Electroplankton
Electroplankton (Nintendo DS)

Developer
Toshio Iwai
Publisher
Nintendo
Genre
Music
Players
1
C3 Score
9
Reader Score (5 Votes)
9
9
9
Posted on 04.07.2006
Posted by Mike Mason (Mason)
Comments: 25
Reads: 3374
Tags:
Electroplankton, Toshio Iwai, Nintendo, Music, Nintendo DS
Posted by Mike Mason (Mason)
Comments: 25
Reads: 3374
Tags:
Electroplankton, Toshio Iwai, Nintendo, Music, Nintendo DS
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There was a time when it seemed unlikely that Electroplankton would ever see the light of day outside of its home nation of Japan. Afterall, what demand is there for a title about musical marine-life in the world if there is none in Japan, a territory that accepts some of the strangest titles? However, it's squirmed itself off the hook that stopped it swimming to other places - the plankton will be in a river near you very soon...
This is it then, one of the final two Touch Generation titles to land in the west for a little while (the other being Big Brain Academy). When Toshio Iwai, Japanese audio-visual multimedia artist extraordinaire, set his eyes on DS it was only a matter of time before he came up with something to exploit the touch screen. Iwai had previously worked on Nintendo consoles back in the times of the NES, creating Otocky (a musical shoot 'em up) for the Japan-only Famicom Disk System, and on Sound Fantasy for the SNES (which was unfortunately cancelled and ended up becoming SimTunes on PC). The addition of a touch screen to a video game system proved too intriguing for the artist, who succumbed to its charms and created a title that aims to similarly charm everybody who plays.
Electroplankton is a title that revolves around users experimenting and creating interesting, sometimes beautiful, sounds. This is done by selecting one of ten different species of fish and manipulating them and their environments with your stylus to get the sounds and music that you want. Each fish is painted with a friendly face, seemingly encouraging all and sundry to go ahead and touch them.
Switch on the title, and you will be presented with a simple menu with just two options: performance mode and audience mode. In the latter, Electroplankton randomly selects one of its fishes and plays you a variety of music for as long as you like without you having to do anything - very relaxing after a long day. The former, though, is where the main meat of the software is. Here, you get to grips with the plankton yourself - and there’s a nice variety of them.
There is a big potential flaw with Electroplankton, and that is the lack of a save function. However, it could be put down to the title being more about messing about rather than creating masterpieces that can be called up on a whim. Randomness, on the spot ingenuity, luck and coincidence are the main focuses, and this spontaneity would be swiped away with the addition of a save function. This is one way of looking at it, but it’s sure that others will not want to be bothered with the hassle of hooking the DS up to a computer to record their pieces, and the lack of the save will be a definite downfall for them - it’s only fair that you’re warned.
By now you may have noticed that we have yet to refer to Electroplankton as a game, and this is wholly intentional. Electroplankton is not a game, it is a tool of experimentation, with no objective, no goals, no rewards for doing well, no punishment for doing anything wrong; in fact, there is no right or wrong at all. Many gamers would give the ‘free’ label to a game such as Grand Theft Auto, or the Elder Scrolls series, but in reality they are not, having rules in place that cannot be ignored, no matter how loose they often are in comparison to other games. Electroplankton, though, is fully deserving of being described as ‘free’, as you can do anything you want - your imagination is the only limit to what shape your creations take. It probably won’t keep you playing for hours at a time every day, but it’s nice to be able to pop on it for a quick session regularly, as there’s never a shortage of music that you can make.
Nintendo are tragically expecting very little of the game, and so haven’t advertised it, save for a tiny spot in the latest DS Lite commercials. Don’t follow their example, don’t ignore Electroplankton, at least give it a try. It’s another hugely inventive title for DS that deserves more success than it’s already had. It’s far more interesting than having a pet goldfish, and the only other fish on a game system that is potentially more fun is Vivarium’s Seaman.
Electroplankton is a title that revolves around users experimenting and creating interesting, sometimes beautiful, sounds. This is done by selecting one of ten different species of fish and manipulating them and their environments with your stylus to get the sounds and music that you want. Each fish is painted with a friendly face, seemingly encouraging all and sundry to go ahead and touch them.
Switch on the title, and you will be presented with a simple menu with just two options: performance mode and audience mode. In the latter, Electroplankton randomly selects one of its fishes and plays you a variety of music for as long as you like without you having to do anything - very relaxing after a long day. The former, though, is where the main meat of the software is. Here, you get to grips with the plankton yourself - and there’s a nice variety of them.
Each plankton uses the touch screen in some way, and a few use the microphone as well. It's easiest to go through them in some semblance of order: Tracy asks you to draw out paths for four fish. The fish then follow the set paths repeatedly and produce a different sound depending on which part of the screen the paths have been drawn on. If you draw a short line, then the loop will be shorter, and the speed is also altered depending upon how quickly or slowly you draw your path. There is a limited distance the path can be, but within that limit you can draw whatever you like. Yes, even rude things. Next up is Hanenbow, a leaping fish that is launched from a leaf into the sea. The speed at which they are launched can be altered, and as they career towards the water they can come into contact with leaves to create sounds. These leaves can be moved about by users, and vary from few to many - the amount can be changed by pressing ‘select’ to show a new setting. Luminaria is a plankton that lends itself to slightly more conventional music making, with four different-sounding glowing aquatic creatures sitting in each corner of the screen, waiting to be tapped and set off on their movement, which follows arrows – the screen is full of them. Once they move, you can tap the arrows to turn them, thus changing the paths of the plankton, allowing them to reach high and low notes (which, as with Tracy, are produced by having the fish touch separate parts of the screen).
Those already mentioned are perhaps the most complex to describe. Others include Sun-Animalcule, small creatures that are brought to existence with a tap of your stylus. The mode slowly cycles between day and night, and the plankton slowly grow and make different sounds according to their placement and the time of day. As they grow larger, they get noisier until...pop! Time to create a new one...or you could move onto Nanocarp, one of the more random entries, with a bunch of formation changing fish that alter their positioning according to what you do, including what sounds you make into the microphone. Marine-Snow is also a little difficult to make 'proper' music on, as when you tap a snowflake plankton it emits a sound and then switches position with the next one you press, meaning it can be difficult to keep track of all the notes that you want to use. It can be very fun to just run your stylus over them though and listen to what you get! Lumiloop requires you to spin circles on the touch screens at any pace or direction you want to create assorted music, on five doughnut-like fish. Rec-Rec is a delve back towards the more conventional again, basically being a four track sampler - tap each fish and you can record a ten second clip on each one of them. This can be excellent fun, and the sky’s the limit to what you want to put in. Beatnes plays classic tracks from NES games in the background and allows you to tap assorted segments of skeletal plankton to create a medley of sound effects from the game which has its background music playing. Finally, and perhaps the most accessible, is the voice sampler Volvoice. Record whatever you want through the microphone, then alter it however you want with the buttons around the plankton (which gets fatter the more you record on it). You’ll have to excuse us for being immature on this one. Very immature.
If a prerequisite for you being interested in a piece of software is having the ‘amazing visuals’ box ticked, you might as well walk away. While not bad to look at, Electroplankton’s visuals are fairly simplistic, with the creatures drawn simply with gormless expressions (which, to be fair, are probably warranted due to the traditionally small fishy mind) and the environment only moving with occasional waves or splashes from the fish. All this is fair enough, considering that it was developed by Toshio Iwai only. The lack of graphical prowess allows you to focus upon the real highlight of Electroplankton - the audio spread, and what a spread it is. All the samples are wonderful, and it’s literally impossible to create an atrocious sounding piece in some of the modes; you’d think Beatnes would be a mess waiting to happen, but it never comes anywhere close to it. The quality of the samples is high too, and there’s vast potential for music making, as proven by some of the more experimental DJs - you may remember David Hollands performing at Nintendo’s E3 press conference in 2005, who used multiple DSes in conjunction with a mixing desk to create a piece of music (for those of you who don’t remember, you can find more information here).
There is a big potential flaw with Electroplankton, and that is the lack of a save function. However, it could be put down to the title being more about messing about rather than creating masterpieces that can be called up on a whim. Randomness, on the spot ingenuity, luck and coincidence are the main focuses, and this spontaneity would be swiped away with the addition of a save function. This is one way of looking at it, but it’s sure that others will not want to be bothered with the hassle of hooking the DS up to a computer to record their pieces, and the lack of the save will be a definite downfall for them - it’s only fair that you’re warned.
By now you may have noticed that we have yet to refer to Electroplankton as a game, and this is wholly intentional. Electroplankton is not a game, it is a tool of experimentation, with no objective, no goals, no rewards for doing well, no punishment for doing anything wrong; in fact, there is no right or wrong at all. Many gamers would give the ‘free’ label to a game such as Grand Theft Auto, or the Elder Scrolls series, but in reality they are not, having rules in place that cannot be ignored, no matter how loose they often are in comparison to other games. Electroplankton, though, is fully deserving of being described as ‘free’, as you can do anything you want - your imagination is the only limit to what shape your creations take. It probably won’t keep you playing for hours at a time every day, but it’s nice to be able to pop on it for a quick session regularly, as there’s never a shortage of music that you can make.
Nintendo are tragically expecting very little of the game, and so haven’t advertised it, save for a tiny spot in the latest DS Lite commercials. Don’t follow their example, don’t ignore Electroplankton, at least give it a try. It’s another hugely inventive title for DS that deserves more success than it’s already had. It’s far more interesting than having a pet goldfish, and the only other fish on a game system that is potentially more fun is Vivarium’s Seaman.
Gameplay
9
While it might not be 'gameplay' as such, it's great fun to fiddle around with everything to get it just how you want it, and just as fun to let it swim off and do its own thing as well.
Graphics
7
They're simplistic, but there's definitely a charm to them. Some modes look better than others, but overall it's pretty great in terms of looks, even though it's obvious it wasn't the focal point.
Sound
10
Phenomenal range of music, sound effects, samples and suchlike, that all tie together brilliantly. The quality of sound recording is good, too.
Value
8
Nice selection of modes, and although initially it seems like there isn't that much to do, Electroplankton has great depth after messing about for a while. Perhaps not as deep as the sea, but deep enough to keep you interested, and there's always something new to discover. Nothing that you make will ever be exactly the same, no matter how hard you try, either.
9
C3 Score It's instantly accessible and is just the kind of title Nintendo need in their Touch Generation line up. With demo stands, this would probably make it into the charts, but unfortunately this doesn't seem to be on the cards, so we're just going to have to depend upon sensible people like yourselves to hop off and buy it. Easily another title worthy of a place in any DS collection, but wary that it is more of a toy than a game - but what a toy it is./10
Please post your comments below.
Buy Electroplankton
Reader Comments

Operations Director, Senior Editor
Bargain - time to browse to GameStation...GAME still has it at about 
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Word of Adam | Voice123 Profile | AdamC3 on Twitter

Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]
Word of Adam | Voice123 Profile | AdamC3 on Twitter
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7701Retired Quote Tower Engineer
11789
L100 C3 Master
Nice review. :
Not sure I agree with the stuff about luck so much, as a major part of the strategy is making sure you have adequate margin for error e.g. spare Odamas and troops.
Also, the graphics, despite being technically bad, are still charming.
Other than that, great job explaining the gameplay, as it's an absolute bitch to explain due to its complexity.
Not sure I agree with the stuff about luck so much, as a major part of the strategy is making sure you have adequate margin for error e.g. spare Odamas and troops.
Also, the graphics, despite being technically bad, are still charming.
Other than that, great job explaining the gameplay, as it's an absolute bitch to explain due to its complexity.
It's going to be shit and you jolly well know it.
Kirby PWNZ j00
5529
L100 C3 Master
I went into town today (OMGWTFZ0r!!11 Leaving my house!!) and Gamestation were still doing it for full price... I kinda feel like the whole microphone thing might be a bit gimmicky, but then I absolutely loved Jungle Beat. Maybe it would've been better if they'd kept the bongo control in Odama...Still a proud member of the 'omfg amazing water in games' society
Retired Quote Tower Engineer
11789
L100 C3 Master
Apparently, despite itnot being writen ANYWHERE in the game or maual, if you plug bongos in a second player can drum along with the ingame drumming to increase troop moral, but I have no bongos to test it out.
Why is everyone so surprised that it's still full price? It's a new game after all and they've probably lost enough money making it as it is. And since it has a microphone included at the price of a normal game makes it even better value. You could say it's actualy a budget game in that respect.
Besides, Game in Cirencester still have Wario World for
Why is everyone so surprised that it's still full price? It's a new game after all and they've probably lost enough money making it as it is. And since it has a microphone included at the price of a normal game makes it even better value. You could say it's actualy a budget game in that respect.
Besides, Game in Cirencester still have Wario World for
It's going to be shit and you jolly well know it.
About to board my plane. Merry Christmas everyone!
3129
L81 Chun-Li
I would actually give this game a 5 or 4

Retired Quote Tower Engineer
11789
L100 C3 Master
Why? Did you buy it?
It's going to be shit and you jolly well know it.
is spinning plates.
10036
L100 C3 Master
Cheers for the comments guys.
- It's well worth a buy. I got it full price (
- It's well worth a buy. I got it full price (

Retired Quote Tower Engineer
11789
L100 C3 Master
I agree, the mic is definately essential. How the hell would you do it other wise? Have a nasty little menu come up?
It's going to be shit and you jolly well know it.
Go enjoy my freaking site. IT'S FREE!
801
L46 Shiekah
I give the box art an 11. I'm glad you all in Europe got the same one we did.
[img=http://img.photobucket.com/urllbums/v623/SetupWeasel/badsig.gif]
Reason to visit my site #2: I have the courage to admit when I'm wrong.
Ministry of Fun (click)
Reason to visit my site #2: I have the courage to admit when I'm wrong.
Ministry of Fun (click)
Retired Quote Tower Engineer
11789
L100 C3 Master
Yeah, the box art rules. :D
It's going to be shit and you jolly well know it.
Xenobladed
2790
L77 K.K. Slider
I would have got this is if had bongo controll...not too keen now.
People forget the bongos have two buttons each side...its just that no game uses them. (push down carefully and you can feel two seperate kinda clicks).
Together with voice I am sure they could have come up with enough neat commands.
People forget the bongos have two buttons each side...its just that no game uses them. (push down carefully and you can feel two seperate kinda clicks).
Together with voice I am sure they could have come up with enough neat commands.
Please give our little random review show a try;
http://randomreviewshow.com/index.html
We have special effects and umm...stuff...
http://randomreviewshow.com/index.html
We have special effects and umm...stuff...
Retired Quote Tower Engineer
11789
L100 C3 Master
Well, it would be a completely different game if it used bongos, probably a shit gimmicky one - hence why they dropped it.
It's going to be shit and you jolly well know it.
is spinning plates.
10036
L100 C3 Master
They couldn't have done it with bongos. If it had tilt control, sure. Pressing the two buttons per bongo would've been irritating and added to the confusion of the game, and one 'gimmicky' control, the microphone, was enough.

Cuter than a sack of kittens
1185
L55 Snake
surely you can use the bongos with it anyway if you wanted to??
but anyway, good review :
i thought this was a good game, if a bit confusing at points.
Co-founder of the PDSLB - Pink DS Lite Buddies
Fraz: Cheerios are made from fairy orgasms.
but anyway, good review :

Co-founder of the PDSLB - Pink DS Lite Buddies
Fraz: Cheerios are made from fairy orgasms.
Who the fuck are you when you take that mask away ?
4122
L91 Wario
Great review interesting to see you give it a score Gamecentral on teletext give it N/A anyways it looks good but it is destinted to fail with no advertising although it had decent in Japan clocking over 25,250units more than m.pinball and contact
Mike Gee of iZINE said, "...The Verve, as he [Richard Ashcroft] promised, had become the greatest band in the world. Most of the critics agreed with him. Most paid due homage. The Verve were no longer the question mark or the cliché. They were the statement and the definition."

Mike Gee of iZINE said, "...The Verve, as he [Richard Ashcroft] promised, had become the greatest band in the world. Most of the critics agreed with him. Most paid due homage. The Verve were no longer the question mark or the cliché. They were the statement and the definition."
is spinning plates.
10036
L100 C3 Master
Thanks!
Sales unfortunately weren't exceptional in Japan, but I could possibly see it doing best in Europe out of all territories over time, like Nintendogs.
I saw that on Game Central earlier and applauded it. It could be argued that it can't have a score as it isn't really a game, but I decided to put one in so that people could see how it compares to other titles in my mind.
Sales unfortunately weren't exceptional in Japan, but I could possibly see it doing best in Europe out of all territories over time, like Nintendogs.
I saw that on Game Central earlier and applauded it. It could be argued that it can't have a score as it isn't really a game, but I decided to put one in so that people could see how it compares to other titles in my mind.

Retired Quote Tower Engineer
11789
L100 C3 Master
Why do a few people complain about the lack of a save function, whilst others say it doesn't need one because it's just about twiddling about?
It's going to be shit and you jolly well know it.
I R EPISTROPHONOMUS!
4566
L95 Pitt
I'm seriously considering getting one... I could record it(connect it to my speakers first for better sound) and record a guitar along with it... and it just seems like a whole lotta fun...
~Getting on C3's massive tits since 2K5.~
Who the fuck are you when you take that mask away ?
4122
L91 Wario
Is it budgeted Mason
Mike Gee of iZINE said, "...The Verve, as he [Richard Ashcroft] promised, had become the greatest band in the world. Most of the critics agreed with him. Most paid due homage. The Verve were no longer the question mark or the cliché. They were the statement and the definition."

Mike Gee of iZINE said, "...The Verve, as he [Richard Ashcroft] promised, had become the greatest band in the world. Most of the critics agreed with him. Most paid due homage. The Verve were no longer the question mark or the cliché. They were the statement and the definition."
is spinning plates.
10036
L100 C3 Master
Grumbler: Because people are different. It doesn't bother me at all, but I can definitely see how it would piss off a lot of people, if they're wanting to try and create some masterpiece.
Not budget, it's
Not budget, it's

.
7701Who the fuck are you when you take that mask away ?
4122
L91 Wario
Yeah Mason but you kind of feel that Nintendo are missing the boat with a few games by not making them budget price think how much better Trauma Centre, Pheonix Wright, Tetris would have sold
Mike Gee of iZINE said, "...The Verve, as he [Richard Ashcroft] promised, had become the greatest band in the world. Most of the critics agreed with him. Most paid due homage. The Verve were no longer the question mark or the cliché. They were the statement and the definition."

Mike Gee of iZINE said, "...The Verve, as he [Richard Ashcroft] promised, had become the greatest band in the world. Most of the critics agreed with him. Most paid due homage. The Verve were no longer the question mark or the cliché. They were the statement and the definition."
Have N64 back. Untold joy.
11558
L100 C3 Master
Great review, and on budget, who can say no!
Trying to think of a witty signature after 'Hacker-gate'...
About to board my plane. Merry Christmas everyone!
3129
L81 Chun-Li
It should have come free with a DS Lite in my opinion...It's not something I'm going to spend my money on.

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