Sonic Jump (iOS) Review

By Adam Riley 29.10.2012 15

Review for Sonic Jump on iOS

Sonic the Hedgehog, SEGA's ever recognisable mascot and former major competitor to Nintendo's own Mario back in the days when the company also released hardware, has yet to really impart his presence on the mobile scene in anything exclusive. However, now the speedy 'hog stars in his very own title, doing what he does best. Well, make that 'second best' since Sonic Jump is not all about dashing hither and thither, instead focusing on some addictive jumping action thanks to the motion capabilities of iOS devices.

Sonic has always been about rings, shiny golden loops of joy that act as his health, losing everything when colliding with certain obstacles or enemies, and then parting with a life upon a second subsequent strike. Nothing has changed for Sonic Jump, with the spiky protagonist clamouring up all manner of platforms to reach the summit and foil the plans of the nefarious Dr. Eggman (how we miss the 'Robotnik' name). The more rings garnered, the more goodies can be grabbed, in the form of new characters to play as, extra power-ups, and more. With 36 levels to work though in the 'Story' mode and an 'Arcade' element where it is a case of keep jumping and jumping until a mistake is made, the basic theme could start to wear thin very quickly. However, the amount of twists and turns mixed into the gameplay formula make this one of those basic, but insanely addictive, end products.

Screenshot for Sonic Jump on iOS

The best Sonics are admittedly those that resist the urge to overcomplicate matters, and Sonic Jump definitely holds back from throwing too many ideas at the board to see what sticks. However, saying that, it does not lack for inventiveness, with numerous collectibles strewn around the stages that prove to be extremely awkward to obtain as players tilt the mobile handset left and right to alter the tangent at which Sonic automatically jumps. His flight can be aided by a secondary tap on the screen to launch him upwards once more to reach higher than normal platforms, but this also acts as a useful way of dodging the many hazards along the way. Sonic Jump is deemed an example of the Vertical Platform genre, in which games such as Heights, Chimpact, and Doodle Jump feature, but does not rush the player to the top of the stages and is not as chaotic as the slightly similar-veined Vertical Shooter category. Sure, being against the clock does add some urgency, but there are more rewards for being meticulous in the collection of paraphernalia dotted around.

When jumping upwards, should Sonic drop back down onto a platform everything is fine as he continuously bounces up and down until progress is made when landing on an alternative route, yet should the camera move far enough up to move any previous platforms out of sight at the bottom of the screen, Sonic merely falls to his doom and the level must be restarted. More often than not this happens as a result of bashing into robotic enemies crawling around on other ledges, nudging into wasps floating about, platforms that disappear after one touch, or merely catching poor Sonic on some protruding spikes and getting clobbered by falling boulders. Timing and patience are everything, with it actually sometimes proving better to just remain in one spot for a short time before making further headway north through the likes of popular zones like Green Hill, Mountain, and Jungle. It is the virtues of perseverance and resolve that lead to achievements being successfully obtained, and Sonic being levelled up to open up more of the game. With heaps of difficulty to ensure this is not breezed through in a couple of hours or less, Sonic Jump is definitely a great addition to anyone's library.

Screenshot for Sonic Jump on iOS

Cubed3 Rating

Rated 7 out of 10

Very Good - Bronze Award

Rated 7 out of 10

Whilst Sonic Jump is not the sort of in-depth adventure or highly intense platform romp that many gamers would expect from SEGA, its much lower price is perfectly fitting of the bite-sized, twitch reaction action at hand, and proves to be highly addictive. SEGA has taken a niche idea and developed it into something that the mainstream will be more accepting of, and it should definitely be something to consider picking up for passing time on short bus and train journeys, especially at the low price of £1.49 on iTunes. It is also the type of game that would certainly be suited and welcomed on either the 3DS or Wii U eShop in the future.









C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   


I like these "jump"-type games, use to have some weird one with a cow. Can't go wrong with a little Sonic action for those tube journeys or extended sessions in the loo, I guess!

Cubed3 Admin/Founder & Designer

This was the first I've properly played, to be honest, and it took literally seconds to get used to and I thoroughly enjoyed it. Well worth laying down just over a quid and a half for.

Adam Riley [ Director :: Cubed3 ]
Our member of the week

I remember trying a Sonic Jump title some 4 or 5 years ago, on a Nokia Symbian S60 phone... found it terrible back then, but I guess with the advancement of technology, they must have managed to refine the formula a little.

Cubed3 Limited Staff :: Review and Feature Writer
AdamC3 (guest) 30.10.2012#4

Was that a touch screen phone with motion tilting? When I was searching for images for this article I did see some lower quality screens on Google and wondered about an older version...clearly there was! What was bad - the controls or just not fun in general?

Playing the game on my iPhone 3GS was very smooth, but I do wonder how good it would be on an iPad. It would have to be held with both hands and some good stretching of the thumbs required, I think!

Our member of the week

AdamC3 (guest) said:
Was that a touch screen phone with motion tilting? When I was searching for images for this article I did see some lower quality screens on Google and wondered about an older version...clearly there was! What was bad - the controls or just not fun in general?

That was pretty much before the advent of smartphones back then, before touch screens were quite the norm for cell phones. So it had to be played using the built-in keypad, which has never been a very comfortable solutin (although I did play quite a lot of Castlevania: Order of Shadows on my old Nokia, and it wasn't so bad, all things considered).

Sonic Jump on that thing was just not fun at all, very repetitive and the graphics and animation just bland and uninteresting. I can't remember whether there was any music or just sound effects. In those Java games, most of the time you could turn either the (midi) music on, or the sound effects, but not both at the same time.

Cubed3 Limited Staff :: Review and Feature Writer

I sit here patiently waiting for news of the next big main Sonic game and this is all we get?!?!?!?! D:

Smilie It's certainly not a bad 'interim' project, at least. I'm hoping it heads to the eShop at some point, as it really would work well with the gyroscopes of the 3DS.

Adam Riley [ Director :: Cubed3 ]

Thought I'd share news of an update to the game.

The new update gives the player access to Blue Sky Zone, a previously inaccessible area consisting of 12 story mode stages and a new endless arcade level.

Amy Rose and another unrevealed character become unlockable, too.

And it sounds like it'll be coming to Android devices eventually.

Thanks for the update! Certainly adds considerable value to what is already a fun little game with lots of replay value to it.

Adam Riley [ Director :: Cubed3 ]

Update: Sonic Jump is now free to download on iOS platforms.

Is it a case of free to download the initial few levels and purchase more afterwards?

Adam Riley [ Director :: Cubed3 ]

They say "free to play." Doesn't sound like it's asking you to pay for other in-game content, but I don't know for sure.

Very cool and even more of a reason to recommend the game! Smilie Seems like the in-app purchases are simply for extra characters.

Adam Riley [ Director :: Cubed3 ]

Ah, that clears that up, then: seems it's a very limited offer that will expire on Jan 1st.

As suspected this is a limited offer, it's part of Apples 12 days of Christmas promotion. It will expire at some point between New Years Eve and January 1st depending on your time zone.


This finally came out in Android recently and I was able to get it, eventually it worked on my device and I'm currently having a hard time trying to get enough Rings for the characters!

Twitter | C3 Writer/Moderator | Backloggery

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