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Cut the Rope (3DS eShop) Review

Review for Cut the Rope on 3DS eShop - on Nintendo Wii U, 3DS games review

Cut the Rope was originally released on iOS, then later ported to other devices. After a year of being released, it then made its way to DSiWare. ZeptoLab UK then decided to take the route of Angry Birds and Gunman Clive by releasing it on Nintendo's latest handheld platform, the 3DS. How does this latest version of Cut the Rope compare to the original version, which is still going strong on mobile platforms? Read on to find out more!

In Cut the Rope, the objective of the game is to, of course, cut various ropes in order feed a green monster, known as Om Nom. However, players will be pitted against various obstacles along the way and new gameplay mechanics will be introduced to them steadily. Those that have played the smartphone version may be asking: "But, what about the levels that require multi-touch? Surely that's impossible on the 3DS?" They are completely right - those levels would be impossible on the 3DS, therefore some of the levels have been rearranged to better suit the 3DS touch screen. There are still a few puzzles that would be a lot nicer with multi-touch, but the lack of it isn't too much of a problem.

In terms of how much content this version of the game has, it's significantly less than in the latest update of the iOS one. The 3DS version has twelve boxes in total, each box housing 25 levels; which may seem like a lot in writing, but the iOS version has fifteen boxes, with indication of more levels coming soon! Hopefully ZeptoLab will update the 3DS version from time-to-time to bring players more levels, especially since the price point of this game is around five times more than that of its smartphone counterpart!

Screenshot for Cut the Rope on 3DS eShop - on Nintendo Wii U, 3DS games review

Complaints and statistics aside, Cut the Rope is still just as enjoyable as ever, with many different and interesting gameplay mechanics on offer. Whilst the first few levels are simple, as players progress through the game they will encounter bubbles, air balloons that blow the candy in a certain direction, movable rope hooks and much more. When a new mechanic is introduced, a brief tutorial will pop up on the screen, telling the player how to make use of it and then, after a few levels, previously introduced mechanics will show up again, combining what the player has learned and making some interesting puzzles out of it.

There isn't much exclusive content to be found in this iteration, which is a shame due to the higher price point. The only noticeable things that have been included here is a 3D Om Nom, who sits on the top screen, chomping on the candy each time he has been fed. There are also online leaderboards, so players can compare their times and scores.

Although this review seems like a negative one; at its core, Cut the Rope is a fun, friendly and complex puzzle game, which is sure to be enjoyable to a lot of people. Those with a smartphone should go ahead and pick it up there at the low price of £0.69p. If not an owner of a smartphone, though, then this edition is totally worth the price, even if some content is missing...

Screenshot for Cut the Rope on 3DS eShop - on Nintendo Wii U, 3DS games review

Gameplay

From cutting ropes to blowing bubbles, every mechanic found in this game is unique and interesting. Players are steadily introduced to these new mechanics to prevent the game from becoming boring and repetitive. Although Cut the Rope is more fluid on capacitive touch screens, Abylight has done a great job in porting it to work with the 3DS touch screen.

Graphics

Simple 2D sprites and backgrounds that don't look as good on the 3DS screen. Rough edges and a duller palette make it less appealing to the eyes than other versions of the game. Still fantastic in its own right though.

Sound

There's only a couple of tunes in Cut the Rope, but they are delightful and relaxing, meaning they aren't distracting to players wanting to concentrate. If players find the sounds or music too distracting, they can be turned off in the options menu.

Value

With around 300 levels, Cut the Rope should keep players busy for quite some time. However, it would be nice for the game to be updated to include new level boxes.

Cubed3 Rating

7/10
Rated 7 out of 10

Good - Bronze Award

About this score
Rated 7 out of 10

Whilst this isn't the cheapest version of Cut the Rope, developer Abylight has done a great job porting this game to the Nintendo 3DS eShop. For fans of puzzle games who only have access to a 3DS, it's definitely worth the purchase. However, those who own a smartphone are better off sticking to the cheaper versions.

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21.09.2013

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Developer

Abylight

Publisher

ZeptoLab UK

Genre

Other

Players

1

C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  0 (0 Votes)

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Reader comments - add yours today Comments on this Review

Senior ModeratorStaff Member

I've been playing this on and off for the past week on 3DS, and to be honest I'm finding it quite as addictive as some say it is. Not sure why, but it hasn't grabbed me like...for instance, 100 Doors or Temple Run did.

Adam Riley < Operations Director :: Senior Editor :: Cubed3 Limited >
Word of Adam | Voice123 Profile | AdamC3 on Twitter

For me, this was much more enjoyable than temple run. Temple Run was fun, but short lived, I guess. 

Working like a fiend isn't very fun... and surprisingly isn't very fiendish either.
Staff Member

Can't say much for 100 Doors as I have never played it, but I will agree that things like Temple Run, Fruit Ninja and even Doodle Jump have proved to be more addictive than Cut the Rope. For me, Cut the Rope has the same formula as Angry Birds. You play a few levels then come back to it later and play a few more.

Whereas endless games such as the three I mentioned above, they have the "Just one more go!" effect on you. Even back before I had a smartphone, I'd always borrow my mate's iPod at college to play some Fruit Ninja or Doodle Jump.

Honestly, I was never really interested in smartphone gaming before I played any of those games. Now I have quite a few games on my phone, but there's no way I could live with just smartphone games. I need my Mario, Zelda, etc.

Going back to the whole "Is the 3DS irrelevant?" arguement, I can simply answer "No, it isn't." The gaming world is vast enough to have room for both smartphones and dedicated handheld games consoles. It really irks me when I hear these "analysts" completely knock the 3DS, just because their latest iDevice doesn't have the new Mario game.

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