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    Nanostray

    Nanostray (Nintendo DS)

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    Developer

    Shin'en

    Publisher

    Majesco

    Genre

    Shooter

    Players

    2

    C3 Score
    7
    Reader Score (5 Votes)
    7

    Posted on 08.11.2005 User Icon Posted by Mike Mason (Mason) Number of Comments Comments: 2 Number of Reads Reads: 870
    Tag Tags: Nanostray, Shin'en, Majesco, Shooter, Nintendo DS
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    Many may know of Shin'En by their GBA titles, with the obvious one that will be most familiar with people being the shoot 'em up Iridion and its sequel. Having put their mark on Nintendo's handhelds since 1999, will the German developers be able to leave a lasting impression on the DS, too?
    The shoot 'em up is one of those 'traditional' genres of games that was popular back in the era when the arcade reigned supreme. Nowadays, their market is far more of a niche than before, but they still retain a lot of popularity with lots of people, many of whom enjoy a good challenge. The shoot 'em up genre as a whole doesn't let them down in this respect, and neither does Nanostray.

    The game thrusts you straight into the action with no story gracing the book, case or cartridge; according to the website you are taking control of a man with amnesia (which he incurred during a blast to the side of his ship), but if you're expecting this story to be examined anywhere in the game you can forget it (the bad pun police are on the way...). Instead, you're simply set off on your eternally vertical journey through space and told to blast away to your heart's content, destroying flying saucers that are presumably your enemies, as well as various robotic beasts, such as flying multi-segmented snake/dragon combos

     

    Pre-rendered backgrounds greet you as you switch on, helping to create a visual display that is certainly no letdown. By utilising this type of background it has been possible to make the DS display graphics that could be mistaken for Dreamcast quality on first glance

     

    It must be made clear that the gameplay is exceptional, but it is undeniably flawed. It is an unquestionably exhilarating experience, with the bass-heavy music pounding at your eardrums while wave after wave of enemy pour out at you, but what is questionable is how much better the game would've been if it took advantage of the DS' unique hardware traits. Being a vertical shooter it might have been a given that it would be the first game of this type to take advantage of an extra large play area because of the vertically-stacked two screens, but sadly this is not the case. Instead, all the action is cramped up on to the top screen; in a bizarre twist, the game is possibly improved due to its uneconomical use of the dual screens, as everything is much more frantic as you scramble for life on the top screen.

    The poor touch screen is relegated to be a kind of 'control panel' containing a radar, energy bars and weapon selections - presumably this is to make gamers feel more involved in their role as the pilot. We never used the radar because if a second was spared to look at it our faces were torn off by vicious space creatures

     

    While the main mode is quite short and may be completed relatively quickly (though the levels are all pretty difficult until they've been practiced a fair few times), Nanostray is immensely replayable. You can go back to try and best your scores and improve your techniques, but there are also Challenge and Arcade modes to stretch out the life of the game. Challenge mode proposes that the player complete specific missions while still trying to survive, while Arcade mode is a purely score based affair. Upon completion of an Arcade mode level, a code is generated which can be entered into the official website to rank you in online worldwide league tables, though sadly, as the game was finished well before the WiFi connection was sorted out, these must be entered manually on a PC. The two player mode is also quite fun, if a little limited; it might have been better to have a co-op mode that spanned the entire game, rather than being limited by points or time. Next time, eh?
    Gameplay

    8

    Fast and frantic action, but unfortunately it feels a little too cramped on the single screen. The control is good and precise, though weapon switching can be irritating.
    Graphics

    8

    The nice, clear enemies and your craft play over excellent pre-rendered backgrounds, with well-defined 3D objects appearing in the foreground often. Some of the best visuals on the DS, though there is a little slowdown at times.
    Sound

    8

    The soundtrack is full of very catchy, bass-filled tracks and has the potential to stick in your head. Play the game with some decent speakers and a sub-woofer plugged in to enter audial bliss.
    Value

    5

    While Arcade and Challenge mode help to lengthen the game, the main mode is too short. The difficulty is mainly balanced well, but at times it can be a frustratingly unforgiving game.
    7

    /10

    C3 Score With a little more development time, there's no doubt that Shin'En could have turned this into one of the DS' best games. As it stands, though, it is an above average game that could've been improved with better use of the DS' features. With any luck a sequel is already well underway which takes advantage of the hardware better
    Please post your comments below.
    Buy Nanostray

    Reader Comments

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    on 05.02.2003 at 22:10
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    on 15.01.2006 at 08:12
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