Final Fantasy VI (PC) Review

By Aria DiMezzo 10.01.2016

Review for Final Fantasy VI on PC

Let it be known. Let it be repeated across the earth, through the universe, and through all the megaverses in the ultraverse: Final Fantasy VI is a towering, behemothian masterpiece of perfection. There are few games that nail perfection as comprehensively as the original SNES RPG. When the GBA saw a rerelease, it was still pretty awesome. What is this, then? Cubed3 evaluates whether Square Enix is trolling with the PC port.

As usual, this is a great game. It boasts a terrific roster of fourteen characters, some of whom are tremendously fascinating and some of whom have no personality, and the plot revolves around Kefka, the legendary antagonist. With so many characters, themes are the main focus of the game: adjustment, growth, and hope in the face of a straw-nihilistic god, and excellent music further ties the package together. As with Final Fantasy V on PC, this is a great game, but also a terrible version of it.

One of the more curious aspects of Final Fantasy VI on PC is that it has eluded much of the community that this is a port of the mobile version, and that the issues being criticised are not unique to the PC. Ridiculous sprites, ugly black bars, and static PNGs for enemies were all present in the mobile version, much as was the case for Final Fantasy V.

It's true that more effort was put into this than was put into its immediate predecessor, but that doesn't say very much. Among the optimisations is that the control is fluid and concise; one of the biggest problems with the mobile version is that the controls were never smooth or graceful. With FFV on PC, the sense of navigating touchscreen controls with a cursor was omnipresent. FFVI doesn't have these problems, and that's refreshing, but this isn't to say the PC version is flawless.

Screenshot for Final Fantasy VI on PC

Never mind that offline mode was unavailable upon launch (almost certainly because of obtrusive DRM), and never mind the severe lag that many laptop players experienced. Sometimes character sprites inexplicably disappear, followed by crashing and a Quicksave that becomes useless. Hours of progress can be lost this way, and even regular saves are not immune to this bizarre bug. Often, relaunching the game fixes this, but not always.

It's still the same game it's always been, more or less, and it's still good. It's not the perfect thing it used to be, and in this form it's only slightly better than good. Screen tearing is obnoxious and something that players are expected to fix; the recommendation is to activate anti-aliasing with third-party software, presumably because Square Enix couldn't be bothered to add it itself. That is the running theme for the recent Final Fantasy cash-ins: Square Enix couldn't be bothered.

Among the more interesting failures is that the title appears to close by forcing itself to crash. Neither is the mouse cursor hidden upon launch, although there is no support for mouse input. It could be worse, of course: it wouldn't be terribly surprising if the game attempted to hide the mouse cursor by uninstalling and deleting the mouse drivers. The whole affair of Final Fantasy rereleases has gotten to a point where tears or laughter are warranted, and which is justified depends on an individual's tolerance for shameless silliness.

It's perfectly okay when Goat Simulator stops working inexplicably and crashes as a method of closing the game. It's less acceptable when Final Fantasy VI does it, partially because the latter is more expensive and partially because it's not a joke product - or is it?

Screenshot for Final Fantasy VI on PC

Cubed3 Rating

6/10
Rated 6 out of 10

Good

Final Fantasy VI is still good, but its primary purpose is to kick gamers in the pants about bringing emulation discussions to the forefront. In an age where classic games are easily playable on modern systems, a rerelease should really amaze with its changes and new features, but because emulation is tainted by tangentially related conversations about piracy, it's taboo to point out that a better version is widely available with very little effort. If this release is stacked against the emulation scene, it's an absolute joke that people are expected to pay money for this, but the overall sentiment from AAA publishers is that emulation doesn't exist. There are plenty of legitimate ways to enjoy this game without the long list of flaws that characterise this port, and it is advised to explore other avenues; Square Enix shouldn't be rewarded for releasing shoddy ports.

Developer

Square Enix

Publisher

Square Enix

Genre

Turn Based RPG

Players

1

C3 Score

Rated $score out of 10  6/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   

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