The Legend of Legacy (Nintendo 3DS) Review

By David Lovato 12.10.2015 3

Review for The Legend of Legacy on Nintendo 3DS

Industry folk behind some of the biggest and best RPGs – like SaGa, Final Fantasy, and others – come together to bring gamers The Legend of Legacy on Nintendo 3DS. With an eye-popping art style, cutesy chibi graphics, and gameplay that bends classic turn-based RPG mechanics, developer FuRyu has put together a title that is interesting, to say the least. Following on from Cubed3’s initial hands-on with the title, now the final verdict is about to be delivered.

One of the first things most will notice about The Legend of Legacy is how similar it is in a few aspects (but mostly visually) to Bravely Default. The character models and painted-looking environments are strikingly similar. Legacy, however, employs a field-of-view system where objects that enter the characters’ field of vision will leap out of the ground like a pop-up book and shrink back down when they get too far away. It’s an eye-catching visual system and works wonders with the 3DS’ 3D functionality. The music is beautiful, floating gracefully and speeding up to reflect battles, which are turn-based, but don’t follow the formula of most RPGs. Characters have no overall level, and instead skills are levelled up based on use. If a character doesn’t participate or use particular skills, those skills don’t level up. There are also no consumable items required for healing or revival; the entire party heals after every battle (although fainted characters will revive with their total HP docked a few points until a visit to the inn resets all stats).

Screenshot for The Legend of Legacy on Nintendo 3DS

Hardcore RPG fans will probably love this system, but almost everyone else is going to be frustrated. It makes for a lot of grinding – wandering the same area over and over, looking for random enemies to fight in hopes of finally becoming strong enough to face the area’s boss. Some random battles (which are engaged by touching dark figures on the map) are normal, others are mobs of enemies or mini-bosses, and it’s a good thing the game features a quicksave option, since some of these are inescapable and could easily lead to a lot of lost progress. On the story side of things, players choose one of seven characters and are assigned two others at the start, but will quickly find other members they can swap out at the inn. StreetPass functionality comes in the form of trading ships that can be sent between players, carrying goodies to help the main party, each of whom has come to the mysterious continent of Avalon for different reasons, and ends up caught in a battle between various elementals. It relies too heavily on archetypes (like the gruff bounty hunter or the girl with amnesia) but it’s a solid enough foundation to carry anyone willing to stick with the adventure.

Screenshot for The Legend of Legacy on Nintendo 3DS

Cubed3 Rating

6/10
Rated 6 out of 10

Good

Great mechanics, great graphics, good music, and a solid story don’t outweigh the steep difficulty and reliance on level-grinding. Wandering the same three maps praying the party is finally strong enough to take on the boss isn’t fun, it’s a chore. Managing the various characters and strategically planning battles is fun, but as part of the grind, gamers will quickly get stuck in a zone where random battles are too easy and require no thought but the boss is still impossible – and they will be stuck there for a while. Hardcore RPG fans will probably feel right at home, while more casual fans are likely to feel more frustration than anything else. The Legend of Legacy is a good game, but one that demands a lot of time, patience, and attention, mostly in the form of grinding away.

Developer

Furyu

Publisher

Atlus

Genre

Turn Based RPG

Players

1

C3 Score

Rated $score out of 10  6/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now    Also on Also on Nintendo eShop

Comments

I personally enjoyed the grind during my time in the demo, there is alot of excitement in the grind such as the randomness of aquiring new skills and attribute upgrades. it gives alot of depth for customization, 

i believe grinding shouldn't always be looked at like a negative, as all games have grinding in their own sense. Destiny for instance is a very highly rated game and that game is pure grinding through and through. 

 

I'm doing the right thing, when no one else wanted to.

Ser Millian said:
I personally enjoyed the grind during my time in the demo, there is alot of excitement in the grind such as the randomness of aquiring new skills and attribute upgrades. it gives alot of depth for customization, 

i believe grinding shouldn't always be looked at like a negative, as all games have grinding in their own sense. Destiny for instance is a very highly rated game and that game is pure grinding through and through. 

 


I think I can agree, at least to an extent. If it's a grind you enjoy, then there's nothing wrong with grinding; Destiny is a good example, especially for me, since it's a game I love a lot but it definitely has a grind to it. I think my problem with The Legend of Legacy is that it didn't seem to fit right for me. Like I spend two hours grinding out battles I can literally win just by holding A to fast-forward through them, but I attempt the boss and get immediately destroyed. I guess my problems lie more with the balance of the grind than the grind itself, if that makes sense. I'm sure a lot of RPG fans are going to love this one, it just didn't do it for me.

NNID: crackedthesky
My blog, mostly about writing: http://www.davidjlovato.com
FranklinBadge (guest) 13.10.2015#3

Oh my gosh there was an Ifrit boss in Romancing SaGa that I had that problem with. This series is notorious for that kind of thing. Luckily you have the whole world to explore to make yourself stronger. There was one end boss for one of the main characters in SaGa Frontier that you could literally go to 3 minutes into their story line. But I think that's what makes the series fun. They give you the choice to fight this boss,  focus on this weapon type, or explore this dungeon. Non-linear is best-linear!

Comment on this article

You can comment as a guest or join the Cubed3 community below: Sign Up for Free Account Login

Preview PostPreview Post Your Name:
Validate your comment
  Enter the letters in the image to validate your comment.
Submit Post

Subscribe to this topic Subscribe to this topic

If you are a registered member and logged in, you can also subscribe to topics by email.
K-Pop Korner - The Best of Korean Music
Sign up today for blogs, games collections, reader reviews and much more
Site Feed
Who's Online?
Phoenom

There are 1 members online at the moment.