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    Super Princess Peach

    Super Princess Peach (Nintendo DS)

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    Developer

    Nintendo

    Publisher

    Nintendo

    Genre

    Platformer

    Players

    1

    C3 Score
    7
    Reader Score (6 Votes)
    9

    Posted on 06.05.2006 User Icon Posted by Adam Riley (jesusraz)
    Tag Tags: Super, Princess, Peach, 3, Nintendo, Nintendo, Platformer
    Do you ever sit there and think about alternate realities? Well, even if you did it would be a massive stretch to imagine Nintendo's trusty Mario having to be saved by the damsel in distress herself, the royal Princess Peach! But the company has done just that for Super Princess Peach...the question is, though, whether it lives up to the classic Bros. series of platform games.
    Something strange is happening in the world, especially on Vibe Island. Bowser and his minions are busy hatching dastardly plans as per normal, but the main difference this time round is that they actually succeed in capturing Mario, Luigi and lots of Toads. Therefore, returning home from a leisurely stroll, poor Princess Peach finds herself with the task of rescuing her usual rescuer! Thankfully she has the help of vibe emotions and a trusty umbrella...But this is much more than Yoshi's Story Part Two...

    For the Nintendo DS you might feel a little cheated by the graphics within SPP. However, the bright, breezy colours are a joy to the eye and the various locations are such a pleasure to play through that all will be forgiven. The style is somewhat reminiscent of Yoshi's Island from the SNES, except with a higher level of detail and none of the Crayola, children's sketching feel. The range of characters on show is mightily impressive as well, with familiar foes from numerous Mario adventures. In this case, familiarity does not breed contempt. In fact, some of the tunes are lodged in my head right now!

     

    The same goes for the music throughout. The sound effects may be a little on the twee side, but the actual soundtrack itself is quite fitting for the proceedings. And again, as with the visuals there is a definite feeling of hearing these tunes elsewhere prior to this adventure. They are not replications of other tunes, but they were definitely orchestrated in a similar vein, which is indeed ideal for a Mario-themed platformer. Again, Super Princess Peach balances itself just right in this respect. All sounds good so far...

    But as is always the case, presentation goes nowhere when the actual substance is a rotten, putrid mess. Thankfully, though, this Peach is quite firm and even juicy at times, bordering on the extra soft in places. At least there are no bruises to be found...Anyway, enough of the puns. Super Princess Peach is firmly in Mario territory here, and as mentioned earlier it bears a striking resemblance to previous spin-offs featuring the faithful dino-pet, Yoshi. In fact, with some of the moves and features included, you would be forgiven for thinking this is a Yoshi's Island and Wario Land cross-over...

     

    Some may think it would result in a cheap game being produced, but that could not be farther from the truth as SPP carves out its own niche by being so capably crafted by the designers at Nintendo. The usual platform antics are all present and correct, with players controlling Peach (forever Princess Toadstool in my mind...) in a two-dimensional side-scrolling field, running left and right, jumping on enemies or swiping at them with her trusty umbrella companion, uncovering hidden objects and aiming to reach a final goal. All rudimentary stuff, but the execution is the key.

    Peach can use the umbrella in various different ways, depending on how many coins you have collected and spent in Toad's special little store. She can use it to float, pound the ground and even shoot at enemies, in addition to the standard swipe ability. To despatch most enemies, as well, you can follow the Mario trend and jump on their heads. Sometimes it is best to use the umbrella to scoop enemies up, though, as Peach has a 'Vibe Meter' that runs down quite quickly and is replenished by collecting special crystals or picking up enemies, pressing down and absorbing their energy. But what exactly is this for?

     

    Well, the Vibe Meter is used for the main puzzle element of the game. Super Princess Peach uses the touch-screen to access four 'moods', each one helping the heroine to make progress, uncover secrets and collect special items on each of the stages. Being sad makes her cry (great for growing plants) and run fast (cross falling platforms easily); getting angry brings on flames (burn bridges, scare off bats), remaining calm helps restore hearts and being happy makes her float (reach high up platforms) and spin, causing a whirlwind (clearing clouds). Each must be used wisely to reach the end of each level and it definitely proves to be a pleasing highlight in what is such a charming little game!

    The major drawback of SPP, however, is how simple it all is. Whilst the levels are numerous and the internal design sometimes wondrous, the level of difficulty is severely lacking. The unique nature of Peach's emotions suddenly turns from being an interesting new feature to the game's own worst enemy. Being able to restore your energy whenever you please is great during major boss battles, but feels like a cheat option that you should be able to turn off. Instead it renders the game's difficulty redundant as whenever in trouble you can merely tap the screen and boost yourself once more. The same goes for other emotions, in the same way that Kirby constant ability to fly makes his outings too simple at times. Being able to always access your special moves spoils it all...unless you constrict yourself to only using them when necessary. But who really has that amount of will power when playing games? Thankfully there is a LOT to collect in SPP, which proves to be a saving grace...just about.
    Gameplay

    8

    Whilst seemingly a rudimentary platform title, Nintendo's special touch is definitely apparent, making this more than just a mish-mash of Wario and Yoshi games.
    Graphics

    7

    Whilst the visuals are definitely very tasty, they do not really live up to the standards we have now come to expect from the Nintendo DS.
    Sound

    7

    The soundtrack may not live up to Koji Kondo's spectacular work on the main Mario platform series, but the tunes do have a charm of their own.
    Value

    5

    The major downfall of the game is the same thing that makes it special
    7

    /10

    C3 Score Super Princess Peach is basically a by-the-books platform outing from Nintendo. It is by no means 'A Bad Thing', though, and proves to be superb fun...whilst it lasts. A lot of creativity and attention has been poured into this spin-off, but allowing gamers to access special abilities ALL THE TIME is a major oversight that shortens the experience too much. Buy it cheap, or rent for two days...
    Please post your comments below.
    Buy Super Princess Peach

    Reader Comments

    1
    Endless Ocean 2 Adventures of the Deep - review now live!
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     News Editor

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    I am actually really enjoying this game! But I also supported, and still do, Yoshi's Story for being such a finely crafted title, despite its flaws in terms of difficulty level.

    It's actually selling at a similar rate to Metroid Prime Hunters in the US from what I've seen, which is very interesting indeed considering it was a relative flop in Japan. Wonder how Europe will take to it? Perhaps if bundled with a pink DS it'd sell in large numbers...


    Cubed3 Senior Editor :: Lead Writer :: News & Interviews Editor

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    on 06.05.2006 at 07:30
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    Cuter than a sack of kittens
    Number of comments 1183

     L55 Snake

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    A SEVEN???

    I do really like this game, but like you said, it does feel kinda cheap being able to access the abilities all the time, and it must be a really easy game seeing as its one of the only games I've ever fully completed :P (the other one is Yoshi's Island...Smilie



    Co-founder of the PDSLB - Pink DS Lite Buddies

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    on 06.05.2006 at 07:44
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    :Smilie I love the Yoshi, Wario and Kirby games, all of which are quite simple to complete, but are very well made titles. The Castlevania GBA titles were VERY short, but because they were such strong games they also got marked up.

    It's all about self-restraint Smilie


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    on 06.05.2006 at 07:58
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    towel technique...wowzer.
    Number of comments 11455

     Features Editor

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    It is indeed painfully easy and painfully short, but still quite good fun. I was dissapointed with the touch-screen stuff, but the game in itself is fun enough not to be a total waste of time.
    Trying to think of a witty signature after 'Hacker-gate'...
    on 06.05.2006 at 09:40
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    Endless Ocean 2 Adventures of the Deep - review now live!
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    Yeah, think it comes down to reviewer preference in the end. Perhaps I'm not as harsh when it comes to finely tuned games. It's got its own style but manages to mix in enough tried-and-tested stuff as well to balance everything out.


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    on 06.05.2006 at 09:47
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    About to board my plane. Merry Christmas everyone!
    Number of comments 3129

     L81 Chun-Li

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    I think I'll just wait for New Super Mario Bros.
    on 06.05.2006 at 18:52
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    I think most people will...BUT Super Mario Bros. isn't out in Europe until 30th June, so most gamers will need some fix. The best bet would be hoping this drops in price quickly, or pick up a cheap copy from DVDBoxOffice.com or eBay. The more I go back and play, the more it reminds me of a mixture of Yoshi's Island and Super Mario World with some Wario features thrown in. And the music's growing on me more and more as well...


    Cubed3 Senior Editor :: Lead Writer :: News & Interviews Editor

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    on 06.05.2006 at 18:56
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    I R EPISTROPHONOMUS!
    Number of comments 4375

     L93 Ash Ketchum

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    I'm not buying this game, but if I could borrow it from someone else I'll prolly play it :Smilie And Shiny, only 2 games completed?! I've defenitely completed over 20(I'm not sure, think it's over 25 even...Smilie but hey, I'm a gamefreak :P
    NANCY'S REVENGE ON MYSPACE. CLICK IT, SUCKA'!
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    on 06.05.2006 at 20:10
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    I'd suggest just that Shinji. Forget it's a cute, girly looking game for a while and just lap up the heaps of references to the Mario world. Peach can also take on various different forms, like Yoshi could, using her umbrella to zip along ropes or even turn it into a 'subrella' with you moving around under water and BLOWING into the mic to fire its weapon!

    Lots of innovation mixed in with the normal platform antics...And the soundtrack is a bit like Super Mario Kart's in terms of bounciness.


    Cubed3 Senior Editor :: Lead Writer :: News & Interviews Editor

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    on 07.05.2006 at 04:55
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    I R EPISTROPHONOMUS!
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     L93 Ash Ketchum

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    Well, the girliness I don't really care about, I mean I played Nintendogs in public which was like, for most people here on my school, as girly and stupid as it gets. It's more that I have a very limited amount of money, and since I got an advance I've got even less this month :lol:
    NANCY'S REVENGE ON MYSPACE. CLICK IT, SUCKA'!
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    on 07.05.2006 at 05:45
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    That's a fair point - I was playing this on the bus coming back from work and the person next to me gave quite a strange look. But who cares, right?

    Anyway, borrow this from a friend or get it from GAME, complete it and get it returned before your 10 days are up!


    Cubed3 Senior Editor :: Lead Writer :: News & Interviews Editor

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    on 07.05.2006 at 06:22
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    Mason

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    Reply Quote  #12

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    Pretty much spot on I think Adam - it's a 6 or 7 for me, good game that's just let down by some poor choices. The touch screen business is a bit silly and can be randomly inaccurate (sometimes I'd press 'angry' and she'd start crying instead - brilliant), and the Toad collecting is boring. Otherwise, it's fun, even if it doesn't start picking up until a few levels in.

    Nice review!


    Cubed3 Staff :: Reviews Editor

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    on 07.05.2006 at 19:53
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    Definitely gets better the more you play, and some of the levels can get quite frustrating (in a good way) when trying to find all the hidden Toads and other secrets dotted around.

    Some of the damn ice levels are annoying as hell...!

    Oh, and I reckon most staff might have leaned towards 6/10... :Smilie


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    on 08.05.2006 at 01:53
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