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    Fire Emblem: The Sacred Stones

    Fire Emblem: The Sacred Stones (Gameboy Advance)

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    Developer

    Intelligent Systems

    Publisher

    Nintendo

    Genre

    Turn Based RPG

    Players

    4

    C3 Score
    7
    Reader Score (8 Votes)
    9

    The Fire Emblem series has gained plaudits around the world for its high standards time and time again, especially over the years when the series never made it outside of Japan. With a new version of the game gracing the GameCube recently here in Europe, though, do people really want a brand-new GBA edition as well? Does Intelligent Systems manage to make its smaller iteration stand tall against the competition? Find out in the latest C3-2-1: 'Cubed
    Just like with the Final Fantasy series, the storyline this time around is completely separate from previous outings. The only similarities found between the two are the way the game is laid out. In The Sacred Stones, the action takes place on Magi Varl, a place once inhabited by evil, but now the home for humans thanks to five sacred stones that trapped the monsters forever. These stones eventually became part of the heritage of the royal families found within the kingdoms around the continent. One of these, though, the Grad Empire, decides to take control of the whole region by invading the Lunes Kingdom and conquering it. The adventure sees you in control of Prince Ephraim and Princess Eirika as they attempt to recover the stones and restore peace throughout the land. It may not sound truly gripping, but the story unfolds in such a magical way that the game almost becomes hypnotic in the way that an absorbing book can suck you in...

    The Fire Emblem series is not the most eye-wateringly attractive title on the market and it never attempts to fool you into believing otherwise. However, despite this there remains a certain charm that exudes from the confines of the tiny GBA cartridge. The miniscule characters that shoot around the basic-looking playing fields are more than compensated for by the extravagance of the two-dimensional story-driven cut-scenes and spectacular effects used during battle sequences. Rich in colour, grandeur and sheer Nintendo-esque style, The Sacred Stones leaves a welcome ocular imprint...

     

    Back in November 2003 when the first Fire Emblem was finally brought over to North America, the game was heralded not just for its highly addictive gameplay, but also for the fantastic soundtrack that came along for the ride. Mixing dramatic, sweeping orchestration with upbeat ditties and moving, stirring beats that built up the tension of key battles, Intelligent Systems had once again shaped a score worthy of a CD release (in Japan, anyway, where game soundtracks are released regularly...). And guess what? That old magic dust has been sprinkled over The Sacred Stones, with many a new track to warrant a place in the GBA's Aural Hall of Fame. Perhaps there are not quite as many tunes that lodge themselves in your head, but hey, there is only so much room in your ageing noggin'!

    The beauty of coming to review a game like The Sacred Stones is that having reviewed the first Western Fire Emblem outing, it is rather simple to explain how the game works thanks to it being basically the same as the last one. However, of course, it means that it can be slightly tricky trying to sell the title to those who believe it is not worth picking up as it is more of the same. The thing is that if you look back to how Fire Emblem was scored, you will see that it has one of the highest marks for a GBA game here on Cubed

     

    Anyone who has played the Advance Wars series, also by Intelligent Systems, will feel right at home with the gameplay mechanics used in The Sacred Stones

     

    Diligence is the primary factor in every single encounter over the period of play. The reason being is that one incorrect, foolhardy move and it is time to say sayonara to a member of your team...forever. Indeed, that old nemesis from before has returned, eternal death and instant automatic saves after each and every move. Therefore, should you leave a vulnerable member in an exposed position or put them into a situation they simply could not survive, you will either have to watch them perish before your very eyes, thus removing their presence from enchanting story that unfolds over each chapter, or restart the WHOLE chapter again to right the wrongs. The choice is yours, and is something that helps to make an already gripping game even more personal...

    Many bemoaned that fact that after being released in November 2003 across the US, Europe had to wait another seven-to-eight months before having the chance to taste the goods. There is highly reasonable justification for this, however, as the script is absolutely gargantuan in size and to have rushed the translation process would have been shameful as the tale that is woven as you play over the twenty main chapters is presented in such fine fashion that the fact that the exact same engine has been used once again can easily be forgiven. Heck, of course it can be forgiven! It was superb the first time round, and is STILL splendid now. If it is not broken and all that malarkey...
    Gameplay

    8

    A year-and-a-half ago the world was wowed by how wonderful Fire Emblem's approach to the strategic role playing game genre was. Now, though, the system has not changed and neither has its quality. For that we should indeed be thankful, not so critical...
    Graphics

    7

    Whilst not exactly setting the world alight with its visuals, there is more than enough in terms of battle animations and gorgeous cut-scenes to keep most graphic-whores content!
    Sound

    9

    As with the previous GBA outing, Intelligent Systems has composed a soundtrack worthy of investing in a new set of earphones to hear the game in its entire stereo beauty.
    Value

    10

    With twenty gripping chapters, over which a grand tale is told, and a choice of difficulty levels that can leave you almost in tears at times, The Sacred Stones is an epic journey that you will not want to abandon until the final credits roll.
    7

    /10

    C3 Score Just as people knocked Advance Wars 2 from its pedestal for being far too similar to its predecessor for their liking, The Sacred Stones could well suffer the same fate. However, if this turns out to be the case, then more fool those that think as such for they will be missing out on one of the best Game Boy Advance RPG experiences to date. There are not too many classics in this genre on the handheld, so one as perfect as this with an amazing storyline should not be overlooked!
    Please post your comments below.
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