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    Donkey Kong '94

    Donkey Kong '94 (Gameboy)

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    Developer

    Nintendo

    Publisher

    Nintendo

    Genre

    Platformer

    Players

    1

    C3 Score
    9
    Reader Score (1 Votes)
    0

    Posted on 15.03.2006 User Icon Posted by Adam Riley (jesusraz)
    Tag Tags: Donkey, Kong, '94, 8, Nintendo, Nintendo, Platformer
    Before Donkey Kong was known for his rhythm titles and platform antics, he was renowned for being an evil rogue who caused havoc for a guy called Jumpman (who eventually became Mario). After a long period of absence, on the tenth anniversary of the series Nintendo decided to revamp the original for the release of the Super Game Boy device that allowed GB playback through the SNES. Did the game manage to capture the classic's quality, though?
    This game was launched with the Super Game Boy device in mind across Europe, therefore, whereas on the old Game Boy this was various shades of green, played on the SNES changed things dramatically. You see when inserted into the SGB a new palette of colours were opened up, so as well as the specially themed Donkey Kong border that appeared around the game, everything else was given a new life. The great thing, though, was that as Nintendo had been experimenting with larger, clearer visuals as the years passed by, DK '94 was a triumph for the 8-bit platform. The characters had great emotions that were all easily visible, the playing fields were all well crafted and the speed was kept to a very pleasing level. As far as GB games go, this was indeed one of the most technically marvellous!

    But the presentation side is not the only aspect that proves to be extremely pleasing, as the audio side keeps the standards at a level that is most pleasing indeed. However, it is more about the timing and pace of the music, rather than the actual (admittedly 'nice') musical tracks. It is most noticeable when you are running out of time, so that with seconds ticking away on the clock the pace of the music will speed-up, making for a frantic race to the finish at times, proving to be quite exhilarating. Then there are classics like the sound effect for when using the hammer and jumping noises. No complaints...

     

    The idea behind the classic games was that Mario had to save a damsel in distress from a big, scary ape that was holding her captive up at the top of a large, terror-filled stage. Now, whereas in the more recent (and damn excellent) Mario vs. Donkey Kong on the GBA, the gameplay found in DK '94 was more basic, yet still remains pretty darn addictive despite its age. There are none of the handstands, triple jumps and fancy flips here, but what there is is pure gaming goodness.

    The main aspect that makes everything stay so fresh is the clever mix of basic platform antics with dribs and drabs from the puzzle genre. Sometimes you will definitely be sat struggling to figure out just exactly how to reach the summit of a stage, overcome that brute Donkey Kong and move slightly closer to Pauline (possibly Peach's distant cousin). There are so many tricky obstacles and hazards dotted around the levels that whilst trying to figure out the best path you can easily tumble and fall or touch something that costs Mario a precious life. Quick planning is essential.

     

    You can make the little plumber swing across treacherous gaps, climb up perilous ladders or dangle dangerously from poles waiting for the right time to dismount. Timing is crucial as one wrong move can lead to instant death. You must also be careful which switches you press or levers you move as the consequences can be either extremely beneficial or so slight that you do not even realise anything has changed until it is too late, you find yourself stuck and must track back to undo your mistake.

    Once you have obtained the key to the exit so you can progress to the next stage, usually using the trusty hammer as a device for blasting away enemies with the greatest of ease, then you will eventually meet Donkey Kong in a head-to-head battle. For every four levels completed you must throw stationary barrels at the big ape to knock him off his perch. Everything just flows so naturally, without becoming boring, which might seem quite surprising considering the limited nature of the game. But Nintendo is the master at 'simple, but addictive' games...

     

    As previously mentioned, the precision required throughout the game alone means that trying to fly through the game is not something that the average gamer is going to be able to do. The levels are filled with so many tricky tasks and obstacles that death will likely be a recurring annoyance, especially when all the time you are working to a stringent clock, which ticks down far faster than you would like! But there is also the fact that when you think the game is actually over, a nice little surprise awaits you. For such a style of game the only possible extra thing you could want is multi-player. But otherwise all is in order for this classic romp.
    Gameplay

    9

    The classic gameplay from the days of arcade machines is marvellously reproduced in 8-bit glory, complete with a few necessary tweaks to keep everything as fresh as it should be. A pleasure to play through time and time again!
    Graphics

    7

    People do not expect much from old Game Boy games, but as Nintendo was using this to launch the Super Game Boy it went out on a limb to craft a gorgeous looking game that still looks lovely today.
    Sound

    7

    Rather than the praise coming for the catchy music, plaudits must be given for the timing of when certain aspects are introduced, such as speeding up the music to make things more tense as the clock ticks down.
    Value

    7

    With some highly vexing levels to make your way through, amidst the other equally gruelling ones, gamers will find DK '94 a tough cookie to crack. Then the little surprise at the end will keep people happy as well...
    9

    /10

    C3 Score Nintendo has a knack of taking old classics and revamping them for the new generation. Now, whilst other companies do exactly the same, they do not have the same consistently AAA results that Nintendo manages to achieve time and time again. With Donkey Kong '94, the old crusty arcade version was dragged from the archives, brushed down then given a brand new lick of paint that left it so shiny that it still dazzles today!
    Please post your comments below.
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    Reader Comments

    1
    Endless Ocean 2 Adventures of the Deep - review now live!
    Number of comments 12186

     News Editor

    Online!

    The 10th Anniversary of DK was celebrated in spectacular fashion...Like the look of this? Then try and dig out Mario vs DK as well :-D


    Cubed3 Senior Editor :: Lead Writer :: News & Interviews Editor

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    on 15.03.2006 at 13:50
    My User Card | Games | Blog | Reviews | Friend Codes | PM Me 
    Was happy with Windows 7 until I found I couldn't play half my PC games
    Number of comments 5018

     C3 Mod

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    I remember this! Played it on my GB: P! :-D

    Nice review Raz!
    Rank your favorite DS Games


    [ Moderator :: Head of Secret Police :: Legendary Member :: United State-ian ]





    on 16.03.2006 at 10:21
    My User Card | Games | Blog | Reviews | Friend Codes | PM Me 
    Endless Ocean 2 Adventures of the Deep - review now live!
    Number of comments 12186

     News Editor

    Online!

    Thanks Jacob :Smilie I actually played it in my Super Game Boy through my SNES since I wasn't a big GB fan...


    Cubed3 Senior Editor :: Lead Writer :: News & Interviews Editor

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    on 16.03.2006 at 10:43
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