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    Contra

    Contra (NES)

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    Developer

    Konami

    Publisher

    Konami

    Genre

    Shooter

    Players

    0

    C3 Score
    8
    Reader Score (0 Votes)
    n/a

    Posted on 05.03.2006 User Icon Posted by Karn Spydar Lee Bianco (Spydarlee)
    Tag Tags: Contra, 7, Konami, Konami, Shooter
    If you are of the generation that owned original NES consoles when they were released then the odds are you played this game at some point. In fact even if you are a little too young to remember such a time then it's also fairly likely that you have heard of the Contra series if only from a later instalment. There is a great deal of fondness surrounding the series, read on to find out how it all started...
    Let's kick start with a bit of history lesson; the game technically starts 30 years before it was created (1988) so it's the late 1950's and a humongous UFO has crash landed on Earth in the Amazon Basin close to the lost Mayan civilisation. However scientists from across the globe decide to ignore the impact as they believe it to be of no real importance. They are of course completely wrong, but won't know it for another 30 years. So we're back to the 'present' day and rumours are spreading of an evil presence emanating from the crash site. A full-out assault is decided to be out of the question and in true Arny style two of America's most efficient soldiers are sent instead. It is soon discovered that there is an entire alien race breeding, its ruler: Red Falcon, a being that, as per usual, is hell bent on conquering the earth and then the entire galaxy. Will you succeed in destroying the aliens or will they succeed in destroying you!? Cue lots and lots of shooting...

     

    So there you have it, not the deepest of plots but as you are no doubt aware that is somewhat superfluous given the essence of the game. It is the seamless game play that makes Contra such a wonderful gaming experience and what allows it to be enjoyed nearly 20 years after its creation. The game has two main elements first and foremost the violent obliteration of enemies but to go with that there is a lot of 'platofrming' to be done. Jumping plays a key part in movement and survival throughout the game and should not be ignored. Controls are delightfully simple; players can move left and right, jump to different levels as well as crouch beneath gun fire. Those unsure about Nintendo's current ethos of simplifying player input (as highlighted with the 'Revolution' controller) should go back to basics and play games like this. It really shows how well games can work without complex button combinations and the like, pure unadulterated fun with a gun.

     

    With such a basic premise for the game, developers have had to rely on an upped difficulty and variation of levels and enemies to create a game that never becomes too arduous. Contra consists of 8 main levels each with a tough boss to slaughter at the end. Now that might not sound like a great amount compared to other games but only the most hardened of gamers will ever reach the end anyway. If your character comes into contact with a single sinister object such as a bullet or adversary, one life is automatically lost. Meaning that as much as it sounds like a game to run about guns blazing without a thought, doing so really is going to get you very far. Powerups are given throughout the duration of levels to provide you with a bit of help, these come in the form of weapon upgrades or things like invincibility. Once you pick up a new weapon you loose your old one and cannot change back without picking up the same gun again later on. This can be slightly irritating if you end up losing a gun you get on very well with, but after a bit pf practise you can easily differentiate between weapons and just avoid the ones you don't like.

     

    Now, there isn't usually a great deal of point in dwelling on the audio and visual elements of a game like this given its age. However, luckily both factors in this instance still do just what they should even after such a long period of time. The graphics are some of the finest from the era on the NES and represent different locations, such as jungle and underground areas without a problem. Animations are excellent and explosions are just as beefy as you might want them to be. Equally the audio ups suspense every step of the way and really explodes nicely at the appropriate points, such as end of level bosses. Compared to its sequels, Contra is a little tamer in terms of how much is happening on screen at any one time but don't let that put you off. For a NES title it is still a tremendously entertaining and impressive slice of digital entertainment and there will always be plenty of action to be had at any given moment. As mentioned the difficulty is pretty intense, and it starts straight away and lasts all the way to the end. Given that there is no save option this can be off putting for many people but those who persevere will find a very rewarding gaming experience to be had.
    Gameplay

    9

    This is what makes Contra, Contra. Does exactly what it's meant to do and damn well at that. Timeless gameplay that has aged so well after nearly twenty years that is still feels fresh and new.
    Graphics

    8

    Impressive graphics, some of the best on the NES in fact. Plenty of action on screen most of the time and rarely a hint of slowdown to puncture the flow. Animations are well done also.
    Sound

    8

    Just what you want from a Sci-fi shoot-em up, plenty of suspense to be had and impressive climaxes in the appropriate places. However you might well find yourself not having time to appreciate the music when you're being shot at from all angles.
    Value

    7

    The game is technically relativity short, with just 8 main levels complete including boss scenes. However for 80% of the gaming population the difficulty is enough to mean that this will last quite a while, and of course it's always fun to come back for a quick blast.
    8

    /10

    C3 Score An excellent example of the 2D shoot-em up genre, and one that inspired not only its successors but also a whole host of competing titles for years to come. There really isn't anything to else to say, if you like modern interpretations of this kind of game then you could do a lot worse then taking a look at where it all began.
    Please post your comments below.
    Buy Contra

    Reader Comments

    1
    Number of comments 14

     L2 Toad

    Offline

    Hey aren't the screenshots on Page 1 from the SNES Contra - or rather Probotector?
    on 05.03.2006 at 08:31
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    Yes, that's right, you're all ripe for satire!
    Number of comments 2534

     L75 Dedede

    Offline

    I think he's right, guys.

    Nice review, Karn. I remember a little Contra-frenzy I had with an emulated version.
    on 05.03.2006 at 09:51
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    jump for gold
    Number of comments 1034

     L52 DK

    Offline

    i cant even do the first level, it would be easier on 2 player though but i cant find anyone to play it with :(

    -Have you any idea what it's like to be a Fembot living in a Manbot's Manputer's world?
    -What?
    on 05.03.2006 at 13:37
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    Not The Search Box
    Number of comments 8752

     Previews Editor

    Offline

    Thanks Rob, and I blame Mason for the images! Smilie

    Nah, he did an ace job with all those screens, I'll sort this out soon-ish...

    The difficulty is one of the best features of the Contra series, makes it much more rewarding.



    Cubed3 Staff [ Retro Editor :: Previews Editor ]

    on 05.03.2006 at 13:45
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    Endless Ocean 2 Adventures of the Deep - review now live!
    Number of comments 12189

     News Editor

    Online!

    Super Probotector scared the hell out of me because it was SO DAMN HARD...so I can only imagine, in horror, what this is like!! :eek:


    Cubed3 Senior Editor :: Lead Writer :: News & Interviews Editor

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    on 06.03.2006 at 15:03
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    Number of comments 8752

     Previews Editor

    Offline

    Emulators with Save States are a Contra-fans best friend. Smilie



    Cubed3 Staff [ Retro Editor :: Previews Editor ]

    on 07.03.2006 at 16:13
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    Spirit Tracks is complete
    Number of comments 4145

     L91 Wario

    Online!

    I can olny get to the third level

    N63Blog | Twitter | Last.fm | deviantART | PSN ID: Marzy_
    on 08.03.2006 at 13:22
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    Number of comments 14

     L2 Toad

    Offline

    Contra: Shattered Soldier was voted as hardest game on PS2...probably hardest game on this generation of hardware, if not of all time...I got it just to see how hard it could be, and yeah, I lasted about 2 minutes...
    on 08.03.2006 at 18:53
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    Number of comments 8752

     Previews Editor

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    Hehe, I don't know how good I would be without save states... they're the only way I was able to complete this and Contra 3 on the SNES.

    'Tis majorly satisfying to complete really tough sections, though!



    Cubed3 Staff [ Retro Editor :: Previews Editor ]

    on 10.03.2006 at 06:39
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