DmC: Devil May Cry - Definitive Edition (Xbox One) Review

By Leigh Groocock 19.04.2015 3

Review for DmC: Devil May Cry - Definitive Edition on Xbox One

Oh, hey, look, another remastering of a previous generation title for the Xbox One! It seems that almost every week a new one is being created, and this time, Ninja Theory is here to bring current-gen gamers DmC Devil May Cry: Definitive Edition, a remastering of the 2013 reboot of the popular series. Cubed3 has already delivered one verdict through the PlayStation 4 version, so here is another take on the game that has heavily split opinions between fans of the series two ways, played on Xbox One.

Devil May Cry has been around for a long time and was in a desperate need of a reboot, so the folks over at Ninja Theory were brought on board and gave their new vision the incredibly awkward title 'DmC Devil May Cry.' This reboot brought with it some truly fine new gameplay mechanics, which have now made it so extremely smooth the whole time enemies are being fought.

In DmC, the main character is Dante, an egotistical, slightly insane protagonist, battling his way through the city of Limbo. If the smallest part of the story goes amiss, being lost as to what the hell is happening will be likely, but it is still pretty damn entertaining, although, unfortunately, the great cut-scenes are occasionally overshadowed by odd audio issues.

Screenshot for DmC: Devil May Cry - Definitive Edition on Xbox One

Dante is the typical male anti-hero, who is here to slaughter every weird mutant and monster in his path. While killing them, he will receive a variety of orbs, which unlock a massive range of upgrades and moves. It's fairly daunting at first when you it is seen just how much there is to unlock, but at the same time, it keeps a constant desire to try to earn something, which is oddly appealing.

These upgrades (just by playing through the campaign) also grant access to new weapons of varying play styles; it's just a matter of finding one that suits each individual's combat desires. The melee weapons are one aspect of the game, whilst the other is Ebony and Ivory, Dante's beloved pistols, which make any battle much easier if mastered correctly. It's just a tad disappointing that the lock-on mechanism for the pistols is fairly glitch, and makes combat oddly tough at times.

Still not sure what the Definitive Edition contains? Well, pretty much everything, really. DmC Devil May Cry received several pieces of downloadable content in the form of cosmetics, crazy tough new game modes and a pretty fun tower/arena survival called the Blood Palace, which contains around 60 floors of varying difficulties.

Screenshot for DmC: Devil May Cry - Definitive Edition on Xbox One

Cubed3 Rating

Rated 8 out of 10

Great - Silver Award

Rated 8 out of 10

DmC Devil May Cry: Definitive Edition is a fantastic remastering of a last generation title. However, there just isn't enough content added to the game to justify rebuying it purely for the campaign and DLC. It's a brilliant game, and one that's 100% worth buying if yet to experience DmC, as it really shows just how great the combat mechanics are and how silky smooth it looks in 1080p. A lot of the problems the previous title had have been ironed out, but a few still reappear every now and then, unfortunately.


Ninja Theory







C3 Score

Rated $score out of 10  8/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   


You say the combat mechanics are the best- but I'd like to know why...

Would have preferred a sequel rather than a remaster though I guess it's good for those who have yet to play it to experience it in a better light.

Sorry if i end up posting four times, i'm on the ds and its not liking the website lol.

Yeah I would like sequel too, to this or enslaved Smilie

@insanoflex I thought there were a couple of areas the battle system excelled the previous titles and a couple where it wasn't as good.

-Didn't like how the stinger was done, i had the same is with wonderful 101. I don't like this double tap the analogue stick habit they've got into. Its just awkward in a 3d game.
-Devil Trigger was just boring.
+Combat felt a lot more brutal, previous games kinda felt like you were hitting enemies with a paper sword, this one it felt like the weapons had weight to them. I think this can be attributed to the sound effects and the way the enemies stagger from blows.
+The Camera no longer hides enemies as much as previous titles.
+The grapple controls really help the combos flow. It makes that battles feel a little more intense and speedy, slingshotting dante from one scrap to another.
+Being able to switch weapons on the fly also gave it a more slick feel. If not a tad confusing.

I think the biggest let down of the game is Vergils heel turn, it just seemed so rushed and not in keeping with the rest of the game.

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