Darksiders II: Deathinitive Edition (PC) Review

By Aria DiMezzo 06.01.2016

Review for Darksiders II: Deathinitive Edition on PC

Darksiders has a strange history. The series began as the product of Vigil Games, an internal development studio of THQ, only for the latter one to sell off most of its assets to Nordic Games. With the sequel selling only one and a half million copies and having a development cost of US$50 million, it has gone down in gaming history as yet another misstep of AAA-bloated development costs and unreal expectations of success. With Nordic Games now owning the property, the Deathinitive Edition has been released and Cubed3 checks if there is any reason to dive back into Darksiders II.

Nearly a month has passed since Darksiders II: Deathinitive Edition inexplicably stopped working, prompting a series of emails to Nordic Games' support department that inevitably went absolutely nowhere. It functioned properly for somewhere between two and three hours (exactly long enough to prevent a Steam Refund Request from getting automatic approval, strangely enough), at which point any attempt to launch the game caused an immediate crash, containing no useful information whatsoever.

Unfortunately, Nordic was somewhat less than enthusiastic to assist, as there has been no word at all since 9th December. It is as if the developer doesn't care whether it will go the same route as THQ, because a number of game-breaking bugs have been discovered, and the only way to resolve them presently is to opt-in to the Beta, which is fine, except that this appears to address only one specific crash to desktop (CTD).

What can be said about something that doesn't work? Although it actually does so for some people - perhaps even the majority of players - purchasing it is still a gamble since without knowing the source of the persistent CTDs that make it literally non-functioning, there's no way to predict whether the glitches will affect an individual gamer. Meanwhile, if it doesn't work, Nordic Games provides about two days' worth of email replies, and then ceases any further response.

Screenshot for Darksiders II: Deathinitive Edition on PC

If the planets align and "fortune smiles upon thee," then the Deathinitive Edition is essentially just Darksiders II. Allegedly, there were some changes to the Bloom Effect or to the overall lighting, but these are negligible without any side-by-side comparisons. Additionally, DLC equipment was actually integrated into the adventure as drops from bosses, but these are the only noteworthy alterations.

When it works, it feels like a combination of Diablo II, The Legend of Zelda, and Devil May Cry. It's a bit of a hack 'n' slash loot-fest, with bosses that feel more like Loot Piñatas than challengers that must be overcome, and Zelda-esque dungeons containing puzzles, locked doors, hidden keys, and even dungeon items. The combat is combo-based and is one of the more satisfying aspects of the whole thing because it's fun to play as Death, ripping through enemies with his scythes.

In conclusion: this will probably stop working after the point where a refund could be easily obtained, making it a rather risky purchase, particularly since "this game doesn't work" is not really an uncommon complaint on the Steam forums - and even when it actually decides to work again, it's a distinctly average experience anyway; it could be great, but something just doesn't click.

Screenshot for Darksiders II: Deathinitive Edition on PC

Cubed3 Rating

Rated 3 out of 10


Darksiders II was not the blockbuster hit that many people - THQ included - expected it to be, and the primary reason is that something is just… off. As a result, its Deathinitive Edition had to work very hard to do better, but any chance for it succeeding was undermined by an inexcusable lack of stability in the final product. This isn't to say that it works for no one - clearly, it works for many. The players for whom it does not, however, are just out of luck, because it tends to cease functioning after the grace period for refunds. Should possible buyers risk blowing money on a non-functioning title in the hopes of playing something that is decidedly average? Certainly not, and if Nordic Games doesn't want to go the route of THQ, then it has to deliver better quality and customer support than this.


Gunfire Games







C3 Score

Rated $score out of 10  3/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   


There are no replies to this review yet. Why not be the first?

Comment on this article

You can comment as a guest or join the Cubed3 community below: Sign Up for Free Account Login

Preview PostPreview Post Your Name:
Validate your comment
  Enter the letters in the image to validate your comment.
Submit Post

Subscribe to this topic Subscribe to this topic

If you are a registered member and logged in, you can also subscribe to topics by email.
Sign up today for blogs, games collections, reader reviews and much more
Site Feed
Who's Online?

There are 1 members online at the moment.