AIPD - Artificial Intelligence Police Department (PC) Review

By Aria DiMezzo 08.02.2016

Review for AIPD - Artificial Intelligence Police Department on PC

Comparing The Legend of Zelda to The Legend of Zelda: Skyward Sword reveals decades of innovation, change, and evolution in the gaming industry, and it's unfortunate that contrasting Asteroids to AIPD doesn't show quite the same degrees of advancement. In many ways, this is understandable, since Blazing Badger is not the economic powerhouse that Nintendo is, and there is still plenty of evolution to be seen. Does Blazing Badger strike a balance? Cubed3 weighs the scales.

AIPD has the style of many older arcade games, as it lacks a story mode or campaign, and presents only one game mode. Actually, there are a few game modes, but they are all essentially the same. There is the default game, where matches begin without modifiers and incrementally add variables and difficulty, and there are options to start matches with specific modifiers. This certainly isn't bad, and it's a good way for players to shortcut back to roughly the same settings after getting far and having an unfortunate accident, but it's like playing Dr. Mario on 1 versus playing on 25—it's still the same gameplay.

A number of different weapon and armour types add variety, but there's a pretty clear difference in effectiveness, with some weapons being objectively better than others. This isn't always the case, and there is room for the creation of a setup best suited for particular players, but the available options are few in number and are essentially the same ones found in 1990's Gun Nac. Instead, enemies get most of the customisation.

Screenshot for AIPD - Artificial Intelligence Police Department on PC

Similar to tower defence, the game is played in waves, starting easy and ramping up in difficulty. At the end of each wave, two random options are presented that add new challenge, such as by increasing the speed of the aforementioned Interceptors, or by causing another type of enemy to drop bombs when destroyed. These also add multipliers to the score, because this is a game about getting a high score.

Lots of flashy effects and techno-ish music make AIPD a relatively difficult experience to understand, because it can get downright impossible to tell what is going on. This isn't helped by the absolute lack of tutorials—what are these green squares that can be picked up from dropped enemies? What is an Interceptor, and does it matter if they move faster? Why does the ship lurch across the screen inexplicably?

There's no story to speak of, as it is pretty much a return to the old arcade-style games of the 80s, though with new options and modifiers available. This ultimately boils down to weapons and shields, and it's unfortunate that there are several times as many ways to modify the enemies as there are to modify the player's rig, but it's a small gripe. In the end, the real problem is just that there's only one game mode, which consists of the ship in a circular arena fighting off hordes of enemies while moving and dodging ships and attacks.

Screenshot for AIPD - Artificial Intelligence Police Department on PC

Cubed3 Rating

Rated 7 out of 10

Very Good - Bronze Award

Rated 7 out of 10

AIPD is in need of more substance, but what is on offer is a solid and fun experience, even if it does take a while to figure out what is going on (Hint: weapons overheat, which is strangely easy to overlook and may leave players wondering why their ship is bouncing all over the arena). It's pretty, has great music, and is fun to play; it's just that the amount of content on offer isn't staggering and can quickly lead to boredom. The boredom won't last, because players will feel an inexorable pull to play again, but small doses is the name of the game.


Blazing Badger


mamor games





C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   


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