I played this one back in the day and absolutely loved it. Perhaps it hasn't aged all that well but I remember thinking it looked great and I enjoyed the move toward making some of the levels more puzzle like.
I agree re the darkness - it was as if the devs worked on screens that had a default brightness setting way up. I remember having to adjust the brightness in the game options to the max and then still having to turn the brightness on the TV up. However those levels that were better lit I found had some nice lighting effects for the time. I found it overall a pleasing looking game.
Where I will disagree is the slow weapon changes - you can make fast weapon changes making fast multi-taps on the weapon select buttons. It means you have to remember where each weapon is in the sequence but I don't recall it being an issue. What I do remember is having to change controls from the default to make it playable but once I did that I found the control scheme just fine.
And that comment about areas not being re-populated ? That's how Doom played back then unless you selected the highest difficulty level that enables respawning enemies.
Sure it's easy at the start and the enemies are a bit lazy but I found once I got past the early levels that wasn't the case.
I loved the soundtrack with is its creepy ambient track. I found it to be quite atmospheric.
Even back then this game was criticised for being old-school Doom and the jerky sprite animation (it was released in a post Goldeneye world) but that's exactly why I liked it as it felt like the PC Doom that I knew and loved and this version gave me a pile of new levels to try.
Maybe I'm suffering from rose tinted nostalgia but I played this relatively recently and still found it fun. There is PC remake of this game and the soundtrack can be downloaded from the same website.
( Edited 14.07.2016 10:19 by davyK )