Starwing
Starwing (Super Nintendo)

Developer
Argonaut
Publisher
Nintendo
Genre
Shooter
Players
1
C3 Score
9
Reader Score (8 Votes)
8
9
8
Posted on 09.03.2006
Posted by Mike Mason (Mason)
Comments: 12
Reads: 3920
Tags:
Starwing, Argonaut, Nintendo, Shooter, Super Nintendo
Posted by Mike Mason (Mason)
Comments: 12
Reads: 3920
Tags:
Starwing, Argonaut, Nintendo, Shooter, Super Nintendo
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In 1993, gaming was once again revolutionised by Nintendo. With the SNES battling against Sega's Mega Drive (and losing to it in some regions), something had to be done, something to prove to everybody that the SNES was far more capable than people had given it credit for. With this thought, Starwing flew from the development offices of Argonaut and Nintendo and landed firmly into the hearts and minds of gamers.
Starwing's style is instantly recognisable. It was the first game to use the Super FX chip, an early 3D accelerator that allowed the SNES to produce the distinctive graphics shown in Starwing. Three dimensional models were rare in gaming then, and so the polygonal nature of the game both shocked and awed people, making it one anticipated game - and deservedly so, too. Not content with dragging these superb visuals out of the SNES, Nintendo managed to chuck some talking animals wearing spacesuits in as well. Now we're talking.
Essentially, the game is a shoot 'em up with a 3D perspective, wherein you fly into the screen. You control the craft, the Arwing, by using the D-pad to move, the face buttons to use the weapons, brakes and thrust and the shoulder buttons to barrel roll; that is, to rotate the ship 90 degrees clockwise or anti-clockwise so that it is on its side, allowing you slip through narrow gaps more easily. The game moves along at a constant speed, but if you feel like being a bit cocky or more cautious, you can speed up or slow down with the use of the boost and brake buttons respectively (albeit only temporarily). Enemies in the form of other spaceships zoom at you for your shooting pleasure, while robots roam the land and fire up at you, all practically begging to be eliminated by your high powered laser attacks or bombs.
Rather than being a linear experience, players can choose where to go in the game and forge their own paths, with choices of levels being given after each stage so the player can proceed in any way they want. The only levels that are always included are the first and last, those being Corneria (Fox' homeland) and Venom, where you meet the crew's archenemy, Andross (who enjoys looking like a giant orangutan head). By adding this, the developers effectively allowed players to select their own difficulty as they progressed through the game and gives it a lot of replayability
Essentially, the game is a shoot 'em up with a 3D perspective, wherein you fly into the screen. You control the craft, the Arwing, by using the D-pad to move, the face buttons to use the weapons, brakes and thrust and the shoulder buttons to barrel roll; that is, to rotate the ship 90 degrees clockwise or anti-clockwise so that it is on its side, allowing you slip through narrow gaps more easily. The game moves along at a constant speed, but if you feel like being a bit cocky or more cautious, you can speed up or slow down with the use of the boost and brake buttons respectively (albeit only temporarily). Enemies in the form of other spaceships zoom at you for your shooting pleasure, while robots roam the land and fire up at you, all practically begging to be eliminated by your high powered laser attacks or bombs.
You will often find one-hit kill scenarios in shooters around the time of Starwing's release, but it went against the norm and instead using an energy metre; the Arwing's shield, if you will. This no doubt saved many gamers' SNES' from being uprooted and sent to do some flying of its own, as unless you're a practiced expert you may be clipping into things quite often. Many times your wings can scrape against objects unless you do a quick roll, and with time parts may fall off, impairing your flying and ability to grab the power ups which litter the ground after the destruction of enemies.
Rather than being a linear experience, players can choose where to go in the game and forge their own paths, with choices of levels being given after each stage so the player can proceed in any way they want. The only levels that are always included are the first and last, those being Corneria (Fox' homeland) and Venom, where you meet the crew's archenemy, Andross (who enjoys looking like a giant orangutan head). By adding this, the developers effectively allowed players to select their own difficulty as they progressed through the game and gives it a lot of replayability
The Starwing crew are an unusual bunch. Consisting of leader Fox McCloud, his right hand man Falco, mentor Peppy Hare and the childish/irritating (delete as applicable) Slippy Toad, they were called Starfox everywhere except for Europe (as was the game), where Nintendo ran into some copyright issues and were forced to change the name. You took control of Fox McCloud and flew in a squad with these loyal team members, with each one giving you advice, aiding you and screaming for help. If we're honest, they're not Nintendo's most endearing of characters (it is believed that they were perhaps put in only at Nintendo's request to make it a bit different to other shooters), but it certainly wouldn't be the same game without them. Every so often pre-scripted moments appear, wherein the members of your crew will require help and fly into your path. You're required to either help them shoot the enemy down, or get them off your companion's tail; if you don't (or if you accidentally shoot them
Somehow the graphics still manage to impress despite looking nothing near as good as anything released now. The characters involved, as said earlier, are not the best that Nintendo have ever designed by a long shot, but in this game world they are the perfect compliment to the action, spouting out useful (and useless) advice accompanied by gibberish sounds and a pop up communication box. As you fly your spaceship you truly feel a part of the action. These are the signs of a very special game, and this is what Starwing is. Unsurprisingly, it's still regarded very highly in the gaming world, and this remains the general consensus here at Cubed3. Long live Starwing.
Gameplay
9
Fast paced action as enemies and lasers fire everywhere. Never a moment to breath, this is the 3D shoot 'em up at some of its best. You can't beat the feeling of being free, even though the game is strictly on-rails.
Graphics
9
While they may not look that great in comparison to modern consoles, when you recall that they were produced on the SNES they're very impressive indeed. Even now, they're certainly not offensive on the eyes.
Sound
6
Blippy, with some quite terrible sound effects at times. The music makes up for it to an extent, with some memorable tunes that you might find yourself humming later.
Value
8
Quite long; with multiple paths through the game, it takes a while to play through all different combinations, plus it can be pretty difficult at times. It'd take a while to fully complete even now.
9
C3 Score This is why the Starwing/Star Fox series is looked upon so fondly. Even now it would be fully possible to pick up and enjoy this game as though it were only just released, which cannot be said for a huge amount of retro games. The series has diverted to include platforming more recently, but the flying is where it's at /10
Please post your comments below.
Buy Starwing
Reader Comments
1
Life's a game
1050Still lurking
116
L12 Kremling
I love this game, though it is certainly not without faults.
At the time of release it was fantastic but if you play it now it's almost impossible because it moves so slowly. It's very difficult to really coordinate your attacks with your movements because you could never quite tell where you were going to end up after a manouver!
I'll stick to Lylat Wars.
At the time of release it was fantastic but if you play it now it's almost impossible because it moves so slowly. It's very difficult to really coordinate your attacks with your movements because you could never quite tell where you were going to end up after a manouver!
I'll stick to Lylat Wars.
(◡‿◡✿) sonicisfast@live.co.uk (◡‿◡✿)
22097
Moderator
Oi! Slippy rules! Don't diss! :-D
I love the StarFox series, I went back to play StarFox Assault after playing Lylat Wars again, which I'd have to say is one of my fave games.
I'm ashamed to say I've never played this (or at least I did before I was old enough to remember it), but I DID have it on SNES, before it broke (sniff)
I need this game, I'll be getting it from Virtual Console.
One day I will be a real life anime.
I love the StarFox series, I went back to play StarFox Assault after playing Lylat Wars again, which I'd have to say is one of my fave games.
I'm ashamed to say I've never played this (or at least I did before I was old enough to remember it), but I DID have it on SNES, before it broke (sniff)
I need this game, I'll be getting it from Virtual Console.
One day I will be a real life anime.
Slap it like you're mad at it!
1314
General Writer
Yay! Never owned a SNES, but played this game all the time at my cousins' when I was like 8! Great "retro feelings" (TM JB:P)
lol, I see what you mean about the annoying teammates, particularly the "Stay in formation!" yelled at you by Peppy every 2 seconds! (Peppy FTW, by the way:P my little cousin Oli has a stuffed bunny named after him:D)
Great slice of retro pie there!
lol, I see what you mean about the annoying teammates, particularly the "Stay in formation!" yelled at you by Peppy every 2 seconds! (Peppy FTW, by the way:P my little cousin Oli has a stuffed bunny named after him:D)
Great slice of retro pie there!
Piiiiii...ka.....SUEEEEEEE!
Cuter than a sack of kittens
1186
L55 Snake
When we got this game yonks and yonks ago, I really didn't like it. Couldn't get into it at all. The teammates were so annoying and the gameplay was just...ugh... not one of my favs I'm afraid... 
Co-founder of the PDSLB - Pink DS Lite Buddies
Fraz: Cheerios are made from fairy orgasms.

Co-founder of the PDSLB - Pink DS Lite Buddies
Fraz: Cheerios are made from fairy orgasms.
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13744
Operations Director, Senior Editor
My mum bought this for me and got halfway down the stairs in the shop when the person behind the till came running after her shouting 'You've only got an empty box!' :lol: My, how honest of them...those were the days! 

Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]
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Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]
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Marzy ftw.
9575
L100 C3 Master
Somehow the graphics still manage impress despite looking nothing near as good as anything released now.
LOL.

Trying is the first step towards failure.
140
L15 Torizo
Never actually played the game, but will definitely download it on Revolution.
30
L4 Buzz Bomb
oh yes, i remembered that game! Remember losing all the time, though and getting my brother to do the levels that I couldn't do :(
"Wanna get high"
2193
L72 Samus
For future reviews do you think there is a chance you could put the north american title in like parathasis. Because I didn't realize this was Starfox until just now haha.
Gods in His Heaven. Alls right in the World.
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13744
Operations Director, Senior Editor
That's what I did with Seiken Densetsu 3 (Secret of Mana 2)...even though it never made it to the US, it helped people know what it was! :

Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]
Looking for a Voice Actor? Look no further! | Follow AdamC3 on Twitter!

Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]
Looking for a Voice Actor? Look no further! | Follow AdamC3 on Twitter!
Ooo I'm so hunger! Ooo I am so hunger!
1934
L69 Wolf
Definatly a 10, not nine

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