Final Fantasy XV (Xbox One) Review

By Albert Lichi 13.12.2016 107

Review for Final Fantasy XV on Xbox One

Final Fantasy is one of the biggest franchises in gaming that began as a humble RPG and grew into a multimedia juggernaut. It has crossed over with Disney, and seen several fighting games, card games, a ride, soft drinks, anime series, several CGI films, board games... There is practically nothing that Final Fantasy won't do at this point and, naturally, going into open-world sandbox territory was the next step. It has been a long and horrible wait for everyone, but Cubed3 is here to give closure on the good, the bad and the weird of Final Fantasy XV.

What makes a Final Fantasy game a Final Fantasy game? At this point in the franchise, it's becoming increasingly hard to determine. The series has been around so long and has experimented in countless ways, and has been associated with convoluted fantasy jargon, especially since the seventh console gen had the Final Fantasy XIII trilogy, which was an incoherent, unending nightmare that ruined everyone's lives.

Square Enix, realising that its most valuable intellectual property's branding had been damaged, knew it had to find a way to salvage its pet project, Final Fantasy Versus XIII, the elusive spin-off that had been in development hell for over a decade. All ties and connections to XIII had to be severed, and Final Fantasy Versus XIII simply became Final Fantasy XV in hopes of distancing itself from the repugnant Lightning trilogy. The landscape of RPGs had changed considerably since this project was first announced and expectations were high that Final Fantasy XV could hopefully prove that Square Enix could also pull off an action-RPG in a large sandbox, while retaining the epic scope of their past successes.

Screenshot for Final Fantasy XV on Xbox One

Without getting into spoiler territory, it suffices to say that Final Fantasy XV's story is one of the good ideas that is miscalculated and completely botched in telling it. It is also not terribly original even by Final Fantasy standards. There are some basic plot points that are classic to the series; the idea of a small rag tag group of friends going up against an evil empire, a magical crystal, large god-like summon monsters, trains, man-made monstrosities, and fantasy technology are here and accounted for, which are all very Final Fantasy concepts. One of the reasons why the story fails in how it is told is from what seems like Final Fantasy XV is either not finished or has had a lot of content that got cut.

Really important emotional plot details that should be established, like the romance between Noctis and his betrothed Lunafreya, are never shown outside of a couple of scenes of them as children, where they show no chemistry together at all. The story's emotional core and Noctis' motivation really hinges on his love for this woman, but it is never shown or expressed where it counts - instead, it goes by what characters say, breaking the narrative rule of "show, don't tell." There are so many points of confusion in the story because of the plot threads not being established or being rushed and thrown in at the last minute. From the main villain's motivation, to a party member leaving the team for a mission to go do whatever, or just when the lore is just not explained... the plot should not be this hard to follow considering how few characters are involved in the story.

Screenshot for Final Fantasy XV on Xbox One

Moments where FFXV really feels unfinished is how it teases with many locations that are only shown in cut-scenes or are built up. One location in particular was substantially built up in a previous demo that can never be visited. When Final Fantasy XIII came out, many lamented the lack of towns, and Final Fantasy XV continues that tradition by having exactly two actual towns/cities. No, the many pit-stops and gas station/outposts are not towns. The main map of Eos that the adventure takes place in has only the one town, and it has a completely separate map that is isolated from the rest of the game, which is also a town or city of its own.

Upon visiting this town in the story, this is also where Final Fantasy XV's genre totally changes and the story gains focus. Some may find this part of the game a complete turn-off, since it becomes a literal on-rails experience from chapter 10 and on, and it abandons the open-ended sandbox and side missions and basically becomes like Final Fantasy XIII. Maybe the nonlinear exploration and propensity for getting side-tracked was preventing FFXV from having a focused story, because it really does seem like two games smashed into each other. Even when the story does offer an opportunity to have freedom again in a brave new world before the final chapter, the characters insist on moving forward with the plot and not allowing anymore agency to the player.

Screenshot for Final Fantasy XV on Xbox One

Final Fantasy XV is a very strange game. The setting is both fantasy, yet it is nostalgic about the mundanities of our real world. Fifties-style diners, gas station pit-stops, beach side resorts, the highways and byways of rolling hills, electric power stations and countryside farms are not typically locations thought of in a Final Fantasy game. FFXV commits to a very weird and bold artistic choice, which mostly works, purely on the grounds of just how novel it is. From the Cuba-like city of Lestallum, to the Arizona-like desert of Leide, the world of Eos is strangely familiar. It is a surreal sensation to walk into the many hyper-realistic copy-pasted pit-stops and see advertisements for both Cup Noodles (real world product) and products made from Final Fantasy creatures. Even regular NPCs going about their day look like every day JC Penny catalogue models, which really makes the main cast stick out in their own game.

Noctis, Ignis, Gladiolus and Prompto look like they are ready to perform their hit single at the Pantages Theatre to a sold-out audience. The main cast really does clash with the extremely grounded setting, making them look like they are a boyband on tour, rather than a prince and his most loyal confidants, especially since there are other important characters that look more like traditional Final Fantasy designs. There are several times these visuals clash and the results are truly surreal, where it becomes distracting to the point it's hard to know how to feel. In some scenes, there are standard designs that feel like the kind of characters expected from a Final Fantasy, then it shifts to locales that feel so grounded in our own world. It is hard to know if any of this incongruence is intentional, but after a while it is just sort of accepted. Outside of the surreal setting, much of Final Fantasy XV is cribbed from past games. In some cases, whole concepts and terms are ripped-off without ever really making an original idea of its own, especially towards Final Fantasy VI.

Image for
A lot has been made about Square Enix's attempt to make Final Fantasy XV an open world game and the team's execution could not be more pedestrian or poorly executed. The results make for less of a rollicking nonlinear Final Fantasy game, but more like a half-hearted sandbox made by Ubisoft that is complete with hundreds of nodes on a map. This game is full of crap littering the map that is there to encourage exploration, but is always filler or padding. This is extended to the main story, which is not long by JRPG standards, and rarely relies on character levels or equipment set, since the major plot point battles are QTEs. All of the most interesting things to do, such as the various dungeons, are relegated to either optional side stories or as post-game content. Even the way all the side quests are handled could not be more frustrating, since they usually amount to Noctis and the gang having to trek a staggering long car drive, long load screen, chocobo ride or - at worst - walk, only for the quest to be completed in about two minutes, and then the game expects them to go back to the quest giver for the reward.

Final Fantasy XV has no respect for anybody's time. In recent popular JRPGs, like Xenoblade Chronicles, time is never wasted, with having to return to a quest giver and the fast travel being instantaneous. Even the simple act of picking up items was simpler because Shulk did not need any button prompts to pick anything up - he just did it automatically. In FFXV, some savant at Square Enix had the brilliant idea to have the jump button be the same as the interact button. Something that should be so simple has become a nightmare; when getting Noctis to talk to somebody results in him jumping up and down for 15 seconds in front of them while they stare at him awkwardly, it begs the question: why couldn't the attack button be the interact button? Noctis can't attack in safe zones, so it basically becomes a button with no purpose when not fighting, anyway.

Image for
Control in Final Fantasy XV is a fickle mistress. Controlling the flow of battle can lead to complete bedlam depending on if the camera feels like obeying or if all the shrubbery gets in the way. The director has been given the task of making this instalment an action game, while also being open-world, and in such genres, playability and maintaining some variety is key to prevent the core game from becoming boring over a long period of play. Sadly, Final Fantasy XV's director, Hajime Tabata, has utter disdain for quality action game mechanics and has developed a combat system that only tired old men could enjoy. Every battle is whittled down to holding down the attack button or holding down the auto-dodge. That is all it will take to win.

There is not much more technique outside of a few more advanced moves that give the illusion of depth, since so much of the combat feels so sluggish and unresponsive it never feels fun. If it can be believed, the mindless button mashing found in Musou games have more complexity. There is a major disconnect with the action on screen when battles are happening - they are very flashy and a lot of things are happening at once, but it never has the appropriate feedback required to make it feel like any of it is earned. Enemies don't have the proper wind-up, there is no audible feedback (since audio is feedback that humans naturally respond fastest to), and it just feels so sloppy and haphazard.

Image for
Visually, this is a mixed bag that ranges from pure genius to PlayStation 2 gen. The cloth and hair physics are bar none some of the best ever made in a video game. Even on Xbox One, where the entire game's picture quality has a noticeable softness to it, Final Fantasy XV still can look quite stunning in parts. The dynamic animation how Noctis can move while simply walking is extremely realistic and lifelike with how his weight shifts and how the inverse kinematics make his footsteps connect with every uneven surface. It is only when conversing with non-story related NPCs or during cut-scenes the director deemed low priority is when Final Fantasy XV looks extremely laughable. Stiff and robotic characters with low quality assets move horrifyingly like androids with poor lip sync. It doesn't help that the voice cast is also very hit or miss. The best actors of the game are the ones who play Prompto and Ignis, with the worst being Noctis, who turns in a very bland performance, and Gladiolus, who is just a bad actor and only delivers his lines while grunting and is not capable of any emotional range. There are a couple more standouts, like the actresses for Iris and Cindy, who performed their characters quite well, but are sadly not in the game enough.

Final Fantasy XV is difficult to recommend. On one hand, it is a weird and unique failure that is worth a look because of how weird it is. On the other hand, it is an incoherent narrative disaster with game design flaws and lacking basic features that would make playability more enjoyable. Why isn't there an option to wait at camp to make time of day go to night? Why does the Regalia suck so much to drive, and why does it only require 10 gil to fill it up regardless of how much gas there is left? Why is the best and most tense hunt in the game the same hunt used in the Duscae demo? The story missions are a stark contrast with all the side content - specifically all the wonderful dungeons that are tucked away that are mostly reserved for after the story is completed. Anyone who is excited for doing tedious side missions like ones found in the Assassin's Creed titles, Final Fantasy XV is perfect. This game promises about a hundred hours of side content to do, which is likely the reason anyone will continue to play this, since the story gets concluded so quickly and sloppily.

Screenshot for Final Fantasy XV on Xbox One

Cubed3 Rating

4/10
Rated 4 out of 10

Subpar

Final Fantasy XV is the result of the designers being out of touch and being unable to make any sort of connection with the players. It has a really rough start and is a game with high highs and extremely low lows. It is both a technical achievement and a game design disaster. It is capable of really clever storytelling and character development, while also failing at the basics of telling a simple story. Final Fantasy XV offers a huge amount of land to explore that feels ultimately small due to how few points of interest it actually has. More often than not, this hardly feels like an RPG at times, and yet because of how strange this game is, it might be worth a look. In the end, maybe Final Fantasy XV needed another 10 years of development considering how unfinished it feels.

Developer

Square Enix

Publisher

Square Enix

Genre

Real Time RPG

Players

1

C3 Score

Rated $score out of 10  4/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

Comments

Azuardo said:

Don't know if CD has much RPG experience, and I think the writing would need to be upped if Tomb Raider is anything to go by, but some risks wouldn't go amiss. Let them work on something whilst SE puts something together with the 14 team.

maybe getting away from Lara Croft and trying a fantasy quest epic is what they need? sometimes people find their strength in the most unlikeliest of places.

if CD can be counted for one thing, it would be polished gameplay.

who would have thought that ubisoft would make an incredible mario strategy game?

who would have thought that ubisoft would make an incredible mario strategy game?

I guess that's the thing to point to every time now lol. It's a valid point.

But you know, a collab effort with Nintendo could be sweet. The only catch is that would limit it to Nintendo exclusive, so obviously wouldn't happen. However, an FF exclusive between N and SE could be killer. A proper FF RPG, not another Crystal Chron spinoff (altho I wouldn't say no to another CC).

Azuardo said:

who would have thought that ubisoft would make an incredible mario strategy game?

I guess that's the thing to point to every time now lol. It's a valid point.

But you know, a collab effort with Nintendo could be sweet. The only catch is that would limit it to Nintendo exclusive, so obviously wouldn't happen. However, an FF exclusive between N and SE could be killer. A proper FF RPG, not another Crystal Chron spinoff (altho I wouldn't say no to another CC).


id never suggest SE work with Nintendo.

although the prospect of Ubisoft doing FF could be interesting.

Wanna good plot?

Two hundred years ago a massive war waged across the world as mages sought to rise up and create their own nation. It was brutal, destructive, and ended with the mages slicing off the top of a mountain to call their own while preaching to their inhabitents that the world had been over-run by monsters and it was only the power of the mages that kept humanity alive. For two hundred years they have believed this while, at the same time, any who dared to intrude on their borders were swiftly and silently dealt with leaving everyone in the dark. That is until recently when one thief finally managed to break through and attempted to steal an object that was believed to have been long lost; the wind crystal. Instead of having been lost it had been silently hidden away to serve as the true source of power for the nation. However, the thief is caught but not before the battle pulls a young schoolteacher into it against her will. Upon learning the truth she escapes in the night hoping to gather support to free her homeland.

The only problem is that the world outside is still suffering immensely from the war. One race lost all its males and is facing the fact that it's extinction is inevitable. The dwarves are stuck in a drunken stupor due to the loss of their holy mountain and have sunk entirely into dispair. Humanity is struggling with wild and chaotic times as, with the wind crystal stolen, their world is unstable and even the help of the spirits can't even out the balance. Time is ticking until the conflict becomes inevitable.

Much better than what happened in XIII or XV, no?

Snowtwo said:

Much better than what happened in XIII or XV, no?

probably.

i have no idea what happened i 13 or 15.

Are people who've played through 15 already supposed to care when they remake/add a new cutscene to explain lore and clear up confusion? Are we supposed to just play through the game again with each new scene that gets added, or jump around by watching them on YouTube? For anyone new to the game, once this is all patched in...in about 8 years' time judging by the work they need to clear up everything... it will be fine for them, but for others, I'm not interested in replaying this and being expected to just work backwards and jump back and forth to start piecing the story together again.

Enjoy art stills, some exposition from some other pointless character, and some bollocks with Luna (who they still haven't done much to show how "super stwong of a female" she is).

https://www.youtube.com/watch?v=AY9BI4VJBYk&t=0s

( Edited 02.10.2017 12:32 by Azuardo )

I'm not interested in replaying this and being expected to just work backwards and jump back and forth to start piecing the story together again.

nobody should be expected to play a game this way. the story should be able to stand on its own and be a coherent plot. imagine if films tried to do this... imagine a movie where you had to read separate novel just so that you can make sense of one vital plot point, or else youll be confused.

its sloppy, shitty writing and a sign that this was thrown together frantically to meet a deadline.

royal edition announcement and further updates
*11 years in development hell

I swear they have suggested more DLC would be coming for this game, such as an episode on Ardyn or Luna. That fan poll they had in-game came out with an Ardyn episode being top, and Luna second, but I think they also said they could go another route, such as a movie of sorts.

The fact they haven't outright said "there will be no more DLC" makes me apprehensive to even try the Royal Edition with all the episodes so far. This just seems like a pack-in of everything "up to this point", while another edition next year could include the future DLC.

It's kinda ridiculous. People have waited a year or more for the DLC to come out, and then it's possible more DLC will come in the future. So this game is still unfinished.

the royal edition comes with the feature i wanted most since day 1:

the ability to wait until night at camp.
it took them more than a year to implement this... a feature that is already in the game because you do this if you select a hunt that only appears at night at a restaurant.

You've been playing it with some of the more recent updates and DLC, right? What you think of it with all that included so far?

Azuardo said:
You've been playing it with some of the more recent updates and DLC, right? What you think of it with all that included so far?

It is an improvement, but it is a case of what i call "polishing a turd".
i started over fresh on a different console (ps4 pro) and i have played all the current DLC and got the platinum and devoted maybe 2 hours to the multiplayer. 

there have been some real substantial changes like being able to have 10 hunts active at once instead of one.

and there have been some changed that have been pointless like the monster truck regalia which completely sucks to use and youre still better off using a chocobo.

i probably could do a whole other review on this build because of how much it has changed.

( Edited 24.01.2018 20:11 by Insanoflex )

And then a whole 'nother year of updates could still come yet. Have to wonder if even an updated review would be valid in a few months' time lol.

I have watched full playthroughs of episodes Gladio and Prompto, but not Ignis yet. I'm honestly not even sure they add a whole lot. Gladio leaving the party without saying why was still dumb, and I still feel the story jumps ahead with no explanation in other parts that go unaddressed.

I also didn't understand the episode Prompto, because he gets hit off the train to begin with, then all of a sudden he is in winter gear. Then he supposedly gets captured after all of this. Not sure it was tied in properly to the main story, that one.

Azuardo said:

I also didn't understand the episode Prompto, because he gets hit off the train to begin with, then all of a sudden he is in winter gear. Then he supposedly gets captured after all of this. Not sure it was tied in properly to the main story, that one.


the problem with prompto's episode and his disappearance is that it is all ultimately pointless. he learns revelations about himself, and when he confronts these revelations to his friends nobody cares. at best they make prompto a more interesting character, but they serve nothing to the story.

some of the events that happen also may as well not have happened despite the huge spectacle like the giant mechanical worm that was meant to burrow the walls of insomnia (which didnt matter anyway). that giant machine never shows in the main story and nobody ever mentions it. it was just something pulled out of someone's ass for the sake of action and adventure.

all 3 dlc chapters are handled very poorly. none of them carry over stats and things acquired in the episodes cant carry over to the main game. characters stay at a fixed level and the the only incentive for playing these dlc chapters is for an unlockable weapon and one outfit per the chapter's respective character.

It's difficult to tell, but do you think the episodes were really necessary? Do you feel like they always planned to make these three episodes? Obviously the Gladio departure and Prompto train plunge sort of set up the potential to explore their disappearances, but given they could have really just made the game without these two events happening, it kinda looks like they did this to create DLC out of them.

Ignis being blind after that Altissia battle in the main game always made me scream wtf at why on earth they never elaborated on how his blindness happened, so that again could look like they set things up for DLC.

There are other moments I'm sure that still skipped chunks of story tho, so you could just argue any number of these could pave the way for DLC. So it makes you wonder if they purposely did this, or just had to cut things short at various points due to time constraints and such.

The amusing thing to me is that the devs recently said even after the full game came out, they never saw the game as having plot holes or major skips that don't explain things well. I really beg to differ.

( Edited 24.01.2018 21:16 by Azuardo )

as for ignis' chapter. how he gets blind isnt really important. 


SPOILERS


he gets blind as a result of wearing the ring and not being able to handle it. its a neat scene but in the grand scheme of the plot it dosent matter. ignis could have lost his vision in some other mundane way and it wouldnt have made a difference. the point is he loses his sight, refuses to stop being a body guard and noctis is suppose to feel shitty about it. this is one of the few things that happens offscreen that isnt really important because how ignis gets blinded has no pay off.[spoiler/]

the things that 15 needed to be fleshed out are things like the relationship of noctis, luna and his father (possibly his mother) and to have noctis react to things more instead of gallivanting around eos camping, fishing and hunting. ardyn's plan and his goal is still overly convoluted and how he goes about achieving it makes no sens at all. the crystal and its purpose needs to be made more clear and should have been involved in the story much sooner instead of at the end of chapter 13...

END SPOILERS

i can go on and on really, but i think i should wait till the royal update.

 

( Edited 24.01.2018 21:18 by Insanoflex )

the DLC chapters are cheap bandaids being applied to an open would that has been infected with a flesh eating bacteria.

( Edited 24.01.2018 21:21 by Insanoflex )

another thing worth mentioning:

i have still yet to watch the anime or the CG movie, or play any of the mobile games.
i refuse to watch them on principle.

i have played the radical VR fishing game tho. that game kicks ass.

Open spoilers here for anyone reading on.

The mobile "games" are gash and not worth your time. I don't think any of them bare any link and have only a passing relation to FFXV, using its name to sell them.

I haven't watched the anime and don't think it supposedly adds much apart from develop the guys' relationship. The CG movie is rubbish, and I think it's hilarious how they pulled scenes from it to use in the main game as flashbacks. It might add a little extra lore and explanation, but it's ultimately cash-in.

But I totally agree with developing Noctis with Luna and his father. Luna is still a throwaway character that they still haven't been able to add any worthiness to as this supposedly strong woman they kept touting her as.

This reminds me that I actually played the game first, then watched the CG movie, and without watching the movie, Luna is made to look even worse, because we never see her until she just dies. Noctis never even gets to meet her till she's gone. But I hated the movie for the fact they used bigger name actors. The game actors are completely different, and it's very noticeable in Luna and Noct's father.

I also didn't understand some of the Ardyn thing. How and why was it determined that Noctis was the chosen king? Was it just some preordained thing and the crystal let Ardyn see into the future to know that it was Noctis? I don't really get why this so-called chosen king had to be the one to erase the darkness. What if he didn't want to? I guess the world stays as the world of ruin and darkness. But I might have missed understanding why it had to be Noct.

How and why was it determined that Noctis was the chosen king? Was it just some preordained thing...

yes
it is in Noctis' blood.

What if he didn't want to? 

i thought about this too and i realized it would make for a much more interesting story. instead Noctis does what he is told every step of the way. weak character.


I haven't watched the anime and don't think it supposedly adds much apart from develop the guys' relationship. The CG movie is rubbish, and I think it's hilarious how they pulled scenes from it to use in the main game as flashbacks. It might add a little extra lore and explanation, but it's ultimately cash-in.

i think the point of the movie was to show that insomnia was invaded. thats all. they didnt know how to make it work in a video game and get it out on schedule.

The communication between Luna and Noct using the dog was also dumb af. Not to mention they had to learn of Insomnia's invasion through the bloody newspapers lol. This high tech world with mobile phones and shit, and they use a dog and newspapers to communicate the major plot points of the game.

( Edited 24.01.2018 22:04 by Azuardo )

 

Azuardo said:
The communication between Luna and Noct using the dog was also dumb af. Not to mention they had to learn of Insomnia's invasion through the bloody newspapers lol. This high tech world with mobile phones and shit, and they use a dog and newspapers to communicate the major plot points of the game.

correction: magical dog (which is never explained)

there are tons of world building that makes no sense at all like why Ignis is the only Insomnian with an english accent. Noctis' favorite activity being fishing despite the fact he lived his whole life in a walled city with no lakes or shores. the fact that Noctis DOSENT have an accent despite his father having one and being raised as royalty. the boys not knowing about the currency being used right outside the border of their homeland. the entrance of altissa not making any logical sense architecturally. how the hell did they get the regalia on the boat when it was docked in a cave UNDER A LIGHTHOUSE, when there was no clear path to get the car from the road to the dock?

why are all the workers in Lestallum, women? the game makes a point to emphasize this, but no explanation is given.

who is jared? 

according to the comrades multiplayer expansion, there dozens, if not hundred of kingsglaive active in eos. how come outside of Cor, we see none of them and none of them help?

speaking of Cor, why dosent he help Noctis and the team? whatever issues he has, they couldnt be more important than saving the world from darkness and damnation. instead he just sits on a couch to never be seen from ever again.

why Ignis is the only Insomnian with an english accent. 

Thank you. This pisses me off to no end in video games in general. Oh, you gotta have the posh, sophisticated guy/girl in the game, but they GOTTA have dat Queen's English accent to make sure they come across as such. Stereotypical BS. If you gonna put accents in your games, make sure it makes sense. I have yet to play Xenoblade 2, but based on videos I've seen, that game does it correctly - each major region has different accents for its citizens. Hell, even non-voiced games like FF9 did this properly by making the dwarves of Conde Petie have what seem to be Scottish accents. The Qu tribe has that broken English dialect. And of course all of the royal family of Alexandria has a refined tongue. Given Ignis grows up with the lads in the same place, his accent should not be so wildly different in FFXV.


Noctis' favorite activity being fishing despite the fact he lived his whole life in a walled city with no lakes or shores.

Okay, this made me lol.


who is jared?

Was this the old geezer that died or something? And the kid was upset cos it was his fault or something? That whole scene/event was awful. You go do a mission, come back, and all of a sudden, apparently in that whole time the guards had come and caused shit and killed the guy. Just so poorly written, when they could easily have left a teaser as to what was to come. I swear it had no significance either, unless I just totally forgot.


speaking of Cor, why dosent he help Noctis and the team?

They came out with some more BS recently about why Cor was cut from the group, as was initially planned for Versus XIII. The new dev team thought Cor was too old and therefore would be out of place or something. I would have to check a quote to be certain again, but that was more or less the reason they purposely left Cor out of the group. That's why it probably came out so badly written as to why he didn't just go with the other guys in the game.

Azuardo said:

 Oh, you gotta have the posh, sophisticated guy/girl in the game, but they GOTTA have dat Queen's English accent to make sure they come across as such. Stereotypical BS. If you gonna put accents in your games, make sure it makes sense. I have yet to play Xenoblade 2, but based on videos I've seen, that game does it correctly - each major region has different accents for its citizens. Hell, even non-voiced games like FF9 did this properly by making the dwarves of Conde Petie have what seem to be Scottish accents. The Qu tribe has that broken English dialect. And of course all of the royal family of Alexandria has a refined tongue. Given Ignis grows up with the lads in the same place, his accent should not be so wildly different in FFXV.

sometimes i feel like that aspects of Prompto and Ignis should be switched. Prompto should be the one with an accent because he hails from Nifelheim, a place where alot of the guys have english accents.

but no... if youre gona make a guy a gentleman, hes gotta be british and hes always gotta be about manners. aim low, SE. hip hip cheerio... he comes off more like he is Noctis' butler than close friend.
 

( Edited 25.01.2018 00:10 by Insanoflex )

Azuardo said:

who is jared?

Was this the old geezer that died or something? And the kid was upset cos it was his fault or something? That whole scene/event was awful. You go do a mission, come back, and all of a sudden, apparently in that whole time the guards had come and caused shit and killed the guy. Just so poorly written, when they could easily have left a teaser as to what was to come. I swear it had no significance either, unless I just totally forgot.

i know who jared was. what i really mean is why should i care that jared died? he was killed offscreen and we knew so little about him. Noctis barely reacts and looks like he is more disappointed than grief stricken.

the thing with jared is that it is emblematic of all the issues in FF15 as a whole

Comment on this article

You can comment as a guest or join the Cubed3 community below: Sign Up for Free Account Login

Preview PostPreview Post Your Name:
Validate your comment
  Enter the letters in the image to validate your comment.
Submit Post

Subscribe to this topic Subscribe to this topic

If you are a registered member and logged in, you can also subscribe to topics by email.
K-Pop Korner - The Best of Korean Music
Sign up today for blogs, games collections, reader reviews and much more
Site Feed
Who's Online?
Flynnie, Gabriel PVJ Jones, Ofisil

There are 3 members online at the moment.