Omega Zodiac (PC) Review

By Luna Eriksson 14.09.2016 2

Review for Omega Zodiac  on PC

On the paper Omega Zodiac sounds like a great game. It has many upgrade-able objects, different content, and many hours of fun, all this with good graphics and wonderful background music to accompany it. Add to this the use of two of the pop-culture most popular pantheons, the Greek and the Scandinavian, and it should be a certain home-run. Will it deliver?

Omega Zodiac starts off beautifully with a bang, and a neat tutorial in which the goddess Athena is under attack that comes with a practical anti tracking system that brings the player towards the target to make sure that they do not get lost, and an auto attack to not overwhelm anyone while this goes through the basics. There is one thing that is wrong in the above statement, though, since this isn't a tutorial as one would think when playing this for the first time. This is the entire game.

That is correct. Through the entirety of Omega Zodiac all the player does is to click on the name of the quest objective and the character goes there and either talks to the person, or kills the mobs if it is enemies by auto-attacking. The only gameplay in the entire game is to press 1, 2, or 3 at the start of the battle depending of what enemy is being fought to give the illusion of actual gameplay and by constantly going through menus to power up the character.

Screenshot for Omega Zodiac  on PC

With this said, it might be impossible to think that this game would ever feel grindy, but this assumption is as wrong as anyone could be. This has plenty of daily challenges that offer rewards and XP, and you better do those each and every day unless you want to get stuck grinding several levels in the nightmare-like properly named auto-attack zone to be able to get the level requirements to get on in the story.

The only redeeming quality about this is that these dailies are of very varied content, which would've mattered if the game didn't play through all content for the player itself which makes it all feel like the same grindy experience. Whoops.

Screenshot for Omega Zodiac  on PC

Another problem is that characters are reused way too much. While it is normal to interact with the same characters, especially in an MMORPG, or even an RPG in general, here it's done extremely lazily, which is showed in some weird places where multiple sprites of the same character is on the screen at the same time, as they do not disappear after they are supposed to go somewhere else, or only appear when they are supposed to. It is as if the programmers didn't care about creating proper event flags for anything because they were lazy.

This feeling of laziness, of doing the bare minimum they could possibly get away with flows through the entire game, is evident, not only in gameplay and visuals, but also in the choice of the clothing for the female characters, who are wearing the least they could possibly get away with without making the game M-rated to show off their boobs, which are, together with the stuff players can pay extra for, the only things in the game that they have not held back on.

Screenshot for Omega Zodiac  on PC

When playing this title, it feels like the developers where thinking about what they find annoying in the genre and tried to remove it. No one likes grinding mobs, sure; no one likes walking all over the world to find the quest giver, which is understandable, and no one likes doing the same dungeon all the time after memorizing it. With their assumption that their playerbase is similarly lazy and is in search for instant gratification, they accidently seem to have removed the entire game, save for boob armours, a chat system, and dozens of things to pay them extra for.

This makes Omega Zodiac fall flat even with the promising premise of an Anime themed diablo-like with mythological elements which are very loosely taken. There is no reason at all to play this title beside seeing what an MMORPG would be like if the developer listened to all of the whiny people on forums complaining about that "the game is too difficult!"

Screenshot for Omega Zodiac  on PC

Cubed3 Rating

3/10
Rated 3 out of 10

Bad

At a first glance Omega Zodiac seems like it could be good, but after a while, it becomes obvious that the only things where the developers did not try to get away with as little as they possibly could were the boob sizes of the female characters, as well as the number of p2w options for players to get lost in. The fact that this plays itself by auto-attacking the targets and moving to the objectives, makes it easy to imagines its creators reading through MMO forums, before taking the "BabyRage" comments about the genre difficulties seriously and removing all obstacles.

Developer

Proficient City

Publisher

Proficient City

Genre

Real Time RPG

Players

1

C3 Score

Rated $score out of 10  3/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

Comments

According to the site 'beta is coming soon' so isnt this really an alpha/preview?

Closed Beta started August 12 according to the site if you click on the link. Seems like they are slow to update their headliners....The game was actually released worldwide august 25th/26th depending on where you live.

The difference between illusion and reality is vague to the one who suffers from the former and questionable for the one suffering form the later.

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