Hitman Go: Definitive Edition (PlayStation 4) Review

By Josh Di Falco 26.02.2016

Review for Hitman Go: Definitive Edition on PlayStation 4

Following the announcement of a new Hitman game in 2014, few people had expected it to be an iOS/Android game. As more news had revealed Hitman GO to be a massive departure from what was expected from the Hitman franchise, newly-established developer Square Enix Montreal was met with a lot of scepticism from fans and critics alike. The turn-based strategy game released to an overwhelming response, and now, Hitman GO: Definitive Edition is available on PlayStation 4.

The gameplay of Hitman GO is a drastic change from what previous Hitman iterations offered. This time around, Agent 47 must navigate around a "stage" that is akin to a chessboard of sorts. The stage or table displays a map made of lines and nodes, and Agent 47 and other people on the board must walk from node to node. The game plays in a turn-based way, meaning that once Agent 47 has moved to the next node, the other people on the board make their moves. This simple game mechanic is a welcome departure from the steep learning curves of previous titles in the franchise.

Within each level, there is always an end node, which is the destination that Agent 47 must reach in order to complete the stage. However, it is not always as easy as it seems. Stages are riddled with obstacles in the form of various people and soldiers, as well as police with guard dogs. If Agent 47 walks onto a node that is right next to any of these obstacles, he will be taken out, similar to how a Rook can take out a Pawn in a game of chess. It also works vice-versa, as Agent 47 can eliminate the obstacles by moving onto a node that they are currently occupying, thus rendering them "dead" for the rest of the level.

Screenshot for Hitman Go: Definitive Edition on PlayStation 4

The level designs are simplistic, with many features sharing the same colour palette. There are no highly detailed grass leaves or facial features on the people, but rather, everything is clean and crisp. It all looks like it has been created for a real life chessboard. Even Agent 47 looks like a chess piece rather than a living, breathing person. Some of the stages seem to have drawn inspiration from dollhouses, with their plain colours giving off a breath of sophistication and elegance to the game itself.

The game contains five campaigns that each have 15 levels, with two additional campaigns based on stages from past Hitman games. While they are nice throwbacks with their play on nostalgia, these two campaigns only have eight levels each. Unlike what fans of the franchise have been accustomed to, Hitman GO doesn't feature a "target" to be killed in each level. Rather, targets are spread out over the campaigns, and are set apart from the other stages due to the change in background music, which is, quite fittingly, "Ave Maria."

Screenshot for Hitman Go: Definitive Edition on PlayStation 4

The various stages are sometimes littered with objects and weapons that can be used by Agent 47 in order to dispose of or distract his obstacles. While these tools are progressively introduced, there is never any explanation given as to how they should be used. Everything in the game is left there for the players to explore and discover for themselves. Coloured doors with matching keys also make frequent appearances, further complicating proceedings and raising the challenge of the game.

While most of the levels are quite easy to complete, Hitman GO offers additional objectives that need to be met in each stage. Meeting these conditions lifts the difficulty quite dramatically and generates replayability. Completing these objectives will open up more stages, giving players a reason to dive back in. These objectives can range from trying to complete a stage in the lowest amount of moves as possible, to collecting a briefcase, to trying to complete a level without killing anyone.

One of the only major downsides to the game is that the solutions to the levels are linear, and there are no different paths to completing a stage. Despite the Hitman franchise being known for having multiple paths to completing a level, Hitman GO only really has one way to do it. While it is an understandable limitation due to the small-scale size of the game itself, not including that feeling of choice does hurt the replayability of the game.

Screenshot for Hitman Go: Definitive Edition on PlayStation 4

While there is hardly a musical score to accompany the levels, each stage instead has lots of background noise that help bring the setting to life. In a neighbourhood setting, chatter between people can be heard in the background, as well as cars driving past and dogs barking in the distance. Not only does it help bring the neighbourhood to life, but it is quite an eerie backdrop to what is otherwise a lifeless game of chess pieces. The contrast works quite well, and can be unsettling when nearby neighbours are chattering to each other, unbeknownst to them that Agent 47 is about to murder someone.

A nice little touch to the PS4 version of Hitman GO is that, in addition to using the left analogue stick to control Agent 47, the touchpad on the controller can also be used to move the assassin from one node to the next. It makes controlling him a lot easier, especially because the game was designed with swiping in mind, due to its release on mobile devices.

Screenshot for Hitman Go: Definitive Edition on PlayStation 4

Cubed3 Rating

7/10
Rated 7 out of 10

Very Good - Bronze Award

Rated 7 out of 10

Hitman GO: Definitive Edition is a nice little detour away from the open-world stealth-based contract killings that the main games in the franchise have been known for. Instead, playing as a miniature Agent 47 on a chessboard-like setting in a turn-based game is an addicting process, where many hours can easily be lost trying to figure out the walking patterns of the Agent's next target. Its simple gameplay makes it easy for newcomers to jump in and play. With seven campaigns consisting of roughly 15 levels each, there is a lot of fun to be had in this minor deviation from the Hitman franchise - hopefully one that will be revisited in the future.

Developer

Square Enix

Publisher

Square Enix

Genre

Strategy

Players

1

C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   

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