Stories: The Path of Destinies (PlayStation 4) Review

By Ian Soltes 03.05.2016

Review for Stories: The Path of Destinies on PlayStation 4

Many years ago, a game came out that would be known for many things. That game is Chrono Trigger. One of the many great things about it is the various possible endings, but Stories: The Path of Destinies seems to have ignored this, and, for better or worse, looks back even further towards the old "choose your own adventure" type books, and it shows in both good and bad ways.

Defeat is usually never a good thing in a video game. Usually, it happens when things go wrong and the party ends up dead, or comes about in a predetermined boss fight, but Stories: The Path of Destinies begs to differ. A sky pirate, who is also a fox and goes by the name of Reynardo, stumbles upon a magical book. The world is currently in peril, thanks to an evil toad emperor, against whom only a desperate rebellion stands. There is hope, though, as the book Reynardo finds has the power to show him the future and the many possible outcomes his actions may have. Maybe, with just a bit of luck, he can find the one path that will lead to defeating the toad emperor once and for all.

Stories starts off quite promising. For one, the graphics, while not amazingly astounding on a technical level, are bright and lovely to look at. Even on the most basic of levels, something as small as the stark contrast between the various foes and the surrounding, often bright, world is a legitimate refresher from the oft-muted colours found in far too many a game. With the story-book style, art in the narrative sections in-between the various levels is - while not on-par with something like Sorcery - still very nice to look at. Despite what is presented probably being able to viably run on the PS2, it simply doesn't matter when it comes to light that, between the top-down perspective and focus on narrative, the graphics, while not flooring, are great.

Likewise, the combat is fairly solid and fluid. Focusing mainly on combo strings, it is quite easy to gain a solid grip on how battles are supposed to play out. With quick and rapid strikes, darting around to counter the various foes, and singling out key targets, it's a very simple, yet robust, system. Even more notable is that, while Reynaldo will get "stronger" as the game progresses, it's almost always in a lateral manner. Being able to deal more damage is simply secondary to being able to quickly move across the battlefield with counter strikes, despite it not actually make Reynaldo stronger, just providing more options.

Screenshot for Stories: The Path of Destinies on PlayStation 4

However, all this is little more than a careful dance around the primary strength and weakness of Stories, upon which the entire review rests. This is a game about just that: stories. Reynardo is stuck in a situation that seems impossible to win. At first, he doesn't know how to at all. The only way to figure it out is to explore the many different options and find at least four (five counting the true ending) of the viable endings, so as to figure out how to defeat the toad emperor. This seems like a great mechanic, and it is. With each attempt Reynardo can potentially uncover additional clues, as well as learn new information or simply see how else things could have played out. Each of the branching paths leads to its own unique ending and there are many possibilities. As such, exploring each of the endings will lead to new outcomes no matter what.

That is the problem, however. In a truly bizarre twist, the biggest shortcoming is not some technical flaw, plot hole, unlovable character, or anything of the sort. Instead, it's that beating it requires playing through the limited selection of levels a lot in order to uncover all the possible endings. With at least 24 possible endings, each requiring playing through the few levels on offer many times, this quickly turns the fun romp into a distinct chore, since the levels never change beyond enemy numbers/variations. There are no new bosses or any bosses at all. There are no new puzzles or layouts. It's simply each level over and over and over again, until, eventually, every one of the endings has been explored.

In other words, the biggest problem the game has is not that it does things wrong, but, rather, that it does things right. In doing so, however, it turns what should have been a fun experience into a romp through dungeons that make Hyperdimension Neptunia look downright inventive in terms of variation. Sure, there are some secrets to explore and find, but not only are they not hard to find, before long, they lose all real meaning. The focus becomes not enjoying the level designs, finding secrets, or even the fighting, but hurrying through the levels as fast as possible in order to unlock the next ending.

Screenshot for Stories: The Path of Destinies on PlayStation 4

Cubed3 Rating

6/10
Rated 6 out of 10

Good

It would be so easy to praise Stories: The Path of Destinies far more. So much of it is actually done right and is competent, from the great voice work and decent visuals to solid story and plethora of endings. The problem is that these multiple endings also offer little to no variation in regards to level variation, which quickly causes what would have been a fun and enjoyable story romp to, instead, having to start over in a “choose your own adventure” book from Page 1 every time an ending was reached. Even a bit more level variation would have easily driven this up the ranks, but, as it is, it just becomes a chore to play through. It is worth the play regardless, though. Just be ready to play through the same things a lot.

Developer

Spearhead

Publisher

Spearhead

Genre

Adventure

Players

1

C3 Score

Rated $score out of 10  6/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   

Comments

Comments are currently disabled

Subscribe to this topic Subscribe to this topic

If you are a registered member and logged in, you can also subscribe to topics by email.
Sign up today for blogs, games collections, reader reviews and much more
Site Feed
Who's Online?
Ofisil

There are 1 members online at the moment.