Cubed3 Nintendo gaming, Wii and DS

Faxanadu NES Nintendo Review

Review for Faxanadu on NES - on Nintendo Wii U, 3DS games review

The year was 1988, the year that Nintendo decided to unleash the sequel to the multi-million selling Legend of Zelda game. Therefore the focus of adventure fans around the world was on The Adventure of Link, and basically nothing else. But more fool them, for in that very same year Japanese developers Falcom had sneakily managed to produce what was arguably a finer title for the Nintendo Entertainment System. And the name of this game? Why, Faxanadu of course...

I'll hand you over to the game's manual: "The Elf town, Eolis, was once a town boasting peace and prosperity. Yet, now it is on the verge of destruction. Meteorites are raining down upon the World Tree and crazed monsters have taken the opportunity to run amuck. Wells are drying up and people are in the grips of fear. To restore peace again, someone has to penetrate the giant World Tree and overthrow the Evil One that lives in the Evil Place. Now it is your mission to set out on a journey bearing the hopes of the people of Eolis." Whilst being somewhat shaky in terms of today's elaborate storylines, back then it was all that was needed to set things up perfectly for your long and exciting journey...

What does let the side down are the sound effects. Perhaps an excuse would be that the sound chip found in the NES was not exactly revolutionary, but then again I don't recall all 8-Bit games having such excruciating noises funnelling their way into my ears...Annoying screeches and painful shuffling sounds accompany the use of magic and the attacking of enemies. It is a shame that the pleasure that is the soundtrack is offset by a weak effort by the sound effects department...

From afar, most people would assume that Faxanadu is a simple action adventure title due to its side-scrolling perspective and the linearity of the game. However, certain Role-Playing traits will eventually shine through once you start playing – like, for instance, the common need for magic usage and various different items, or the retracing of your steps that is called for in places. These elements fused together with the adventure-style gameplay to create puzzles that make it a necessity to find specific items in order to progress further into the game.

There is a slight issue with some of the game's controls, specifically the jump feature. Jumping can be extremely awkward and slightly robotic in nature – meaning that trying to avoid the lethal enemies in a chore, and will often result in the sort of deaths that make you curse out loud. This would not be as bad if the magic abilities you have were permanent, but alas they are not. Instead it is more of a 'bonus' that you acquire at stages through play time. This is not one of the superior aspects of the game at the very beginning, as you only have a very short-range weapon in your possession to start with so progress can be wearisome in patches until you have enough money to purchase one of the markedly better, and longer-reaching, weapons. Slow-down, the root of all evil in many a game, is unfortunately another problem that is present in Faxanadu. Come across more than a handful of characters on screen at the same time and watch in amazement as the action begins to jerk and judder, with parts of the screen actually rapidly flicking in and out of view in an attempt to keep the console from exploding! This, as I’m sure you can imagine, is a minor distraction, to say the least…But overall the title is intensely engaging, which is nothing to be shirked at.

This one tough game! And that’s all I have to say on the matter. Oh, you want me to elaborate, do you? Well okay, since you asked so nicely…The World Tree that must be scaled is enormous in size, with many twisting and turning branches that house a multitude of villages, dungeons and taxing puzzles. There are several occasions where you will lose your concentration for a few minutes and then wonder where on Earth you are – as some of the locales are purposely similar in appearance to confuse those that are not paying full attention to what they are doing. Add unpredictable enemies and the fact that some of the weapons you procure almost act as a hindrance into the mix, and what you end up with is a title that will most certainly leave you with a headache at times. But the challenge never reaches the extent where you feel like throwing your console out of the window – instead it just helps to further your delight when you finally do overcome the latest hurdle thrown at you.

Gameplay

Despite some stiffness in the controls, especially when jumping, the layout of the World Tree and the puzzles found therein are intriguing and fun, holding your attention until the end.

Graphics

Whilst not as immediately beautiful as Nintendo's Super Mario Bros 3, Faxanadu's locales and creatures have a certain charm to them.

Sound

Wonderful thematic music, changing perfectly to suit the situation you find yourself in. But the sound effects prove to be quite disappointing, and even annoying.

Value

Having to reach a certain level before saving via the mantras obtained at churches is taxing, and the actual enemies and puzzles are difficult enough to sap quite a considerable amount of your spare time.

Cubed3 Rating

8/10
Rated 8 out of 10

Great - Silver Award

About this score
Rated 8 out of 10

Are you a fan of retro adventures? Were you slightly disappointed by Nintendo’s Zelda sequel on the NES? Then maybe you should seriously consider parting with some of your cold, hard cash to pick this quirky, yet gripping, game – because you’ll find that developers Falcom actually managed to produce a worthy, if not improved, imitation.

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Developer

Falcom

Publisher

Nintendo

Genre

Adventure

Players

1

C3 Score

Rated $score out of 10  8/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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Cubed3 Member

i've been having problems getting in since monday. tonight seems to be really bad for some reason, took me about 10mins and several hundred refreshs to get in.

Staff Member

We'll be back and running full steam soon enough! :Smilie

Adam Riley < Operations Director :: Senior Editor :: Cubed3 Limited >
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