Dragonball Z: Supersonic Warriors
Dragonball Z: Supersonic Warriors (Gameboy Advance)

Developer
BanPresto
Publisher
Atari
Genre
Fighting
Players
2
C3 Score
8
Reader Score (3 Votes)
9
8
9
Posted on 27.06.2004
Posted by Jorge (jb)
Tags:
Dragonball, Z:, Supersonic, Warriors, 2, BanPresto, Atari, Fighting
Posted by Jorge (jb)
Tags:
Dragonball, Z:, Supersonic, Warriors, 2, BanPresto, Atari, Fighting
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A classic franchise again rebuilds itself on Nintendo's portable handheld to bring the intense combat from the Japanese anim
Dragonball is a classic Japanese franchise that has taken the Western area of the world by storm and continues to settle in the East today. Revolving around the traditional good against evil approach with characters having the abilities to project energy and use it to their advantage in epic battles, the series has had its appeal with children and adults alike for several decades. Originally beginning in the late 80s, the show has expanded into commercial gain with games, films, books and the usual array of cash in items being created to celebrate the once dark and somewhat adult franchise. The series relied on large scale battles that allowed the fighters to project their energy into the air and essentially fly, attack, defy physics by teleporting to different areas as well as beating their opponent into a gruesome pulp (unfortunately censored in western attempts). Developers over the years have tried to recapture the action within a game that combines fast but accurate control with an enjoyable playing experience, however many have failed in finding a successive formula to mimic the show's success. Supersonic Warriors is perhaps the closest attempt that doesn't sacrifice an element of the games design purely for commercial gain or developer, shall we say, laziness. Initially the title seems to produce exceedingly high presentation value with the usual stylish opening sequence and the use of a simple menu interface to provide the seven options available to players. To begin with is the traditional story mode that, for the most, comes packaged as something to delve into after much practice in a fighting title.
The traditional battle concept has been scrapped for a more frenzied approach to fighting that perhaps only comes close to describing Naturo on the GameCube. Physics and gravity has been defied to allow for combat that comes incredibly close to that seen on the series with a majority of the battle occurring off the ground and frantically in the air. However, this being done before in countless games, the control system does the technique justice - flying is controlled in real time as opposed to having to press buttons to do so, opening the field for a combination of ground and aerial based attacks, the maneuverability to instantly dodge, evade and perform various counters in free movement. Because flying is swift and unrestricted, unlike past titles, the option to attack from 8 different points when against the enemy allows for different combinations of the generic kicks and punches to be made and allowing players to generate their own combinations and tactic this way. As opposed to round by round battles like other games in the genres, Supersonic Warriors follows its predecessors by having a single but very high health bar and a power level that allows for special attacks to be made after charging it to the necessary amount. The playing field is larger that traditional forms with an unusual but interestingly placed zooming system allowing for characters to evade away, regain power and close in once more for an attack, again, a clever system that follows close to the classic series.
Supersonic Warriors carries the story as possibly its strongest section for beginners, notably those who are new to the franchise. The story suggests a suitable learning curve for those new to the show as well as the title itself for, granted, it's somewhat different from the traditional fighter and procession is key for this mode. Admittedly, perhaps the option could do with several more introductory battles for the curve is initially steep to begin with. However, in some respects could allow for players to return, if they have some patience, to try and complete the mode successfully. Hopefully completion unlocking additional characters and modes should play some incentive for those entering Dragonball's plot line. The mode consists of several key fights during the first few series, better known as sagas, during the show's lifeline. Spanning from the Saiyan saga until the Majin Buu area, essentially Dragonball Z in its entirety the show covers the main plot details giving references to the characters' incredibly generalized script; as if we haven't heard "I am going to kill you" before. Regardless the flow keeping enemies and the growth of the main heroes throughout the series seems evident however those who haven't seen a single episode would unfortunately be left wondering why characters hair colors can change on the fly. During the show itself, occasionally two or more characters would team up against and enemy, and unique to Super Sonic warriors, the story mode exploits this reference by allowing players to combine forces with partner characters against an enemy
Along with the expansive story comes the traditional fighting mode whereby players can opt for a one on one fighting in the usual way
Gameplay
8
It's different to the past titles, it's refined in places it needs to be and instead of trying to fit Dragonball Z within the fighting genre, it does the opposite - it places the fighting genre within Dragonball. Fast pased action, superb control of characters on screen, the freedom to move as a player should on screen but not so it's too loose ot too restrictive. A variety of modes allows for continuous battles and various ways to play.
Graphics
7
The animation is superb, it truly captures the sheer speed and action of the Dragonball series down to the very detail. Character models work well in presenting the action on screen, if not a little bland in places. The backgrounds however, although have the sense of depth, are a little less eye pleasing but nontheless add life to the action.
Sound
6
Interesting use of sound within the game with the backing tracks not being too over dominating toward the action on screen, it's subtle enough to be heard and add to the battle as opposed to detract from it. There is indeed enough variety to have a good sense of differences between levels and character sounds that bring the series to life.
Value
7
Perhaps it's weakest point for although it is enjoyable to begin with, it only allows for quick spurts of reply value after.
8
C3 Score A game that has its presentation values and follows very closely to the series, again like other titles in the franchise's illustrious history, perhaps would appeal more so to the specialized niche that has inevitably been carved out in the fighting market. For fans and those in the know regarding the franchise, a dream to play, it has its drawbacks in terms of battle depth in some areas, regardless an enjoyable experience that should be recommended for a quick play if possible /10
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L4 Buzz Bomb
i've been having problems getting in since monday. tonight seems to be really bad for some reason, took me about 10mins and several hundred refreshs to get in.
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