Yoshi's Universal Gravitation
Yoshi's Universal Gravitation (Game Boy Advance)

Developer
Artoon
Publisher
Nintendo
Genre
Action
Players
1
C3 Score
8
Reader Score (2 Votes)
1
8
1
Posted on 31.05.2005
Posted by Adam Riley (Adam Riley)
Comments: 13
Reads: 3081
Tags:
Yoshi's Universal Gravitation, Artoon, Nintendo, Action, Game Boy Advance
Posted by Adam Riley (Adam Riley)
Comments: 13
Reads: 3081
Tags:
Yoshi's Universal Gravitation, Artoon, Nintendo, Action, Game Boy Advance
Find out more
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There is something that needs to be remembered when dealing with Nintendo and that is that when you think you have it pegged, it goes and throws the world a curve ball. It happened with WarioWare, same with Donkey Konga and now that loveable little green dinosaur is getting the innovative workout. Yoshi's Universal Gravitation certainly is a game with one heck of a twist...
That scoundrel Bowser has been up to his usual dastardly antics, causing havoc wherever he frequents. However, his evil has annoyed someone a little bit more powerful than him
To be honest, though, the audio aspect is a little on the unusual side. To start with, the title theme is reminiscent of the Donkey Kong Country series, and the introductory scene about Bowser includes very Zelda-esque strings. It seems that this Yoshi game does not really have its own unique identity as previous outings have
You start off by having to calibrate the cartridge's sensor by tilting your GBA to one side when told then the other. Quite a simple process, but imperative if you are to get enjoyment out of the game at all! The aim is to collect various pieces of fruit, coins or even kill a specific amount of enemies in order to not just finish the level, but clear the objective set for Yoshi so that progress through the game can be made. You do not simply have to reach the designated target, though, as this will only garner you a low level medal at the end
Now, Universal Gravitation might come across as a rather short experience, but just as with DK: King of Swing, the trick with this lies in mastering the special functionality of the game. DK's adventure had gamers relying on just the shoulder buttons for the unique control system, whereas Yoshi's has players trying to come to terms with the tilting nature of play. Working your way through the various levels as quickly as possible will do nothing more than ruin this quaint little title. The challenge lies in making your way through a stage, tilting your system in the correct manner and still trying to manage the collection of everything available along the way. As with the N64 Yoshi game, the aim here will be to come back time and time again in order to try and beat all the high-score goals set and play all the challenges inside.
Back in the final days of the Super Nintendo's lifespan, Nintendo released the sequel to Super Mario World, Yoshi's Island, which utilised the powerful Super FX chip that gave an extra graphical boost to the ageing 16bit platform. It was hailed as one of the most beautiful titles on the system and guess what? Rather than following the cleaner style adopted by Yoshi's Story on the N64, this latest Yoshi continues with the drawing-book technique, which looks simply lovely! Cute little animation cut-scenes, detailed static images, rich colours flowing out of your GBA screen and the whole movement of the game is extraordinary to watch. Nintendo and Artoon have created a smart-looking game that does not simply put a clever idea above presentation levels.
To be honest, though, the audio aspect is a little on the unusual side. To start with, the title theme is reminiscent of the Donkey Kong Country series, and the introductory scene about Bowser includes very Zelda-esque strings. It seems that this Yoshi game does not really have its own unique identity as previous outings have
Kirby's Tilt 'N Tumble started the Nintendo revolution of hands-on control, moving the little pink puffball around by moving the actual Game Boy system, but then ditched the whole idea after promising a sequel on the GBA that linked up with the GameCube (becoming Rollerama before dying a premature death). However, the tilt sensor has now been modified to pick up left and right movement, being used in WarioWare: Twisted and now this, the new Yoshi platform adventure. Everyone and their dogs are lauding Wario's micro-games, but transferring the same technology over into the platform world is an entirely different matter.
You start off by having to calibrate the cartridge's sensor by tilting your GBA to one side when told then the other. Quite a simple process, but imperative if you are to get enjoyment out of the game at all! The aim is to collect various pieces of fruit, coins or even kill a specific amount of enemies in order to not just finish the level, but clear the objective set for Yoshi so that progress through the game can be made. You do not simply have to reach the designated target, though, as this will only garner you a low level medal at the end
It is also far cleverer and well thought-out than you may initially assume, with not only the world moving around but special sections where Yoshi turns into a balloon, a ship or rides to the top of the screen before sliding down with you controlling his path back down to collect the maximum amount of coins. This innovative theme runs right the way through to the confrontation with a certain evil Koopa and other than a little bit off frustration involved in jumping from vertical wall to vertical wall, with the whole having to twirl the GBA quickly from side to side, there is nothing wrong here at all! If only all games tried as hard as Yoshi's Universal Gravitation!
Now, Universal Gravitation might come across as a rather short experience, but just as with DK: King of Swing, the trick with this lies in mastering the special functionality of the game. DK's adventure had gamers relying on just the shoulder buttons for the unique control system, whereas Yoshi's has players trying to come to terms with the tilting nature of play. Working your way through the various levels as quickly as possible will do nothing more than ruin this quaint little title. The challenge lies in making your way through a stage, tilting your system in the correct manner and still trying to manage the collection of everything available along the way. As with the N64 Yoshi game, the aim here will be to come back time and time again in order to try and beat all the high-score goals set and play all the challenges inside.
Gameplay
7
The technology used is put to surprisingly good use considering this is a full on platform game. A little bit of frustration lets the side down somewhat, but overall the mechanic works just dandy!
Graphics
8
The graphical style may not be quite as attractive as Yoshi's Island, but Universal Gravitation definitely has more charm than the N64 Yoshi's Story, with the rough, sketchy look, with Donkey Kong Country-style 3D characters.
Sound
7
It really does seem like YUG does not have its own identity when it comes to the soundtrack, but saying that, the mix of themes that are reminiscent of other games are more than acceptable.
Value
6
Whilst not being the longest adventure ever, just like DK: King of Swing, it is the fact that you have to practice so much to become perfect that helps elongate this title. Throw in the high score element and it does not go too wrong.
8
C3 Score Nintendo has to be applauded yet again for trying out a new style for platform games, with Artoon creating almost as satisfying a title as PAON's DK: King of Swing. Certainly not perfect, but you would be struggling to NOT have fun with this twisting and turning Yoshi outing!/10
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Reader Comments

Operations Director, Senior Editor
I'm just wondering when Nintendo will bother to get this out in the West - before or after Nintendogs...?
Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]
Word of Adam | Voice123 Profile | AdamC3 on Twitter

Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]
Word of Adam | Voice123 Profile | AdamC3 on Twitter
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