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    Age of Empires: The Age of Kings

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    Age of Empires: The Age of Kings (Nintendo DS)

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    Developer

    Digital Eclipse

    Publisher

    THQ

    Genre

    Strategy

    Players

    2

    C3 Score
    8
    Reader Score (4 Votes)
    7

    Posted on 20.11.2006 User Icon Posted by Barry Lewis (nin10do) Number of Comments Comments: 7 Number of Reads Reads: 4136
    Tag Tags: Age of Empires, The Age of Kings, Digital Eclipse, THQ, Strategy, Nintendo DS
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    When Nintendo showcased a touch screen portable, Real Time Strategy fans instantly recognised the potential. Nintendo brought us the superb Advance Wars and speculation around several games came and went, with very little materialising. Thankfully Microsoft gave Ensemble Studios the green light to port Age of Empires II: The Age of Kings to DS, with Majesco taking publisher duties, and for the first time in the series they transformed it into turn-based strategy gameplay.
    Based around historical events in the Dark through to Middle ages you take control of five legendary civilisations and heroes thereof; the Britons with Richard the Lionheart, Franks and Joan of Ark, Genghis Khan for the Mongols, Saladin's Saracens and Minamoto Yoshitsume of ancient Japan. For each of these periods and civilisations you build up an Empire, advance through the ages and crush all who oppose you en route, naturally.

    Graphically, being based on a nine-year-old PC game Age of Empires was never going to reach out of the screen, grab your testes and slap you with a wet herring. Like many other DS titles it runs a 2D sprite based engine on the touch screen, for viewing and controlling the field of play. While browsing the playing field, the upper screen displays map and enemy details, and before the final attack command a battle advisor pops up to show character details, field conditions and the chances for victory. Confirm an attack and the action moves to the top screen, where a 3D display runs the battle. Like Advance Wars each unit represents a contingent of men, though in this instance each contingent is assigned 100 health distributed in tens between the ten individual units. This can make for amusing detail when charging a full contingent of Paladin towards a lone Villager down to 1 health point.

     

    Aurally things are much the same, solid if not spectacular. If you're a fan of StarGate: SG1 - or "normal" as we call it - you'll know what to expect. Generic historical townsfolk scores are interlaced perfectly throughout the game, setting the mood and tone for the various periods and personas you encounter. Our only gripe would be the little voice work from your troops that isn't quite as clear as possible on the DS, but with these games infamous for annoying little chirps that is no huge problem. All in all both graphics and sound are of a high enough quality, now the meat of the game...

    The single player campaign is actually split into five mini campaigns, with each of the five heroes sporting between five and six missions of varying difficulty. Fans of this genre will be right at home, with a standard array of foot soldiers, archers, horsemen and siege equipment, all sporting their various attributes from strike range to movement range, vision points and special abilities. Villagers make an appearance and while being little more than lambs to the slaughter against anything with a weapon they are integral to building an empire. These units can build Town Centres and from these centres you can expand your town to build Barracks for infantry, Stables for cavalry and a whole collection of advancing technologies and buildings. In addition to growing your empire Villagers can also set forth into the field of play, building Farms and Gold Mines at certain points, indicated by a collection of wheat or gold on a specific square.

     

    In the beginning you play through the Dark Age, a primitive time where your unit count and building quota is very small. Most important to the Dark Age is establishing a Town Centre and building up your resources income through farming and mining. With established resources your Town Centre can research a technology every day, at a food and gold cost, to further your Empire and move you into the Feudal Age. While the first age revolves around establishing and surviving the second is about expansion and building thanks to increased quotas for allowed units / buildings, a more comprehensive range of units and more technologies to research. This is where you can build a decent army and consider forays into enemy territory with the aim of destruction and theft of resources. Developing your civilisation beyond the Feudal Age and into the Castle Age, again through the research of technology, allows you to build Castles and access most of the unit types and buildings. The final age, Imperial Age, sees the introduction of Wonders, attractions to your civilisation that boost your daily food and gold count. At this stage you are at the peak of your civilisation, able to build a vast army of elite soldiers to execute the final defeat of your enemy.

    It all works incredibly well, rush out too early for victory and your empire will never take off, leading to ultimate defeat. Sit on your empire too long and the enemy will capture more resources and become too strong for defeat, or certainly much tougher. Hero Powers add another dimension to gameplay, with each specific civilisations Hero having unique powers such as healing or attacking properties. This comes at a risk as naturally the Hero must survive or it's game over, so use them wisely!

     

    Other features from the turn-based genre make an appearance, such as fog of war and black map, in addition to levels without the need to build an empire, just use the supplied units to crush your enemy / escort a VIP. All of this is controlled through simple touch-screen manipulation, tap a unit to select him, drag to where you want him to be, likewise tap a building and select the task to be completed or unit to be built. We found a very good dual hand control in which you manipulate the map with the stylus and do the fine-tuning through the d-pad, and even if you fancy normal control the d-pad and four buttons work relatively well, if a touch awkward.

    Besides the rather splendid campaign mode there is Empire Map, featuring a few dozen pre-set maps where you can set the conditions. There's a Bonus Items section from which you can purchase, using Empire Points earned during the campaigns, various units and maps for the empire map feature. Multiplayer is a welcome feature, and the Library mode is like a GCSE history lesson, with the Hero's, civilisations and research data all collected and accessible should you feel the need. The only real faults we can find in Age of Empires are the rather restricted resources and relative constriction to unit types and advancements. For a handheld realisation of the popular PC genre it is a damn fine effort and we could only encourage RTS fans looking for a portable title to get this one. It's in the shops now!
    Gameplay

    9

    A good balance in both difficulty and reliance on building an empire. Age of Empires does very little new, but it does do lots of tried and tested things very well indeed.
    Graphics

    7

    Things can get cluttered in a very tight space, but considering this is a Nintendo DS title it is pretty good for the genre in question.
    Sound

    7

    The musical score is very fitting for the periods you visit, but some of the sound effects are rougher than we would think acceptable.
    Value

    9

    With 28 single player missions, some of which lasting hours, and a whole plethora of Empire Maps and multiplayer thrown in, you get quite some game for your buck. Just keep that charger handy!
    8

    /10

    C3 Score A very good translation of the AoE series, and a thoroughly good game. With the non-Nintendo RTS shining on the DS we encourage you to grab this game, it's the perfect companion for a long journey, to pass the time before Wii and even just to relax for a few hours after a tough day.
    Please post your comments below.
    Buy Age of Empires: The Age of Kings

    Reader Comments

    1
    Eh?
    Number of comments 602

     L39 Krunch

    Offline

    Good review, shall deffinately have to think about getting it, once I have some money anyway.


    on 20.11.2006 at 15:06
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    Number of comments 5528

     Moderator

    Offline

    Good review 10do! This one has been in the shops in the USA since early last year, but I have never got it, fearing that perhaps the jump from real time might have hurt it. Sounds like its pretty good!

    By the way, what is the maximum population limit?


    [ Moderator :: Head of Secret Police :: Legendary Member :: United State-ian ]

    on 20.11.2006 at 15:20
    My User Card | Games | Blog | Reviews | Friend Codes | PM Me 
    am exciting about Wii-U and Skyward Sword
    Number of comments 1867

     L68 King Boo

    Offline

    Wow... It has it's meat where it counts: Gameplay and value! Great, that you gave some 8 and not a 7. Maybe it's a bit more towards a 9 than an 8, no?
    I find your lack of faith disturbing!
    on 20.11.2006 at 15:41
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    really need to sort out my posture. :/
    Number of comments 3975

     L89 Tom Nook

    Offline

    This games looks pretty good...I thought it would be terrible turning a RTS into a turn based game.

    Is there a death match like in the PC version? You've not mentioned it so i assume not...

    nice work!
    Avoid Games Like the Plague, productivity++
    on 20.11.2006 at 17:54
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    Indeed
    Number of comments 7625

     L100 C3 Master

    Offline

    Cheers guys :D

    The RTS -> turn based is not an issue, think Advance Wars with RTS features. Works a treat.

    By the way, what is the maximum population limit?


    Around 30.

    Maybe it's a bit more towards a 9 than an 8, no?


    If we still broke down scores it'd be around 8.7 or 8.8, but I'm being tougher these days and it wasn't *quite* a 9 - 8 it had to be. Though if you read a 9 from this I'm probably doing OK at tough reviewing, so we all win!

    Is there a death match like in the PC version? You've not mentioned it so i assume not...


    If that isn't the Empire Maps then nope. Just the one player missions, multiplayer maps and battle maps / empire maps.

    There you go anyway, don't say I'm not good to you :D
    Barry Lewis [ nin10do :: General Writer :: Feature Writer :: Fountain of Industry Statistics ]



    "We're mentalist psychic Scots, which means we can read your mind. If you're lying, your head explodes and we laugh."
    on 20.11.2006 at 20:51
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     Operations Director, Senior Editor

    Offline

    Considering how well Zoo Tycoon has been doing on the DS here in the UK recently, you'd hope this will follow suit!

    Great work Barry :-D

    Adam Riley [ Operations Director :: Senior Editor :: Cubed3 Limited ]

    Word of Adam | Voice123 Profile | AdamC3 on Twitter
    on 20.11.2006 at 21:39
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    your hamster is NOT ISO9003 compliant!
    Number of comments 286

     L25 Kyle Hyde

    Offline

    wow,even my phone can handel RTS,but this should be intersting to see
    Major Arcana,Card 0


    GOOGLE MY NICK NAME
    on 30.11.2006 at 23:02
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