Resident Evil: Revelations (PlayStation 4) Review

By Az Elias 08.09.2017 17

Review for Resident Evil: Revelations on PlayStation 4

It looks like Capcom is intent on getting as much of its primary Resident Evil storyline readily available on current generation systems as possible. Next on the agenda is Resident Evil: Revelations, a port of the last gen port of the Nintendo 3DS game that's set between Resident Evil 4 and 5. Confused? Don't be. All that's necessary to know is there's another Resident Evil game to buy on PS4.

Whilst mighty impressive in its portable format, the origins of Resident Evil: Revelations are pretty evident across the latest HD release, with murky textures, low detailed characters, and some dodgy controls. For the most part, this looks really sharp, and it runs super smooth, so there is no doubt it is the most playable and visually appealing version of the game available. The lacking detail here and there doesn't really detract from the overall atmosphere of being set predominantly on a ghost ship, which is a solid setting for a horror game.

The aiming controls are rather off, though, as small nudges of the control stick don't move the crosshair at all, and when it does move, it can be a little finicky in its accuracy. This can be a problem when going for headshots or specific parts of an enemy. Enemies are generally bulky enough that it's not always a problem, and there aren't any annoying and fast-moving little sods that would eat up half a dozen bullets just trying to hit one, so this doesn't always pose a threat, but there are times it plays havoc, such as when putting down wolves that like to move around a lot.

Screenshot for Resident Evil: Revelations on PlayStation 4

"Wolves on a ghost ship?" you say? The snowy mountains, actually. Resident Evil: Revelations doesn't just take place on the Queen Zenobia with Jill Valentine and partner Parker Luciani investigating the seemingly abandoned vessel. The story is split up into various episodes, which are again condensed into further parts, taking players through a range of playable characters in various locations across different points in time. This is really where Revelations lets itself down more than any other area.

Rather than being focused on a single setting with a driven narrative, the jumps back and forth between events in the past that lead up to current events, and switching between various characters, don't really do much apart from throw things off course and lessen the interest and impact of things happening in the present. The episodic format was likely done with the 3DS in mind, letting players push through a section of the game in 10- to 30-minute bursts, then carrying on later. The recaps at the end of each episode further imply that.

Screenshot for Resident Evil: Revelations on PlayStation 4

Unfortunately, this combined with the timeline jumps just pulls you out of the game. There may be a case for keeping the Chris and Jessica sections in the mountains, but the playable flashbacks and controllable parts with two minor side characters that last about 10 minutes a time could have been done away with. More people may have appreciated a playable Rachel section instead (new players will understand once they see her in-game).

This stop-start nature isn't ideal for maintaining a consistent level of engagement, but when it comes down to it, Revelations is still a decent third-person shooter that starts well in terms of setting a strong survival horror tone on the ship, but drops off into a typical modern Resident Evil action game. There are still core concepts in place, like backtracking and some puzzle elements, but the latter is very light and requires little brainpower, and often is more a case of going to a place to find a key of sorts and coming back to use it. The smaller and cramped location possibly limits how expansive the developers could have gone in terms of trekking and mapping the areas for points of interest to come back to later, which is again a factor of this being a handheld title at heart, so Revelations on home console needs to be approached differently.

Screenshot for Resident Evil: Revelations on PlayStation 4

There's about a six- to nine-hour campaign here (depending on difficulty and skill level), and it's even worth a blast through again to search out the 30 hidden collectables and to carry over previous weapons into a New Game+, but the big appeal post-story will be Raid Mode. This can be played with one or two players, and lets them tackle each episode, modified slightly for this mode's purposes, in what is essentially a score attack. Aim to reach the end of the stage whilst taking out as many enemies as possible in the fastest time, collecting bonus points along the way.

Even in single-player, Raid is the sort of feature that demands coming back for more, much in the same way The Mercenaries did in previous Resident Evil instalments, but with two-player co-op thrown in for good measure, and a host of unlockable characters, this could genuinely be the main reason to pick up Revelations more than the story itself.

Screenshot for Resident Evil: Revelations on PlayStation 4

Cubed3 Rating

7/10
Rated 7 out of 10

Very Good - Bronze Award

Rated 7 out of 10

The 3DS origins are apparent on more than the graphical side, as the episodic nature coupled with the flashback jumps and multiple characters weighs heavy on Resident Evil: Revelations' story mode, breaking things up far too often, instead of letting things flow in what is otherwise a great survival horror setting. Overlooking the pitfalls, this is still a solid action game that fans of modernised third-person shooter Resi will get some mileage out of, and is multiplied tenfold when diving into Raid Mode.

Developer

Capcom

Publisher

Capcom

Genre

Horror

Players

1

C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

Comments

Revelations was an awesome game (unlike rev2) and raid mode is insane fun.

Raid Mode is great! I haven't played Rev 2 before, although I heard it was better than the story of Rev 1 in many respects, because it was much more focused and didn't do what Rev 1 did and jump all over the place. But they also apparently really altered Claire's character and voice actress, so that didn't sound good. I do want to try Rev 2 eventually to see for myself.

Our member of the week

My dream would be to see all versions getting online crossplay for Rev1 at least. I can't see that happening though, not even excluding the PS4.

By the way Az, maybe you can answer that question: Did they add any sort of online leaderboards for best time for the RAID mode stages?

Cubed3 Limited Staff :: Review and Feature Writer

I'll check tonight for sure and let you know!

Our member of the week

Azuardo said:
I'll check tonight for sure and let you know!

Thanks! I don't expect it to be in there, but I was hoping they would add that as soon as the game was announced for the remaster treatment

Cubed3 Limited Staff :: Review and Feature Writer

Looks like no leaderboards in there at all. I didn't recall any the first time, but got home to check now, and definitely couldn't see anything there for sure, unfortunately.

Our member of the week

Azuardo said:
Looks like no leaderboards in there at all. I didn't recall any the first time, but got home to check now, and definitely couldn't see anything there for sure, unfortunately.

Thought so. Shame, but expected all the same. Thanks Az for checking.

Cubed3 Limited Staff :: Review and Feature Writer

making Jill the protagonist in this game was a mistake

Insanoflex said:
making Jill the protagonist in this game was a mistake

How so?

Our member of the week

Azuardo said:

Insanoflex said:
making Jill the protagonist in this game was a mistake

How so?

Because Jessica Smilie?

Cubed3 Limited Staff :: Review and Feature Writer

Hah, maybe.

The designs of the women in this game are ridiculous lol. I cannot get over one-leg-uncovered Jessica and blind tits-hanging-out Rachel.

Image for

Image for

RudyC3 said:

Azuardo said:

Insanoflex said:
making Jill the protagonist in this game was a mistake

How so?

Because Jessica Smilie?


because by having jill, there is no tension. we know because of the canon she lives and worst of all, this 'revelation' reveals nothing.

Azuardo said:
Hah, maybe.

The designs of the women in this game are ridiculous lol. I cannot get over one-leg-uncovered Jessica and blind tits-hanging-out Rachel.

Image for

Image for

it was a mistake to kill off rachel so soon.

parker really shoud have been the protagonist. 

Our member of the week

Insanoflex said:

it was a mistake to kill off rachel so soon.

parker really shoud have been the protagonist. 


i think the RE series has enough fat guys with food related one liners as it is with just Barry Burton Smilie.

"I'm buying you lunch!"

https://youtu.be/lytE54PHulY



( Edited 11.09.2017 12:14 by RudyC3 )

Cubed3 Limited Staff :: Review and Feature Writer

Early versions of the game had Rachel playable, apparently. Not sure why they decided on the route they went with in the end. I think she could have worked as the MC, but guess they just wanted someone familiar that would appeal to the fans in Jill.

I don't think the game loses points for putting Jill in there tho. It was more to show one of the first missions Jill and Chris went on with the newly-formed BSAA before RE5.

Parker did have some one-liners of his own lol.

Funnily enough I like how the game focused on Jill and Chris. It some what slots it into the main story making it feel like a worthy 'spin-off' title. Its actually one of my favourite Resident Evil's other than 4. I'd love for them to release some of the older games on Switch but at the same time I feel that Capcom would fleece us for them!

Would be awesome to get the full collection on Switch. I've just watched the Vendetta movie too, and it was actually pretty decent.

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