Cruis'n Blast (Arcade) Review

By Neil Flynn 30.04.2017 6

Review for Cruis

Perhaps most known for the original Cruis'n series of games on the N64, this arcade franchise, which has been published by Nintendo in the past, has made a return to the arcades for the first time in 17 years. Furthermore, this is the first original iteration of the franchise since 2001's GBA game, Cruis'n Velocity, unless counting the Wii's 2007 release of an abysmal reskinned 'The Fast and the Furious' game titled Cruis'n.

Following on from the trend of previous games in the franchise, Cruis'n Blast features five stages based on real world locations - Death Valley, Madagascar, London, Rio de Janeiro and Singapore, ranging from easy to hard difficulty, respectively.

There are a variety of licensed vehicles to choose from, including Nissan GT-R, Hummer HX, Chevrolet Corvette Z06 and five different Lamborghinis. All of the vehicles have a selection of colours and have slightly different stats when it comes to handling, speed and acceleration.

Additional to these licensed vehicles, there are a further eight bonus vehicles unlocked from the start. These are actually the traffic vehicles from the game's five levels, so they range from a double-decker bus for London or a triceratops representing… uhhh… Madagascar…

Screenshot for Cruis'n Blast on Arcade

The game's unit is well built and well lit. Kitted out by Raw Thrills, the aesthetics are on point for a game in this genre; flashy, bright and fitted with neon lights. In fact, Raw Thrills is a company that has its roots embedded with the Cruis'n franchise, as it was founded by the lead designer and programmer of the original Cruis'n games.

Like most arcade racers, up to four participants can take part in a race, but unlike similar titles, Cruis'n Blast offers no manual/gearbox option, and in fact doesn't even have a brake pedal. The unit actually only consists of an acceleration pedal, which if double tapped allows the user to wheelie, inverted-front flip over other racers, drift around corners, and barrel roll over jumps. Performing these stunts allows the player to build a boost meter, which can be performed by punching the bright green button next to the steering wheel. A slight frustration arises from this method of input in that "double-tapping" the accelerator does everything you want it to do. This means a slightly frantic double tap results in doing something that you don't want the car to do.

Screenshot for Cruis'n Blast on Arcade

At the start of each race there is an option to upgrade the body, engine, boost or other aspects of the car. If you play more regularly, then the game allows a pin code log-in process, which means that user keeps all the upgrades to their car - something that first featured in Cruis'n Exotica from 2000. However, in allowing the player to do this, the game becomes abundantly much easier. It only takes two races with one car to fully max out the stats and storm your way to victory. In fact, in the 20 races played personally, all but two of them were victories, and most of the time without maxing out any stats.

Race times and scores can be shared to a central leaderboard on the Raw Thrills website, and also to Twitter and Facebook via a QR code supplied on screen at the end of the race.

Screenshot for Cruis'n Blast on Arcade

The cars handle near enough all the same, so it's probably best to go for speed. It does feel like not much thought went into the handling, so that's why updating your engine will give a much larger advantage when racing, mainly just for raw power.

The tracks are bright, vibrant and full of character. The visuals are not ground-breaking, but nonetheless feel current for 2017. The tracks all revolve around some sort of disaster, where there are earthquakes in Death Valley or chaos in London. The main issue with the game is that the tracks are all too short, roughly only lasting around 90 seconds each. Furthermore, the car often clips through terrain and obstacles, which allows for good flow throughout the race, but means that no skill is often required to win.

Screenshot for Cruis'n Blast on Arcade

Cubed3 Rating

Rated 5 out of 10


Cruis'n Blast's stylish cabinet definitely attracts the eyeballs it needs in a busy arcade scene. At a time when 90s nostalgia is ripe for the picking, Cruis'n is very much attempting to cash in. However, the game's simplicity, short tracks and low difficulty really don't offer any challenge, and there is very little reason to replay. With all that said, it is a great entry point for those who are new to racers, and to some degree could be a fun racer for younger gamers.


Raw Thrills







C3 Score

Rated $score out of 10  5/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   


Ugh, why bring this back? Or at least get a competent team to make it!

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

Get Jetski's and put WaveRace in the arcade! I guess that would probably be a more custom built unit though.

That would be amazing! Someone Tweet NCL now Smilie

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses
Our member of the week

Flynnie said:
Get Jetski's and put WaveRace in the arcade! I guess that would probably be a more custom built unit though.

Already done by Namco over 20 years ago, in a manner of speaking :

Image for

I tried this years back at Disney Land Resort Paris, and it was good fun!

( Edited 01.05.2017 12:40 by RudyC3 )

Cubed3 Limited Staff :: Review and Feature Writer

^ that looks amazing! It can be done then! 

Lets get Namco on the phone! They helped with the F-zero AX machine after all.

It also did the Mario Kart GP games for Nintendo, I believe!

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

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