• Home
  • Games
  • Reviews
  • Previews
  • Features
  • Forum
  • Blogs
  • Friend Codes
  • Members
  • About
  • news News Updates
    news Community
    Twitter
    Facebook
    N64 Month - Click here for all our exclusive features celebrating 15 years of the Nintendo 64

    Yoshi Touch & Go

    Game advertisements by <a href="http://www.game-advertising-online.com" target="_blank">Game Advertising Online</a> require iframes.
    Yoshi Touch & Go (Nintendo DS)

    Rate:

    Add to CollectionAdd To Wishlist

    Developer

    Nintendo

    Publisher

    Nintendo

    Genre

    Platformer

    Players

    2

    C3 Score
    7
    Reader Score (10 Votes)
    9

    Posted on 10.06.2005 User Icon Posted by Adam Riley (Adam Riley) Number of Comments Comments: 16 Number of Reads Reads: 6436
    Tag Tags: Yoshi Touch & Go, Nintendo, Nintendo, Platformer, Nintendo DS
    Find out more
    Similar Games

    Nintendo is definitely pushing the innovation ticket further than usual lately, especially when it comes to games that are due out on the Nintendo DS. This time round the company has taken a small touch-screen demonstration from E3 2004 and developed it into a fully-fledged DS release featuring the loveable green dinosaur, Yoshi. The question, as with Namco’s Pac-Pix, has to be whether or not the transition from demo to finished product was a worthy one.
    With two Yoshi games coming out in close succession, yet both being on systems of differing graphical ability, it would be unfair to compare Universal Gravitation on the GBA to Touch & Go on the DS. What you basically have here is a massively improved version of the SNES classic Yoshi’s Island. This is far preferable to the cleaner visuals of Yoshi’s Story on the N64, as the childish-styling of the backgrounds in Touch & Go give the game a great identity, rather than looking like a run-of-the-mill platform. What difference that can be made fairly is the amount of detail that has gone into how YUG and YT&G – with the former developed by an outside team, Artoon, and the latter in-house. The distinction is stark, with far more of that special Nintendo touch present on Touch & Go. The game truly is a pleasure to play through – everything is happy, bright and even interesting to look at. Just what you want in such a game…

     

    Thankfully, unlike Universal Gravitation, Touch & Go brings the familiar themes from the dinosaurs past outings. There are the usual pleasant little ditties dotted around the game, with softer takes of the Yoshi’s Island theme, mixed in with a lovely underwater Super Mario 64 tune, pan-pipes and soothing whistling. Sometimes there are funkier versions of the Island soundtrack, with marimba-style beats that make you want to wiggle around whilst playing! Then there are the sound effects of Yoshi jumping, fire his eggs, straining to jump higher, his little footsteps and others such as the noise made by drawing and blowing away clouds. Nintendo’s attention to detail on presentation is as impressive as ever – and headphones are called for to get the most out of Touch & Go! Even it is just to hear the cure little voice snippets…

     

    One of the favourite Nintendo DS demos from last year’s E3 was what is now Yoshi’s Touch & Go and just like Pac-Pix it has now been developed from a simple demo into a full-blown game that follows on from Yoshi’s Island and Story more than the recent Universal Gravitation. Many questioned the decision to do such a thing with Namco’s game, with many believing that the final product would not be worthy of the

     

    Upon landing safely and being picked up by a green Yoshi, the platform section commences. These can be on-rails going across the screen left or right. The premise is basically the same as before, except in a horizontal fashion now. Circling enemies has the same effect, as does drawing cloud lines. Now, though, you can repeatedly tap on Yoshi to make him jump higher, or double-tap enemies to fire and egg at them. Care must be taken at times, just like in the vertical drop area, as gusts of wind can blow away your clouds randomly. You can also manually blow you clouds away if necessary, by using the DS mic. And that is the whole game summed up…showing just how basic it has remained since being a demo. Sure you can shoot into the sky to collect coins or knock enemies down to collect fruit from them, thus replenishing your egg supply, but it is a little too ‘rinse and repeat’ to be classed as ‘AAA’. Thankfully the old adage of ‘just one more try’ comes into effect because of just how charming the game is; otherwise nothing could have saved it.

    The main problem with Touch & Go lies in its length and the fact that despite the various different modes, there are no actual aims in the game, other than surviving as long as possible or obtaining the largest score in one go. This really does limit the potential for repeated sessions and reduces the amount of fun that can be had on the whole. The same problem can be aimed at this as was levelled at Yoshi’s Nintendo 64 outing, which itself also relied on multiple play throughs to keep the dust from building up on the cartridge. Unfortunately, the repetitive floating down and then on-rails platform action prevent the same level of interest as Yoshi’s Story, where at least you could sniff the ground for hidden items! On the plus side, the randomised nature of the levels adds a nice little bit of variety, so all is not lost…And the two-player race via one DS media card is great fun.
    Gameplay

    6

    The idea behind the concept is a smart one, guiding your character, tapping on enemies or drawing round to kill them and jumping using the touch-screen. Repetition spoils all this, though.
    Graphics

    9

    This is Yoshi's Island taken several steps further, which is definitely a wonderful thing! Nintendo has created a game with spectacular graphical character.
    Sound

    8

    Just as with the visual side, the audio aspects of Touch & Go prove that Nintendo never has trouble getting the most out of its systems. Stick you headphones into this treat...
    Value

    8

    The lack of extras included reduce the replayability. However, the multiplayer and 'one more go' nature means all is not lost.
    7

    /10

    C3 Score It is hard to fault Yoshi's Touch & Go too much as it is a devine concept. However, it seems that in Nintendo's rush to get 'AAA' content out onto the DS market, two of the 'A's have been missed off. So if you find this cheap, then snap it up...Otherwise, approach with a little hesitation.
    Please post your comments below.
    Buy Yoshi Touch & Go

    Reader Comments

    Reply to this Topic
    Guest posts will need to be approved by a moderator. For instant posting, please login or sign up for a free acccount.
    Your Name:
    FeedSubscribe to this topic
    To keep up with comments, you can view and add the RSS feed for this topic. (Find out More)
     
    About C3
  • What is Cubed3?
  • The Team & Contributors
  • Advertising Solutions
  • Contact Us
  • Privacy Policy
  • Contribute & Share
  • Submit News Tip
  • AddThis Social Bookmark Button

    Our Button: