The Disney Afternoon Collection (PlayStation 4) Review

By Albert Lichi 03.05.2017

Review for The Disney Afternoon Collection on PlayStation 4

It was the late 1980s/early 1990s and the two biggest things on every kid's TV set was Disney and the Nintendo Entertainment System. This was a time before zombie infested mansions, street fighting and crying devils... A time where Capcom was a humble little developer that struck a partnership with the house of the mouse and gave the world about a dozen games based off the Disney animation catalogue. This partnership lasted from the NES days to the SNES period and gave many key Capcom employees their start, like Shinji Mikami's first project: Goof Troop. During this time, Disney had a time slot on their channel, which was a two-hour block of animated shows that got rotated over the years, and Capcom would be the ideal candidate to adapt action games based off TailSpin, Chip n' Dale: Rescue Rangers, DuckTales (whoo hoo!) and Darkwing Duck. Capcom, already proving to be a growing juggernaut thanks to their successes with the Mega Man games and numerous arcade releases, delivered mostly amazing results, and now with The Disney Afternoon Collection, both a new generation and long-time fans can play some of these thought-to-be-lost classics.

The Disney Afternoon Collection is a compilation that seems utterly impossible in an era where old licensed titles often become victims of circumstances and get lost in legal limbo. Such titles like Scott Pilgrim vs. The Wold: The Game or various Ninja Turtles arcade ports get taken off digital stores and get lost forever due to expiring licences. It becomes a bit of a risk, and the fact that Capcom and Disney managed to stay on good terms in spite of Disney taking up so many other partners over the years (Square Enix, Sony, Virgin Interactive) showed that there was enough care for some high level executive to decide to green light a compilation of old fondly remembered NES games on current gen platforms.

With a total of six titles, The Disney Afternoon Collection contains mostly the fan-favourites and their respective sequels, and a few bonuses like boss rush and time attack modes to spice up the gameplay. For anyone who might find NES era difficulty a bit too spicy or simply is just too old now, the rewind feature from the non-3D Rare Replay games has been implemented, as well as save stating.

Screenshot for The Disney Afternoon Collection on PlayStation 4

DuckTales and its sequel play pretty much the same. It had a fine formula that didn't need much reworking. Scrooge's abilities are simple yet addictive: he can pogo bounce and golf-swing his cane. Things get a bit more challenging in the sequel, which has harder bosses and the ability to hang with the hook part of the cane. Both games follow the same set-up of selecting a stage and then treasure hunting. Anyone who played the WayFoward DuckTales: Remastered will recall how the game was full of interruptions for cutscenes and dialogue. The original game proves just how superfluous all that extra narrative was and maintains a constant steady flow.

DuckTales prime is not perfect, however - it was one of the earlier games that Capcom made and is prone to all kinds of graphical glitches and slowdown, and all of that has been kept here in this compilation. DuckTales 2 fares a bit better, but the game itself just was not as memorable as the first. All the better ideas were used in the first game.

Chip n' Dale: Rescue Rangers and its sequel manage to avoid the trap that the two DuckTales games fell into: the sequel manages to be a bit better than the first game. As either Chip or Dale, expect a fairly straightforward platformer, but with the twist of picking up and throwing boxes. The entirety of both of these game rely on the mechanics of picking up and throwing objects, even during combat and fighting bosses too. These titles also are a bit more memorable from other games from the era thanks to the visuals. Since both games revolve around playing as small chipmunks, the sense of scale gets pretty vivid. Both Rescue Rangers titles also have the distinction of being the only two games in the compilation that feature couch co-op, something that adds value, certainly.

Screenshot for The Disney Afternoon Collection on PlayStation 4

The only real turd in The Disney Afternoon Collection is TailSpin. Sadly, Baloo's shoot 'em up utterly fails to impress thanks to its unbelievably sluggish and unresponsive gameplay. The one aspect of TailSpin that is distinct is that Baloo can flip his seaplane upside-down to fire behind him. This is the one game where the rewind feature becomes absolutely necessary since so much of it is trial and error with unforgivingly far checkpoints. It is possible to improve the capabilities of the sea-plane, but even when fully upgraded it only feels like this is how it should have been like at the start of the game. It is almost as if the developers needed to find a way to artificially pad out the game to justify whatever it cost back in the day.

There really isn't anything interesting about TailSpin. It just feels like a generic and poor shooter. The pixel art is not up to par since everything is so small during the gameplay it becomes inconsequential to the original cartoon and may as well be anything. This is the kind of game that Game Genie was made for.

Screenshot for The Disney Afternoon Collection on PlayStation 4

The biggest surprise of the The Disney Afternoon Collection is Darkwing Duck. It is unbelievable to play because it is basically Mega Man. Anyone who has played any of the old Mega Man games knows exactly how the blue bomber controls and gets the feel of his jumping mechanics... Even the level selection is similar to Mega Man. Darkwing Duck has the same playability and somewhat expands on the action by introducing character specific features that were signature to Darkwing Duck, like his cape shield and various gas gun shots. The cape shield is especially interesting since it adds an extra layer of skill to a platformer with some shooter elements. Darkwing Duck is the other title in this compilation that has very striking visuals that wonderfully emulate the stark gothic style of the original TV show. The sprite art on display is a highpoint and features some of the best visuals the NES was capable of at the time.

The six games in The Disney Afternoon Collection, with the exception of TailSpin, are still pretty solid games and hold up nicely. It is sad that The Little Mermaid on NES was ignored since it was one of the better Disney-Capcom collaborations, and instead the subpar shooter gets in. As far as compilations go, The Disney Afternoon Collection is solid. The added modes and rewind features make the titles more palatable for the modern day mild mannered gamer, and the CRT filter display option does its job of mimicking the cathode ray glow of yesteryear. The sequels to DuckTales and Chip n' Dale: Rescue Rangers are a bit too similar to their respective predecessors, which can potentially make this six-game compilation feel more like four... Another reason to have included The Little Mermaid.

Screenshot for The Disney Afternoon Collection on PlayStation 4

Cubed3 Rating

7/10
Rated 7 out of 10

Very Good - Bronze Award

Rated 7 out of 10

For $19.99, The Disney Afternoon Collection is a tad steep, but these games tend to fetch much higher prices individually on a NES cart. Capcom did go through the effort of boss rush and time attack modes to make them somewhat more enticing for people who might just emulate these, so there is some effort here. The real draw of this compilation is the nostalgia they exude to transport the user to a simpler time, or for gamer parents to share something from their childhood with their own children. It is very likely that one day when the license expires, Capcom and Disney will have to remove The Disney Afternoon Collection from PSN and Xbox Live, so anyone with even a passing interest with these games really should consider downloading them. With the exception of TailSpin, the games here have aged pretty well and show why Capcom has been around for so long.

Developer

Capcom

Publisher

Capcom

Genre

2D Platformer

Players

1

C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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