Fahrenheit: Indigo Prophecy Remastered (iOS) Review

By Albert Lichi 14.04.2015

Review for Fahrenheit: Indigo Prophecy Remastered on iOS

In 2007, David Cage and his team at Quantic Dream developed Fahrenheit (AKA Indigo Prophecy in the U.S.) for the PS2, Xbox and PC platforms, where it found success due in large part to its unique story-driven gameplay. Since then, many developers have copied the playbook that David Cage established with Fahrenheit, such as TellTale Games, BioWare and recently Dontnod. These 3D games have allowed players to interact with other characters, feature dialogue trees, and sometimes involve lateral thinking when approaching some obstacles - there are quick-time events on occasion, which require pressing onscreen button prompts. Typically, the skill ceiling for these types of narrative-centric adventure games is very low, and the story usually has only one outcome and rarely have lose states, but Fahrenheit came out in 2007, which was a different time for video games, where the medium demanded a bit more from players. Now remastered with HD textures and completely uncensored, those of the new era can play the supernatural thriller that defied genres with Fahrenheit: Indigo Prophecy Remastered on the iPad. How does this action-adventure game from 2007 hold up with touch screen controls? Find out in the Cubed3 review…

'Ambitious' is a word that undersells Quantic Dream's Fahrenheit: Indigo Prophecy Remastered. This is a game that was written by a mad man with a vision, David Cage. Its narrative runs a gamut of crime drama, supernatural thriller, horror and science fiction, and it meshes together in the most bizarre way imaginable, and yet it works because there is never a dull moment. Sure, many of the plot points are strange and nobody would accept them in the context of a movie; however, in this video game where the story starts off very atmospheric and believable, it slowly builds on itself, compounding the plot elements in ways only David Cage can.

The game kicks off with a brilliant set-up: Lucas Kane awakens in a bathroom with the body of a man he has murdered, and this scenario is used to teach how the bulk of the game will be played. One aspect of Fahrenheit that will immediately make it stand out from modern adventure games is just how many ways players can lose. In these early sequences, there is a police officer that must be avoided and conversed with to refrain from getting caught, and there are many ways to get caught and to prevent it. It must also be mentioned just how many different "Game Overs" there are that result in their own unique scenes. Fahrenheit is still more game than most modern narrative-heavy games, mostly due in part to just how flexible the story is to the actions the user takes, even though there are only three endings if the many Game Overs don't count.

Screenshot for Fahrenheit: Indigo Prophecy Remastered on iOS

When the original Fahrenheit/Indigo Prophecy was on PS2 and Xbox, the game used the twin analogue sticks for many of the various actions characters could do. This was fairly novel at the time, and there is even a unique "behind the scenes" style tutorial level that features the game's director, David Cage himself, having players assume the role of some kind of crash test dummy for practice with the controls. For Fahrenheit: Indigo Prophecy Remastered on iPad, many of these control design choices did not make the transition well, and possibly other alternatives should have been considered to accommodate the limitations of the touch screen.

For instance, the simple act of walking uses a virtual thumb stick, which never feels reliable or accurate. Users will constantly reset their position to regain control of the character to position them in the desired location. Another annoying quality is the fact that the option to move the game's camera and walk simultaneously is not available due to it being too complex of an action for a touch screen. Why Fahrenheit: Indigo Prophecy Remastered doesn't have a basic touch-and-go movement option is bewildering considering how pretty much every point-and-click adventure game on the iPad controls this way. Allowing an area to simply be tapped and characters path-finding automatically would have made this remaster more manageable for the touch screen format. As it is now, it becomes a war of attrition with the controls.

Screenshot for Fahrenheit: Indigo Prophecy Remastered on iOS

The original game was never designed for touch screen controls and the simplest act of basic movement suffers and even breaks the game during time pressure sequences (which this game has a lot of), where a puzzle has to be frantically solved, or evidence needs to be hidden, etc. Precious time is lost because moving and camera controlling can't be done at the same time, making Fahrenheit: Indigo Prophecy Remastered almost unplayable at times. This is a constant strain throughout the game and is especially egregious during the two stealth segments.

When Fahrenheit first came out, the visuals were pretty sophisticated and featured some of the finest motion-captured animation seen during that gen. Animation-wise, Fahrenheit: Indigo Prophecy Remastered has aged nicely, and the newly added HD textures look pretty great. It is especially noticeable should users switch to standard definition mode, which can be done anytime, although does have a lengthy load time. While the motion performances hold up, the facial animations are left as they were in 2007, making characters have a very stiff animatronic quality about them. This uncanny valley effect is very noticeable with the HD textures due to just how much more realistic the visuals look, thus the lack of more nuanced animation is felt. The polygon models look the same, and character hand models, which were pretty standard looking even in 2007, tend to be very distracting in how low fidelity they look.

Some interesting visual flourishes are how some of the art direction seemed to have predicted the future. David Cage predicted portable devices that look exactly like tablets, and even very flat screen looking PCs that resemble a single pane of glass. Even some plot points seem to be relevant to some events one might hear on the news - some in regards to global climate change.

Screenshot for Fahrenheit: Indigo Prophecy Remastered on iOS

Fahrenheit: Indigo Prophecy Remastered does a fine job preserving the atmosphere of the original title, but there are some graphical mistakes that become apparent now that the game is in HD, such as how some of the texture mapping seems to be off in some areas and don't align up perfectly, so seams become very obvious. There are also quite a few performance hiccups where the game skips and frame rate chugs. The remaster also tends to crash often and gets stuck replaying the same audio loop, requiring a hard reset. It is not an ideal port, but hopefully Aspyr Media, who made this conversion, will update this with patches to make this game run smoother.

Most obnoxious of all is the unskippable cut-scenes. There is a good chance players will fail a lot because of the touch screen controls, and not being able to skip any scenes that must be rewatched is the most horrifying quality in this game, not the doomsday scenario.

The core gameplay is exactly as it was in 2007, and anyone who has played a game developed by TellTale Games will feel right at home, bar they can get used to the obnoxious controls. The game is pretty long as far as adventure games go, lasting around 15 hours, and with the various endings and unlockable content all for $9.99. Fahrenheit is a good game with an outrageous and bewildering third act, which may either make it or break it for some due to how absurd it is. It is one of the more interesting and dynamic adventure games made, due in part to just how game-like it is because of how many ways there are to lose. However, Fahrenheit: Indigo Prophecy Remastered is also a bad port of a good game, all because the transition to touch screen format was handled sloppily and without much thought or effort. There are excellent platforms to engage this weird adventure, but the iPad is not the recommended way to play it.

Screenshot for Fahrenheit: Indigo Prophecy Remastered on iOS

Cubed3 Rating

4/10
Rated 4 out of 10

Subpar

Fahrenheit: Indigo Prophecy Remastered for iPad is a missed opportunity, and a square peg that was jammed into a round hole. The touch screen virtual thumb stick proved to be a poor option for 3D movement in a game that frequently puts players in timed situations. The lack of point-and-click (touch?) controls show the limitations of the touch screen when it is impossible to move and control the camera at the same time. Similar games to this on the same platform prove how Fahrenheit would have benefited from an alternate scheme. The inability to skip cut-scenes is extremely frustrating, since failing will happen more often than normal due to the unreliable controls. Compounded with the game crashing and the sloppiness of the new texture mapping, this port can seem rushed. Fahrenheit: Indigo Prophecy Remastered is possibly one of David Cage's better games, but it's just a shame the iPad version is a painfully botched port.

Developer

Aspyr

Publisher

Aspyr

Genre

Adventure

Players

1

C3 Score

Rated $score out of 10  4/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   

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