Sayonara Umihara Kawase (PC) Review

By Brandon (Michael) Howard 04.02.2016

Review for Sayonara Umihara Kawase  on PC

There's an interesting legacy behind Sayonara Umihara Kawase, and it's one that those outside of Japan have most likely never heard of. The original game, Umihara Kawase was released back in the heyday of the Super Famicom (better known as the Super Nintendo), and the series never really saw the light of day beyond Japan. While a PSP port of the second game was originally planned to be released under the name Yumi's Odd Odyssey internationally, the series didn't come west until the third game was released under that same title in the North American Nintendo 3DS eShop, whilst retaining the Sayonara Umihara Kawase name in Europe. Being essentially the same, how does this obscure platformer hold up on PC?

The first few titles were platformers, and this recent entry is no different. Like many of its kind heralding from this time, the goal of each level is simply making it to the end without dying, with jumping over pits, dodging enemies, and carefully timed swings, all contributing to victory in each stage. In addition to her leaps, protagonist Kawase can throw a fishing line to attach to various ledges and platforms, and pull herself up or down from them, or even swing to cross a large gap.

It's a cool addition to a platformer, and one that definitely brings to mind the well-known Hookshot from The Legend of Zelda franchise. Mastering the rope physics is a crucial part to success, and it would be a really fun mechanic if it weren't so touchy. The physics engine here is so extremely unlike anything seen in any other platformer, and rope usage plays a big part in this. Swinging from it can give Kawase extra momentum to cross a gap, but if it's not timed exactly right, she's far more likely to fly sailing into a pit.

The physics engine itself requires such mastery that the learning curve becomes more precipitous than just steep. Knowing exactly the trajectory of each swing is largely trial-and-error until then, and even the jumps from step to step can be frustrating. While the rope does have other cool uses, such as latching onto a ledge and climbing down or sticking onto a moving conveyor, the amount of times it works against the intended goal become extremely frustrating.

Screenshot for Sayonara Umihara Kawase  on PC

Even basic jumps feel awkward, as Kawase feels very heavy to control. Unless a jump is perfectly timed, she usually ends up falling just short of a ledge. While there is a certain degree of wiggle room granted through her ability to climb up the edge of any given platform, the precision required to perform simple leaps can be downright infuriating. Each death, from pits to one of the strange fish enemies around the map, instantly ends the stage, forcing a complete restart and kicking the journey all the way back to the level select screen; meaning each death requires reloading the entire level every single time.

The controls themselves are responsive and generally predictable, whether on a keyboard or gamepad. The keyboard controls, however, are in a layout so bizarre that controller usage might as well be mandatory. Since nothing in-game actually states what keys do what, setting up an initial play-through can be extremely daunting without prior knowledge of the controls.

The overall aesthetic is slightly unusual, with urban area objects randomly imposed over images of salt and sea. Fish-like enemies and the fishing line the main character uses definitely hearken to the seaside, and the strange scenery makes for a slightly unsettling experience overall. The fish enemies themselves can be defeated through use of Kawase's fishing line, but they're much less of a threat than the actual gameplay itself.

Screenshot for Sayonara Umihara Kawase  on PC

Cubed3 Rating

3/10
Rated 3 out of 10

Bad

Frankly, nothing about Sayonara Umihara Kawase makes it a welcoming experience. The controls might be tight, but a platformer where the physics are a constant battle, and the levels restart so slowly, make for an extremely aggravating adventure. While the mechanics might make it work better at a puzzle platformer, this still demands cat-like reflexes so often that this simply isn't an option. As far as challenging platformers go, this definitely sets the bar high, but even the most devoted fan of the genre will have trouble looking past the glaring issues present here.

Developer

Studio Saizensen

Publisher

Agatsuma

Genre

2D Platformer

Players

1

C3 Score

Rated $score out of 10  3/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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