Cloudberry Kingdom (Wii U) Review

By Az Elias 06.08.2013 4

Review for Cloudberry Kingdom on Wii U

As the Wii U's eShop gradually welcomes more platformers onto the system, gamers are becoming a little spoilt for choice; especially now that Pwnee Studios is adding another one to the mix. Cubed3's preview of Cloudberry Kingdom gave an insight into what to expect in the side-scrolling adventure, but now a final verdict can be made to determine if this is worthy of a purchase.

Looking at many of the 2D platformers currently available on not just the Wii U, but all platforms, it's clear that developers are striving to offer something different to stand out from the crowd. This can even be seen in the numerous Kickstarter drives that are being funded by interested fans. Cloudberry Kingdom is one of those successful campaigns, fuelled by its procedurally-generated levels concept that adapts to each player's skill. With this in mind, potentially, it grants an infinitely ever-changing game.

Each stage is a short one, that naturally gets more difficult with every one completed, adding larger pits, less platforms and more hazards. Customisable main character Bob starts out as only a classic platform hero, with a typical classic platform hero ability - jumping. With every ten levels completed in the Story mode, though, Bob is forced to deal with a new ability that replaces the previous one and must be adapted to in order to clear the next bunch. These range from the more familiar double jump to the obscure - such as a jetpack, becoming tiny or fat, or using a constantly bouncing pogo stick.

Screenshot for Cloudberry Kingdom on Wii U

In a game that is very bright and colourful, with its Flash look very apparent Cloudberry Kingdom is actually quite a bland and boring affair; the latter term applying to the stages themselves, as well. Since each level is over within a few seconds before going straight into the next randomly-made area, and with platforms and the same generic-looking obstacles appearing frequently, running and jumping through each one does become rather repetitive. Once the difficulty does up itself, however, it doesn't so much become boring as it does annoying.

More obstacles and fewer platforms pave the way for stages that require a painful degree of memorisation, luck and perfectly-timed presses of the right, left and jump buttons. In fact, in plenty of the insanely difficult levels that are thrown out there, the only way to the goal is to literally hold the right directional button down, whilst jumping precisely and hoping for the best. The amount of attempts needed can grow massive, and with essentially a strict single-line segment that must be followed almost bang on in order to get through tougher levels, there quickly becomes a real lack of fun in a game that otherwise had some bigger potential.

Screenshot for Cloudberry Kingdom on Wii U

Cubed3 Rating

Rated 5 out of 10


The very idea of Cloudberry Kingdom's procedural level generation might be enough to entice people to give it a try, and, certainly, some will enjoy the challenge it puts up. However, the tediousness of the same-looking levels that can only be completed by being pin-point accurate and its quickly-growing frustrations don't really spur on any sort of drive to see the game through and, more importantly, deliver very much in the way of enjoyment. Cloudberry Kingdom really can't be recommended above the likes of Mutant Mudds Deluxe, Mighty Switch Force or Runner 2, to name but a few high quality 2D platformers on the Wii U eShop right now, but it could be worth a stab if such titles have already been played.






2D Platformer



C3 Score

Rated $score out of 10  5/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   


I've heard and read a lot of mixed opinions on this one. Really unsure what to make of it...certainly isn't the all-out amazing platform game that Super Meat Boy was, that's for sure.

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

I tried the PC beta and really liked it, surprising score!

Cubed3 Admin/Founder & Designer

*Ubisoft tries making an indie game!*
*It was not very effective!*

Can't really blame Ubi for this one, since it was approached by Pwnee to publish the game after the successful Kickstarter campaign.

Jorge - like I say, I've seen some people love it, some think it's mediocre. A good candidate for a C3-2-1 Smilie

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

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