Diehard Dungeon (PC) Review

By Luna Eriksson 23.08.2015

Review for Diehard Dungeon on PC

The Binding of Isaac revitalised the old and long buried genre rogue-likes that was naught but a relic of the past in the eyes of the mainstream. However, with Zelda-like gameplay it managed to turn the tables by riding the wave of one of the most famous titles in history. Now, The Binding of Isaac has made a wave, and Diehard Dungeon is attempting to ride it. Having some of the components behind the successful original and adding its own components into the mix, will it be as good as - or even better than - its source of inspiration?

Rogue-likes are popular again and more games in the genre are entering the market than ever before. A lot of good ones are coming out but many are sadly subpar experiences, and they all pale in comparison to the titan on the playground, The Binding of Isaac. Diehard Dungeon has analysed what made this into such a successful and memorable experience and has taken those components and mixed in inspiration from The Legend of Zelda to make it shines as brightly as possible.

Well-made randomised dungeons are the order of the day, along with a finely tuned and strong combat system made up by two weapons - the sword, and cannon that shoots bombs. Of course, besides these two weapons, a lot of power-ups can be found throughout dungeons, yet these are the main weapons and what most upgrades will improve upon.

Screenshot for Diehard Dungeon on PC

The dungeon design and puzzles are truly the strong suit of Diehard Dungeon. Some rooms demand crystals to be hit, often located in a sea of traps where one misstep might lead to death, while other dungeons offer cracks in the wall to discover and subsequently bomb open. There is even a Pac-Man-like hidden bonus stage that offers up all-important power-ups.

An important thing when making a title such as this, though, is the fact that the difficulty is what people are going to enjoy, mostly - fair and challenging difficulty, that is. This is one aspect where Diehard Dungeon falls flat. Even though the dungeons and enemies are very well designed, the same cannot be said about the player-character mechanics. The great offender in the class? The Companion Chest. Initially nothing but a walking box, most likely a reference to the dragon egg in the old-school genre classic Dragon Crystal, and, of course, the companion cube from Portal. By collecting treasure, however, the chest evolves, and when it reaches the third stage and onwards, it starts to attack enemies.

Screenshot for Diehard Dungeon on PC

"Great, something to even out the difficulty," many might be tempted to say, except that it doesn't really do anything of the sort. It makes it possible for the player to do nothing but run around, dodging enemy fire, which is not that hard, while the companion chest annihilates all enemies on the screen. It is rude towards lovers of the genre to offer them such an unfair advantage when they expect a game where all odds are against them. It shows distrust in the ability to handle the action on their own, letting it play itself for them. It is poorly balanced and, sadly, it ruins the otherwise epic boss battles.

Besides this little balancing issue, there is not too much else to complain about in Diehard Dungeon. The dungeons are randomised to a pleasing degree, and there are many hidden bonuses to find to gain an advantage in the dungeon. There even are creative mini-games to pass time once the original adventure starts to grow stale.

Screenshot for Diehard Dungeon on PC

What is important to keep in mind when pulling off a trick like this, though, is to be original enough to justify playing the game even if the player already own the title it's based on. Sometimes, Diehard Dungeon makes it hard to justify existing in the same world as The Binding of Isaac, however, those thoughts are few and far between. The main issue that makes the thought appear, though, is the fact that it has worse replayability than most other rogue-likes. While many modern examples have unlockable characters and other fun stuff waiting, after a run through, this only has a meter that measures the player's skill and creates the dungeon depending on how well they do. For people who truly do enjoy games of this ilk, it will not be a problem, but for those who want to feel progression while working through, this might feel just as much of an insult as the companion chest.

All in all, Diehard Dungeon is one of the better products of its type to enter the scene. However, small annoyances like the player-character gaining a certain unfair advantage, even after the first boss, that is at the same level as some of the most powerful power-ups from other games in the genre, is a real buzz-kill, and more visible progression beyond the dungeon itself is a must in the genre today. A great title that lacks the finishing polish, yet at US$4.99 / £3.99, it is a steal, revealing secrets hours into the adventure.

Screenshot for Diehard Dungeon on PC

Cubed3 Rating

8/10
Rated 8 out of 10

Great - Silver Award

Rated 8 out of 10

It might seem unfair to compare Diehard Dungeon to The Binding of Isaac, however, when a title has gone to such length to take all that is good about another game, anything else would truly be unjust. This does, though, hold its own to Isaac, and even sometimes exceeds it, in all but one department: the longevity. It even comes with its own fighting mechanics that are creative and outstanding, even in gaming as a whole. This is a high grade product and makes it something that is able to stand strong and proud. The dungeon design is in a class of its own and creates a title that truly feels like delving into a new and exciting dungeon each time it is started. Fans of the genre will adore the adventure delivered to them. However, if only it was better polished on some aspects, it could have become even better...

Developer

Tricktale

Publisher

Tricktale

Genre

Adventure

Players

1

C3 Score

Rated $score out of 10  8/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   

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