Monster House
Monster House (GameCube)

Developer
A2M
Publisher
THQ
Genre
Action
Players
1
C3 Score
7
Reader Score (1 Votes)
10
7
10
Posted on 16.08.2006
Posted by Adam Riley (Adam Riley)
Comments: 9
Reads: 3588
Tags:
Monster House, A2M, THQ, Action, GameCube
Posted by Adam Riley (Adam Riley)
Comments: 9
Reads: 3588
Tags:
Monster House, A2M, THQ, Action, GameCube
Find out more
Similar Games
The Sum of All FearsBomberman GenerationDisney's Donald Duck: Quack AttackX-Men LegendsSpawn: Armageddon
Recently we have been treated to a batch of movie tie-in titles that have surprised up all by not being anywhere near as bad as previous licensed efforts. Now comes THQ's Monster House on the GameCube. But can the game lift itself above the mire that is the movie?
The game follows the movie perfectly, although in all honesty it probably reveals a bit too much from the start of the film. The game quickly flits over the information about Old Man Nebbercracker and how the scary neighbour is actually held prisoner by the house (something not found out until towards the end of the film
The game plays basically like a watered-down version of Resident Evil 4, with elements of Luigi's Mansion thrown in for good measure. In fact, you could even liken it to 'Silent Hill for Kids' in places, I suppose. You creep around the deadly silent house, walking past what appear to be normal, inanimate chairs, lamps, televisions, etc. Yet should you bump into something, walk through bright lights being shone into the rooms you pass through, or dare to spray water at the wrong object, all hell lets loose. Suddenly chairs will start juddering toward you, TVs will sprout arms and start flailing them at you and those old fashioned lamps will go crazy, lunching at you and shooting out trails of electricity in your direction. Things can get very jumpy, very quickly and the action really heats up the further into the adventure you go. There is a manual lock-on ability, which comes in extremely handy. However, sometimes this becomes an automatic, computer-controlled function that takes all the usefulness away and becomes somewhat of a major hindrance as you desperately try to attack the enemy directly behind you, but cannot since your aim is locked on something further away, but in front of you.
This is complemented by the puzzle side of the game, whereby you must drag boxes round rooms to find hidden ledges, uncover secret keys deep within the house, figure out how to break through certain doorways, and so on, as well as dastardly boss battles that leave you puzzled at times for how to overcome the main bad guy. For 1.) a children's game, and 2.) a movie tie-in, developer Artificial Mind & Movement has done amazingly well to not only capture the feel of the film, but meld it together with elements from the best in the scare videogame genre to produce a game that is not only great for children, but not so terrible for us grown-ups!
As for the game itself, you constantly switch between each of the three characters as you progress through the house, trying to find your route to freedom. Each one of the three has a water gun that has an infinite supply of H2O, with it running low after firing, then allowing you to constantly filling up merely by repeatedly tapping the appropriate button. This is ideal for a children's title, or else proceedings would be too difficult. Other than the gun, they can all either kick or swing their weapon around to smash objects around them to uncover various items (soda cans for health, arcade tokens for a special sub-game called 'Thou Art Dead', and so on) and even use a secondary weapon whenever necessary (water balloons for Chowder, a stun-camera for DJ and Jenny's slingshot).
The game plays basically like a watered-down version of Resident Evil 4, with elements of Luigi's Mansion thrown in for good measure. In fact, you could even liken it to 'Silent Hill for Kids' in places, I suppose. You creep around the deadly silent house, walking past what appear to be normal, inanimate chairs, lamps, televisions, etc. Yet should you bump into something, walk through bright lights being shone into the rooms you pass through, or dare to spray water at the wrong object, all hell lets loose. Suddenly chairs will start juddering toward you, TVs will sprout arms and start flailing them at you and those old fashioned lamps will go crazy, lunching at you and shooting out trails of electricity in your direction. Things can get very jumpy, very quickly and the action really heats up the further into the adventure you go. There is a manual lock-on ability, which comes in extremely handy. However, sometimes this becomes an automatic, computer-controlled function that takes all the usefulness away and becomes somewhat of a major hindrance as you desperately try to attack the enemy directly behind you, but cannot since your aim is locked on something further away, but in front of you.
Other than the intense action, there are psychological elements mixed in as when you pass through a doorway, for instance, the camera will pan back slightly and you will see a brief glimpse of something quickly scuttling past behind you, making the character mutter a fearful comment and leave you wondering what will jump out at you round the next corner. And things DO jump out at you, with reflex button presses required at specific moments, just as in RE4, with long branches crashing through windows to grab at you, or ventilation ducts swinging down from the ceiling to suck you up and you rapidly having to press whatever button combination appears on-screen.
This is complemented by the puzzle side of the game, whereby you must drag boxes round rooms to find hidden ledges, uncover secret keys deep within the house, figure out how to break through certain doorways, and so on, as well as dastardly boss battles that leave you puzzled at times for how to overcome the main bad guy. For 1.) a children's game, and 2.) a movie tie-in, developer Artificial Mind & Movement has done amazingly well to not only capture the feel of the film, but meld it together with elements from the best in the scare videogame genre to produce a game that is not only great for children, but not so terrible for us grown-ups!
But, being more of a child-orientated title, its length is extremely questionable. Okay, one or two bosses may have general gamers perplexed for a short while, but in essence if it takes more than eight-to-ten hours to complete for a veteran gamer, you should be disappointed in yourself! Working your way through each level is pretty straightforward, with little deviation possible, meaning that the linearity leads you toward the end of the game pretty hastily. The major benefit is the inclusion of hidden arcade tokens and little monkeys, the latter of which opens up art from the film. The former, on the other hand, is much more worthwhile, with the arcade tokens being used for 'Thou Art Dead', a great old-school platform game that is reminiscent of Ghouls 'N Ghosts or Castlevania from the days of the NES. In fact, it could be described as a gothic Super Mario Bros. This one certainly is not for the younger children, so should your little brother have Monster House, grab the chance to try this piece of retro goodness out.
Gameplay
7
Surprisingly strong for both a child's game and one based on a film, working as a light version of Resident Evil 4 or the Silent Hill series.
Graphics
7
The game stays extremely faithful to the film, with good character models and atmospheric locations, but the camera really can drive you crazy.
Sound
7
Strong voice acting that sounds as good as the movie mixes in with some eerie background music and sound effects that will definitely make you jump in places!
Value
5
With only around ten hours of play time and just a few extras to be uncovered, Monster House will be completed quicker than the price tag would have you believe.
7
C3 Score And so we have yet another pleasant surprise /10
Please post your comments below.
Buy Monster House
Reader Comments
1

Operations Director, Senior Editor
This actually had me stumped at one point because of an annoyingly hard boss! :eek:
Very surprising, as I though this would be the usual movie tie-in standard...
Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]
Word of Adam | Voice123 Profile | AdamC3 on Twitter
Very surprising, as I though this would be the usual movie tie-in standard...

Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]
Word of Adam | Voice123 Profile | AdamC3 on Twitter
is spinning plates.
10036
L100 C3 Master
Sounds pretty fun - must be the summer of the good movie tie ins! Quite a compliment to be compared to RE4 as well. Nice work, Adam.

am exciting about Wii-U and Skyward Sword
1867
L68 King Boo
I can't believe it.
And yes: To be compared to RE4 and stand it - my compliments. (I still don't buy this *g*)
And yes: To be compared to RE4 and stand it - my compliments. (I still don't buy this *g*)
I find your lack of faith disturbing!
About to board my plane. Merry Christmas everyone!
3129
L81 Chun-Li
It looks quite fun actually...


Operations Director, Senior Editor
Yeah, don't go buying this thinking that anyone above the age of about 12 will really get much value out of it, i.e. if I'd had to buy it I'd have been dissapointed (because it's so short)...BUT, my 12-year-old brother would LOVE it to bits :-D
Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]
Word of Adam | Voice123 Profile | AdamC3 on Twitter

Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]
Word of Adam | Voice123 Profile | AdamC3 on Twitter
Who the fuck are you when you take that mask away ?
4122
L91 Wario
Please stop talking of RE4 brings back fond memories and you will make me complete it again for like the 10th time
Mike Gee of iZINE said, "...The Verve, as he [Richard Ashcroft] promised, had become the greatest band in the world. Most of the critics agreed with him. Most paid due homage. The Verve were no longer the question mark or the cliché. They were the statement and the definition."

Mike Gee of iZINE said, "...The Verve, as he [Richard Ashcroft] promised, had become the greatest band in the world. Most of the critics agreed with him. Most paid due homage. The Verve were no longer the question mark or the cliché. They were the statement and the definition."

Operations Director, Senior Editor
I never had time to complete RE4 due to all my other reviewing duties...Feel pity for me! 

Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]
Word of Adam | Voice123 Profile | AdamC3 on Twitter

Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]
Word of Adam | Voice123 Profile | AdamC3 on Twitter
5
L1 New Born
Worst game I ever played....EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!
1
L1 New Born
A monster is any of a large number of legendary creatures which appear in mythology, legend, or horror fiction.
Melvin
homes for sale by owner
Melvin
homes for sale by owner
Reply to this Topic
Subscribe to this topicTo keep up with comments, you can view and add the RSS feed for this topic. (Find out More)
1

Search C3
News Updates
1
Reviews & Features
Forums and Blogs
Site Feed
Community


















