Artifact Adventure (PC) Review

By Gabriel Jones 27.03.2017

Review for Artifact Adventure on PC

The Swamp King has risen from the ruins of a fallen castle. Now he's spreading a poisonous miasma that could wipe out the entire country. Four men from a faraway land have answered the call for heroism. By trusting in the power of the Artifacts, they just might be able to defeat this great evil. However, this journey will be fraught with more than just peril. The citizens of the many surrounding villages are desperately in need of help. Assist them, exploit them, ignore them, these decision are yours to make in Artifact Adventure.

Before this RPG can begin in earnest, the player must first form a party. There are six classes, and it's possible to create any combination of them. The catch is that classes can't be changed after the game begins, so choose wisely. Without further ado, it's time to introduce the heroes of this tale. Mike is a warrior, so he likes heavy weapons and heavier armour. The Explorer, Chuck hails from the wildest of Wests. He can use most weapons and knows a thing or two about spells, but give him a rifle and he can really let loose on some varmints.

Screenshot for Artifact Adventure on PC

Texas is a monk, so naturally his guns are always locked and loaded. Unfortunately, monks are pretty ineffective in this game. They can't use magic, and their damage pales in comparison to the average warrior. It's probably a better idea to go with a bow-wielding Hermit or a Dreamer. Dreamers can wield literally any piece of equipment, although they're not all that great at it. Finally, Dutch the Shaman is a spell-casting machine. Expect him to make use of the bulk of the Artifacts the party discovers.

In keeping with the title, there are many Artifacts scattered throughout the realm. They confer unique abilities or spells to the party member that decides to obtain them. It's very important that these unique finds are collected by heroes that can actually use them. A talent for summoning lightning is wasted on a warrior, because they don't receive any magic points upon level-up. Once an Artifact is acquired, it can't be swapped between party members. This gets to be pretty annoying, especially if the player finishes a dungeon, but isn't paying attention to who is grabbing the Artifact.

Screenshot for Artifact Adventure on PC

As with most early RPGs, starting out can be pretty rough. Grinding random battles for necessary experience and gold might be a requirement for getting over the initial hump. Thankfully, battles move at a rapid pace. Typically, the strategy for most encounters will consist of swinging weapons and liberal spell casting. Outside of inns, methods for recovering hit points are few and far between, but any party member that levels up gets their health and magic replenished, which is a nice gesture. There is one thing to keep in mind however. The world is very open-ended. It's easy to wander into the wrong area and get crushed by vastly superior forces.

The townspeople tend to be a little bland. Their purpose is usually to provide clues as to what to do next, or quests to complete for additional experience and rare items. There's a distinct lack of flavour dialogue and hardly a shred of world building. Still, what the civilians lack in personality, they make up for in quests that are intriguing and fun to pursue. Though the environments are spartan in appearance, quite a bit of care went into making sure each questline has a purpose.

Screenshot for Artifact Adventure on PC

A number of quests have multiple solutions, some requiring violence, others diplomacy. There will be times where the heroes must make decisions that have serious repercussions, although their effects are never felt in the short term. After the heroes have saved the country from the Swamp King, or ran off with their tails between their legs, the player is treated to an ending. The fates of those the party decided to help or hinder will be told in a manner similar to the Fallout series. This aspect is especially cool, and adds a lot of replay value to the relatively short adventure.

This RPG isn't going to wow players with diabolical dungeons or a bevy of creative monsters. Most locations are just linear paths with a handful of short detours that lead to treasure. They do the job, but aren't memorable. Reskins are a very common theme when it comes to the enemies. Expect to see goblins, thugs, and skeleton warriors that all look eerily similar to one another. These aspects aren't really the focus of the game, but they're still disappointing.

Screenshot for Artifact Adventure on PC

Cubed3 Rating

7/10
Rated 7 out of 10

Very Good - Bronze Award

Rated 7 out of 10

Artifact Adventure presents a different spin on the classic 8-bit RPG. Its non-linear approach and focus on quest-taking is a breath of fresh air. There's quite a bit of entertainment to be had in dealing with problems and then seeing how they affect the land. Stumbling upon great weapons and powerful Artifacts is always a thrill as well. Battles are frequent, but they end quickly and keep the game moving at a steady pace. All in all, this adventure is well worth looking into.

Developer

bluffman

Publisher

Playism

Genre

Turn Based RPG

Players

1

C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   

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