Lure of the Temptress (PC) Review

By Aria DiMezzo 28.03.2016 2

Review for Lure of the Temptress on PC

Adventure games have prospered in better times because the genre is pretty close to non-existent these days. Unlike the similarly obscure tower defense genre, however, adventure titles have a robust legacy that will probably keep them from ever disappearing completely. Such classics as Gabriel Knight, Clock Tower, and Alone in the Dark have shown what can be done with point-and-click adventures, and Revolution Software - currently celebrating its 25th anniversary - has always stood strong as a development studio dedicated to such titles. A lot has changed since those early days, though. How does Lure of the Temptress look to modern eyes?

It's really cool that Lure of the Temptress eliminated the HUD way back in the early '90s, which was far ahead of its time. Videogames would continue dialling back HUDs and becoming increasingly minimalist through the late '90s and early '00s, and it's generally because HUDs easily get in the way of the actual game. If Revolution's goal was to innovate, then it certainly succeeded, as many outings since have followed its example.

Screenshot for Lure of the Temptress on PC

Another interesting innovation was the Virtual Theatre system, which gave NPCs small amounts of intelligence and, in the vein of Bethesda's Radiant AI system, their own lives to be getting on with. The feature has its annoyances, since it sometimes can be hard to find a particular villager, but The Elder Scrolls V: Skyrim's AI system has its own irritations - "Do you get the Cloud District often? What am I saying, of course you don't…"

At its core, this is a third-person point-and-click adventure romp set in a fantasy world, with a minimalist interface that helps immerse players. Left-clicking is the main control, since it is used to move and inspect the environment, and right-clicking opens a menu with a few options like "Open" and "Take." Examining the surroundings and taking in the view is necessary but sometimes laborious.

Screenshot for Lure of the Temptress on PC

In bygone days, the graphical detail might have been impressive, but today it's hard to say more than that the various sprites resemble what they are supposed to be. Since clicking on objects often brings up a humorous and well-written description, it's worth doing, even for things that serve no purpose beyond setting the tone.

There are puzzles, as would be expected, but Revolution kept things logical, and there aren't any "solve the soup cans" styles here. They aren't always simple and easy, but they can be deduced rationally; the Helper characters contribute in a way that is akin to what is found in Resident Evil 6, although here the characters must be directed by the player to solve some of the puzzles. Combat is mandatory in a few places, which is awful and bland, but it's not a combat-focused game, so the fighting is kept brief and to a minimum.

Screenshot for Lure of the Temptress on PC

Going back and playing a 'classic' such as this won't result in an experience remotely like playing when it was new, and what was sufficient and acceptable then now tends to come off as clunky and droll today. Ultima: The First Age of Darkness suffers the same fate, and its legacy was, perhaps, greater than that of Lure of the Temptress. Such old games are still enjoyable, but context is important, and many systemic flaws have to be overlooked.

Screenshot for Lure of the Temptress on PC

Cubed3 Rating

6/10
Rated 6 out of 10

Good

If anything, Lure of the Temptress foreshadows good things to come from Revolution Software, because it is rife with innovation that, for the time, was certainly cutting edge and unique. Although it doesn't stand out today among the many adventure games available from that era, its legacy is one that cannot be fully ignored, subtle though its influence has been. When it's possible look at Skyrim and see the roots of its UI and AI stretching back to this obscure title from the early 1990s, it certainly demands a second look at it, and, for what it is, the experience is enjoyable, but definitely will not leave modern players wide-eyed.

Developer

Revolution Software

Publisher

Virgin

Genre

Adventure

Players

1

C3 Score

Rated $score out of 10  6/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

Comments

I always felt that I was the only one in the universe who didn't like this game.

( Edited 28.03.2016 20:49 by Ofisil )

Can't a fella drink in peace?
                                -Farnham

It seems like one of those where it had some great ideas for its time, but has faded fast as things have improved considerably over the years.

Adam Riley [ Director :: Cubed3 ]

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