Back when the Nintendo 64 was due to be released many were salivating at the 3D renders of Final Fantasy VII for the system, but were then devastatingly gutted by the news of Squaresoft 'defecting' to the Sony PlayStation and since that day we Nintendo fans have seen nothing from the RPG maestros, or Enix for that matter. But now, past grievances put to one side, the recently formed Square Enix brings Final Fantasy back home to its roots, on the perfect platform – the GBA, albeit it in a spin-off form. Read on to see just how FF Tactics Advance shapes up to its FF brethren…
Everything starts off with a group of children playing snowball fights in the local playground. However, things turn nasty with the introduction of newcomer Marche, especially when he takes the side of Mewt, the typical child that always gets picked on in games and Ritz, a girl who supposedly dies her white hair red. Once the teacher has broken up the feud and everyone has gone home, Marche heads off to visit his sick brother. Later, Mewt and Ritz come over and bring along a special new book that nobody knows the name of. Upon opening it a lovely cut-scene kicks in with some strange text and images shown from the book. They then all discuss which games would make interesting reality – Mewt chooses Final Fantasy, obviously. Unfortunately, though, they had repeated some of the strange words in the tome and before they realise what is happening, their town of St Ivalice has become the imaginary world. So begins the journey of trying to unravel the mystery of returning home…
You can tell something has been well crafted and looked after when it is the first title to ever be considerate of your gaming environment and settings. FFTA gives you the option from the start to choose a colour setting, whether you are using the old GBA, an SP or the GBPlayer on a TV. A welcome start…Then once past this stage you get the main introductory sequences. That is when your jaw will well and truly hit the ground. Square Enix has managed to transplant the sheer beauty and in-depth detail from the PSone Japanese/US-only smash hit pseudo-predecessor onto this iddy, biddy ickle GBA cartridge, right down to the variations in clothing for each character or species’ job type!
One look at the genre 'Strategy Role Playing Game' and it is enough to send shivers down the spines of many a man (and woman, of course...!). One criticism aimed at Squaresoft's original Final Fantasy Tactics on the PSone was that it was so complicated that anyone caring to dip their toe in would likely have it munched off within seconds. The answer? Square Enix has made FFT Advance perfect for the little handheld it has been made for. Yes, complications are still abound, but you need not worry your little heads about it, since all is easily explained and any points of contention are generally ironed out very quickly due to the early repetition of key points to ensure they are driven home and understood completely.
To start with, there is no physical control over your characters and teammates. So, whether you want to or not, you will not be a-wandering round this Final Fantasy world as normal. Instead the action takes place on an overhead map, with your 'engagements' (what the game call battle encounters) occurring once you have visited the local town pub to gain the latest gossip and agree to join various missions that are available to your and your ever-growing clan of fighters, black mages, archers, monks and healers (amongst many other skilled folk). Then, once one of these engagements is complete, you receive a nice little monetary and material reward, plus get the chance to place the next location anywhere on the map you should so desire (
Laws and jobs? Ah yes...First each battle is dictated by a Judge, as edicts were set in place many years ago whereby certain battles must have specific things you can and cannot do (such as cannot use swords, but may gain extra bonuses for using rods
Gameplay
The reason for a slight knock in the mark is purely because novice gamers may have trouble getting to grips, despite the simple interface and intuitive game mechanics. Everything else is the epitome of RPG-greatness, and in the same breath what made Squaresoft so popular in the past.
Graphics
You will not believe that your GBA can handle such gorgeous graphics in such a large amount. This really does put not only the majority of other GBA games to shame, but many PSone titles as well!
Sound
If you can, hook this up to a Game Boy Player and then get your GameCube attached to a powerful set of speakers, preferably with a sub-woofer to do justice to the rich bass beats and magical musical accompaniments. Beautiful, simply beautiful!
Value
If you even consider the fact that this is yet another five-to-ten hour GBA adventure, then go sit in the corner with your 'D' hat rght now. FFTA can easily stretch to the sixty hour mark if given the correct attention. Sound daunting? Do not worry, as the time will fly by. Trust me...
If there is one game to get on the Game Boy Advance, then it has to be this. Squaresoft memories will come rushing over you as soon as you flick the power switch on your handheld
Adam is Cubed3's Operations Director. A Voice Actor on the side, he adores all things Nintendo, beavering away on news, features, and developer interviews.
It's just one of those games I never got round to playing properly the first time round. But in the post-Christmas lull I've found that this is what's been keeping my attention the most - above FF: Dawn of Souls, Metroid Prime 2 and Paper Mario 2!
A simply breath-taking game that I implore you to give a whirl...
I played this game to death...I'm still playing it after more than 73 hours of gameplay^_^ it's awesome, if you still didn't give it a try, absolutely!!
It did amazingly well in Japan and the US, and even did surprisingly well over here in the UK, managing to crack the All Format Top 20. I'm very surprised there hasn't been another game in the series announced.
I loved this game! I played the original one on the Playstation and didn't like it as much as I liked this one. I've beaten around 187 missions (Some are repeats) and I have some powerful troops in my squad. I'm at the final boss and she keeps kicking my butt in her Final Form, but I enjoy it. I'll get her one day when I revisit the game again.
That's the same case with me - I could never quite get my teeth into FFT on the PSone, which was a shame as I spent a lot of money importing it! But this is amazing, and as you say Glenjamin, one of those games that you can keep coming back to, no problem!
I wonder if there are many on C3 that have played it...?
Which Christmas? Hopefully he's had it long enough to complete/grow tired of it, so you can take advantage! It's a piece of gaming art...Squaresoft and Enix seem to flourish when given restrictions like on the SNES and GBA!
It does get a little tiresome towards the end where the story stops and you are just levelling up your character but in total I think I notched up about 130+ hours on this game. Now considering most console RPGs last me no more than 80 hours (creating that perfect Chocobo in FF7 was to addictive) this is superb value for money.
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Matthew Evans < Writer :: Moderator :: King of Impartiality :: Lord of the 15min Thread >
As the wind blows the sand to cover the camel's tracks so does time move to cover the Lord's. Rejoice for the Lord will taketh his quarter and give much back to his followers.
One comment: I have the shortest attention span of anyone somewhat sane I know. This game can hold my interest. The battles are fun, the cut scenes are not long, and you don't have to spend too much time in menus.
That's very true - everything is easily navigable, you can pick your options with ease. The only gripe I have is how long it takes some enemies to make their moves.
But that could be the GBA being pushed to its limits more than anything...
Sharpshot, you're going to be busy for the rest of your waking life from the sound of things!! :eek:
Hehe
And TrUeShAdOwLiNk, you'll have to point me in the right direction for that - I'm not much of a forum dweller nowadays... : So you think S-Ex should make FFT DS? Definitely would look scrumptious...Ogre Battle 64: Person of a Lordly Calibre was a gorgeous game, and addictive as hell to boot. But folks, remember that Squaresoft bought the Ogre Battle rights when it joined with Enix - so it should be about time we see the fruits of said purchase!
Egg Monster Hero is a sign that SRPGs will work on the DS perfectly well - and with Magical Vacation 2 coming as well (another SRPG, but slightly different in that you wander round like a normal RPG, it's just the battling that's different) and Advance Wars, the DS already has a nice line-up in that genre!
Who owns this game?
Maquis
Qwerty_421
oli