Donkey Konga 2: Hit Song Parade (GameCube) Review

By Adam Riley 05.06.2005

Review for Donkey Konga 2: Hit Song Parade on GameCube

The world of Donkey Kong was turned on its head when Namco teamed up with Nintendo to bring out Donkey Konga, a rhythm title that used special bongo controllers to create a fun family experience. The original stormed the world, its platform bongo off-shoot, Jungle Beat, was praised by everyone and now it is time for us Europeans to sample the full Konga sequel. Is the initial charm still ever present?

The story is practically the same as the last time round. DK and Diddy are struggling to master the strange bongos they had previously stumbled upon on the beach. Dixie does not help matters by shouting about how terrible they are at creating tunes, which invokes a response from Cranky Kong. He suggests that the simian family hit the road for some 'real life training'. So off go Donkey Kong, Diddy and Dixie (who seems to be Diddy's girlfriend in this, rather than sister as first believed...hmm) to begin a brand new musical journey...

Okay, now then, Donkey Konga was not exactly a beautiful game with its presentation being classed as shoddy by all and sundry. In my review of it, though, the whole point of this presentation level was explained as being somewhat positive due to the lack of distractions. Unfortunately, there are various other little graphical tricks thrown in to make the main rhythm screen more lively and really does get a little annoying. Sure, from an outside point of view, casting a glance over my shoulder looks great, but I know that when trying to concentrate on getting 'Great' after 'Great' the constant flashing and fluttering movement drives you a tiny bit crazy! Marks for the additions, but taken off again for the distraction...sorry Namco!

Screenshot for Donkey Konga 2: Hit Song Parade on GameCube

The original mix of songs and classic videogame tunes in Donkey Konga were such an eclectic selection that there was at least a few songs for everyone, and each one of them lent itself to such a rhythm-based title. However, whilst there are definitely some great inclusions in the 32 new ones this time, there are some that just do not work in this format at all.

There is also the Challenge mode where you must attempt to fight your way through a set number of songs in a row, whilst trying to keep the Phonograph Gauge at the top right as full as possible by hitting notes perfectly on a regular basis. If the other modes did not tire your hands, this will definitely leave you with more than a tingling feeling running down your arms! Finally, there are the Battle and Concert modes, the former being where you take on one or more extra players in a challenge, and the latter is basically bongoing for fun. New modes definitely help this stand out, but the first game is near enough the same overall.

The new range of mini games and extras that are now available in this full-blown sequel alone mean that you can have great fun collecting currency from playing through the 32 main songs so that you can pay to access games such as Rhythm Keeper or Barrel Race. Then the fact that there are many multiplayer variations help to extend the fun even further to the point where you will only tire of this game when you get bored of the actual songs included.

Screenshot for Donkey Konga 2: Hit Song Parade on GameCube

Cubed3 Rating

8/10
Rated 8 out of 10

Great - Silver Award

Rated 8 out of 10

For what many thought would just be a simple upgrade pack, Nintendo and Namco have managed to deliver something that works perfectly well as its own game. Looking to clear the dust from your bongos? Then toddle off and pick this up today...

Also known as

Donkey Konga 2: Hit Song Parade

Developer

Namco

Publisher

Nintendo

Genre

Rhythm

Players

4

C3 Score

Rated $score out of 10  8/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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