of having to wait to play it on Wii U.

Great review.

Staff Member

Thanks!

One note I'd like to make is that the Wii U version still does have the lockup bug. It should be cleared up soon in a patch for the game. In the review I felt like I should focus on the gameplay itself, as the bug does not interfere with play sessions. Given the game is so good, it's a minor problem, in my opinion.

Staff Member

I really do wonder how the European version of this is going to fare given the point made above about how it's available on Steam right now for anyone that's interested. Would be a shame if the Nintendo-specific version suffered as a result of the hold-up.

Adam Riley < Operations Director :: Senior Editor :: Cubed3 Limited >
Word of Adam | The Voice Realm Profile | Voice123 Profile | AdamC3 on Twitter

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