Snipperclips: Cut it Out, Together! (Nintendo Switch) Review

By Adam Riley 08.03.2017 14

Review for Snipperclips: Cut it Out, Together! on Nintendo Switch

There are times where certain games totally catch people unawares, arriving on the scene with little to no hype. One such example is most certainly Snipperclips: Cut it Out, Together!, which debuted on Nintendo Switch at launch, but also comes in a tasty retail package from 10th March, a set of Joy-Con to take advantage of the multiplayer elements. This project started off under the guise of Friendshapes from SFB Games, but Nintendo loved the concept so much that it grabbed it with both hands and threw its own team, NST, into the mix to polish it up for the Switch launch line-up. After thoroughly enjoying this at the Nintendo Switch Premiere event earlier in the year, the final release could not come soon enough...

First off, would you ever want to cut someone? Sounds quite brutal, right? Well, at its heart, Snipperclips: Cut it Out, Together! is exactly that sort of game, as demonstrated by its multiplayer deathmatch mode where four players battle it out to destroy each other the quickest. Beneath all the smiles lies a dark core; however, that is not how this is being sold, and it is also not the primary focus of Snipperclips, instead being more of a light-hearted, family-friendly puzzle affair…with a dark underbelly hidden in that aforementioned multiplayer mode! Before going on, it must be said that there are also more sedate extended puzzle options, plus air hockey and basketball mini-games for up to four people as a bonus, with more unlocked when the game is completed…

Anyway, the direction Nintendo and SFB Games are going for is one of inspiring co-operation to complete fun goals. The main idea is to form various different shapes by interacting with the two on-screen characters, Snip and Clip, either by working together with a friend or loved one, or by switching between the two characters in solo mode, jumping from one to the other to crack the riddles at hand. The two funny-shaped beings can jump around, duck down, and rotate their bodies in a 360-degree fashion, all in the effort to form a specific target shape to fulfil whatever objective is at hand. Sometimes cutting into each other will be necessary, other times just overlapping to fill an outline.

Screenshot for Snipperclips: Cut it Out, Together! on Nintendo Switch

Players can get Snip and Clip to stand together to fit within an on-screen dashed-marking, cutting as needed to fit perfectly or even cutting away sections of a background to only leave a specific shape behind, whilst other times more 'action' is required, with them needing to wander independently around a stage to figure out what must be done. Help a frog leap into a pond where its friends are, pop some balloons, help a girl catch some hearts, catch some fish, sharpen a pencil, protect amoeba from toxic sludge…the list goes on.

When starting a level, it is imperative to check to see if you have managed to achieve the correct form, and then get on with whatever business the stage dictates. Completing tasks is nowhere near as simple as it first seems, and the initial world (of three, in total) comes across as a gentle way to introduce gamers to the idea, before ramping up the difficulty considerably towards the end of this fantastic example of that Switch difference Nintendo is driving home.

Screenshot for Snipperclips: Cut it Out, Together! on Nintendo Switch

The ways and means of completing objectives varies considerably, with no specific right or wrong way (well, there is clearly a wrong way, like cutting too much from one character!), encouraging experimentation each and every time to get the best results. This is where sometimes playing with a loved one can be an issue, because there will be arguments when things do not go smoothly. It can be infuriating enough when playing solo and making mistakes, but when with someone else and they keep messing up, further into the game temperatures will definitely start to rise…

Getting a basketball through a hoop is fair enough - easy pickings for most. Carve a curved shape in the head of one character and try to scoop the ball into it, and then jump onto the other character, let them shuffle slowly towards the basket, and then gently tilt to roll the ball through the hoop. Now think about having to dig up a plant with a very short, elastic stem, with physics being so perfect to the point of driving you nuts. Pull up at the wrong angle and *boing* it flings back to the start position! Players are pushed in their way of thinking, and even with smooth controls (although the analogue stick is nowhere near as accurate as past Nintendo analogue sticks…) there will be times where it all goes wrong and starting afresh is the only option. Patience levels will be tested, as a result.

Screenshot for Snipperclips: Cut it Out, Together! on Nintendo Switch

The complexity of the objectives varies considerably, as mentioned, easing players in to start with, yet offering sufficient challenge for those thinking Snipperclips will be a mere walk in the park. There are also lots of ways to complete each level, rather like in the Scribblenauts series. The beauty is that once one character has been cut slightly, what it means is that there is now a brand new tool to cut a unique shape out of the other partner, and vice versa, constantly creating new templates, which is why a handy 'reset' button is imperative to get back to the beginning, or a quick undo to go back a step, as sometimes the creations get a little too wild and dead ends reached. There is a lot of thinking outside of the box required, getting the ol' grey matter working, and it is all brought together beautifully by some supremely creative minds.

SFB Games' initial concept is obviously the key aspect here, but Nintendo and NST have now added that special touch to give Snip and Clip more life, with amusing facial expressions and some cute sound effects, as well as clearly polishing up some of the later levels so that at no time does the game feel unfair, only overly challenging. A lot of the actual fun is trying to figure out what to do in a level, before then deciding what shapes are required to tackle the various elements dotted around. Sure, it is sometimes frustrating when things do not quite go to plan, but it really is great because it nudges players to keep on trucking, working together to get through, no matter what, with Snipperclips really rewarding creative thinking.

Screenshot for Snipperclips: Cut it Out, Together! on Nintendo Switch

Cubed3 Rating

Rated 8 out of 10

Great - Silver Award

Rated 8 out of 10

What a hidden gem! Snipperclips: Cut it Out, Together is a definite must-buy on Nintendo Switch, showing off not just a fantastic idea with great puzzles, but driving home the team-work element that works so well on Switch thanks to its 'play anywhere, anytime' ethos. Sit with a friend, get family members involved, or even go it alone, play it in tabletop mode, portable, or even on the big screen - whatever the case, it all works perfectly. This is going to eat away at the hours, without a doubt. SFB Games and Nintendo have struck gold with this one.


SFB Games







C3 Score

Rated $score out of 10  8/10

Reader Score

Rated $score out of 10  0 (0 Votes)

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Played the demo with my brother and we had so much fun, couldn't stop laughing. WIll definitely be getting this sometime in the future (probably after I beat Zelda, which could be a long time, lol).

It was really smart to make this a free demo. Many seemed skeptical to say the least about Snipperclips, but most who have played it has from what I have seen really enjoyed it. Not heard of many who tried the demo and was displeased with the game. One of the most purely fun games I have played in a while just from the demo to judge. This weekend I will play the rest! Smilie

The difference between illusion and reality is vague to the one who suffers from the former and questionable for the one suffering form the later.

I powered through this in one night, but that was purely for review purposes, otherwise this could easily have lasted a week or two, and then the multiplayer options are a great bonus. Like I said in the review, though, there is clear intent to cut people... Smilie Why else would a deathmatch mode be included? Quickest kill wins! Smilie Love it Smilie

Don't be fooled by the demo, though - this is FAR trickier than that demo makes out. Prepare for some head scratching trying to sometimes even figure out what needs doing, let alone what shapes are required!

Adam Riley [ Director :: Cubed3 ]

It is a puzzle game, I sort of expect it to be tricky. Smilie

The difference between illusion and reality is vague to the one who suffers from the former and questionable for the one suffering form the later.

But my concern is that some casual gamers will see the trailers and try the demo and end up with the incorrect feeling that this is a peaceful, relaxing, easy game. It's actually very intense later on Smilie

I really hope SFB gets the chance to make either a sequel or some DLC for the game.

Adam Riley [ Director :: Cubed3 ]

Finished this with my brother a couple of days ago. It's so fun! But it is definitely difficult in the later levels!

It is, isn't it? I really think that will surprise people! I got so crazy playing the levels where you need to drag the plant upwards and keep it there!

Adam Riley [ Director :: Cubed3 ]

I didn't mind that one so much my least favourite was anything with a gear or handle to turn. That required perseverance!

André - I'm intrigued to hear your thoughts on it, as well Smilie

Adam Riley [ Director :: Cubed3 ]

I really enjoyed the difficult curve of the game! Smilie It increases at a really nice pace and does get truly difficult towards the end. There was no puzzle I found too difficult though. D: There were no spikes that were too bad as well. Smilie

( Edited 25.03.2017 20:44 by Andre Eriksson )

The difference between illusion and reality is vague to the one who suffers from the former and questionable for the one suffering form the later.

Ah, that's good to hear! Did you play the whole thing alone or in two-player?

Adam Riley [ Director :: Cubed3 ]

I played it in 2 player. Smilie

The difference between illusion and reality is vague to the one who suffers from the former and questionable for the one suffering form the later.

...without any arguments? Smilie

I actually felt like it might not work as a single-player game, so was surprised to find that it worked perfectly well like that.

Adam Riley [ Director :: Cubed3 ]

Yeah, xD There were very few arguments. o.O It is all about communication. Smilie

The difference between illusion and reality is vague to the one who suffers from the former and questionable for the one suffering form the later.

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